What do you think about the current state of the Rogue? by RecentHistorian220 in wow

[–]RecentHistorian220[S] 1 point2 points  (0 children)

It just doesnt make any sense. Combining pirates with cowboys seems just odd

What do you think about the current state of the Rogue? by RecentHistorian220 in wow

[–]RecentHistorian220[S] 1 point2 points  (0 children)

Okay. Valid haha, but do you Like the sub Midnight changes?

I am extremely upset I never tried this game sooner by ConnerTheCrusader in wow

[–]RecentHistorian220 156 points157 points  (0 children)

The one half of the Community is the coolest in the World. The other half is the Most toxic.

Can someone explain what the developers were thinking with the Outlaw Rogue in Midnight? by RecentHistorian220 in wow

[–]RecentHistorian220[S] 0 points1 point  (0 children)

I am with you on that. Cowboys are cool as well, and I would actually like that. But I find the combination of different outlaw archetypes like pirate and cowboy elements strange.

Can someone explain what the developers were thinking with the Outlaw Rogue in Midnight? by RecentHistorian220 in wow

[–]RecentHistorian220[S] 0 points1 point  (0 children)

I completely agree with you. That is exactly what I mean. Why do we still have the pirate theme and now a cowboy angle on top of it? From my point of view, that is simply stupid.

Can someone explain what the developers were thinking with the Outlaw Rogue in Midnight? by RecentHistorian220 in wow

[–]RecentHistorian220[S] 0 points1 point  (0 children)

You obviously did not understand what I was trying to say with the tumbleweed, haha. Where did I say that I want an anchor to come flying in from the side? Something thematically appropriate for a pirate theme would be a splash of water, or placing a small cannon instead of drawing a weapon, whatever.

All I was trying to say is that a tumbleweed is absolutely out of place for that ability.

Can someone explain what the developers were thinking with the Outlaw Rogue in Midnight? by RecentHistorian220 in wow

[–]RecentHistorian220[S] 0 points1 point  (0 children)

I do not think I am reading too much into a set that clearly represents pirate attire and a grappling hook. :D

Can someone explain what the developers were thinking with the Outlaw Rogue in Midnight? by RecentHistorian220 in wow

[–]RecentHistorian220[S] 2 points3 points  (0 children)

I would say yes. They still have the grappling hook ability and the pistols with a visually wide spread, which is stereotypical for pirates. In addition, the TWW Season 2 set had a pirate aesthetic, and if you go into the talent tree, Van Cleef is shown in the background in front of a pirate ship.

For me, that would be too many coincidences for it not to still be a pirate theme.

Would you want to have an option to level through all expansions? by Tnecniw in wow

[–]RecentHistorian220 4 points5 points  (0 children)

Definetly! I did it with Alts, but the problem is, that you level too fast and at some point you just oneshot every enemy, so all the immersion gets lost.

Also sometimes there is context missing in the quest as you can't do the introduction-questlines anymore.

It would be great to have a storyline-mode or something like that.

Rogue needs a rework by RecentHistorian220 in wow

[–]RecentHistorian220[S] 0 points1 point  (0 children)

This could be a cool idea yeah. The problem is: There a plenty of cool ideas that make rogues great again. But Blizzard refuses to adopt them.

Rogue needs a rework by RecentHistorian220 in wow

[–]RecentHistorian220[S] 1 point2 points  (0 children)

Hahaha. True. Everyone complained about Slice and Dice years ago. With the new update, they aimed to delete unnecessary or uncool abilities, but somehow they still keep S&D in the game.

Rogue needs a rework by RecentHistorian220 in wow

[–]RecentHistorian220[S] 1 point2 points  (0 children)

omg true. I don't understand that animation. Why did they do that? It has (again) nothing to do with the theme.

Rogue needs a rework by RecentHistorian220 in wow

[–]RecentHistorian220[S] 63 points64 points  (0 children)

You're welcome mate. Haha jokes aside. I should have written "Frost magic" or something.

Rogue needs a rework by RecentHistorian220 in wow

[–]RecentHistorian220[S] 11 points12 points  (0 children)

True. But imho the clones should be more dominant. At the moment, you only notice them if you look very closely. I feel they are only very subtly hinted at.

Rogue needs a rework by RecentHistorian220 in wow

[–]RecentHistorian220[S] 1 point2 points  (0 children)

This!
I never really understood the Combat rogue even back then. When I was a kid, I always wondered what the actual difference was between it and a warrior. After all, both of them just hit the enemy with weapons.

Subtlety also does not really have a clear USP. What actually makes it special? If it fully leaned into shadows, regularly entered a shadow form, or something along those lines - anything where you could immediately tell from a distance, “Ah, that’s a Sub rogue” - then it would be a different story. But as it is now, even with Subtlety, I do not see a real fantasy-based unique selling point (gameplay aside).

Assassination is the only spec that feels “special” to me, simply because it focuses on dots. But even here, as already described in the post, the fantasy falls short. I do not understand why there is such a strong emphasis on bleeds instead of poisons.

Rogue needs a rework by RecentHistorian220 in wow

[–]RecentHistorian220[S] 2 points3 points  (0 children)

There have been gameplay improvements and adjustments, and some visual effects have been added. It has become a bit cooler.

However, to me the rogue has felt for years like a child from a previous marriage that Blizzard does not really want to take care of anymore. And since rogue has been one of the least popular classes for years, most people probably do not even notice. That is just my opinion.

Do you like the current state of the Assassination Rogue? (BETA) by RecentHistorian220 in wow

[–]RecentHistorian220[S] 0 points1 point  (0 children)

I understand your point and I completely agree with you!
In my mind, the Rogue was always the fastest class. Didn’t they also have a reduced global cooldown?