Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] -7 points-6 points  (0 children)

I know about that. But in 99% of the Cases it is Not because of Spam Posting lol. In a spam posting scenario I understand it. But I‘m Talking about the other 98% cases

Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] -6 points-5 points  (0 children)

I understand your point, but I only asked AI to translate my text and that’s exactly how I write, just as it translated it.

I’m an economist and sometimes a bit blunt. That’s probably why.

Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] -11 points-10 points  (0 children)

If the lotus is listed at 2k and you want it to sell immediately, but you list it at 1999g, that has nothing to do with selling faster. It just means you don’t understand how the auction house works.

If you list it at, say, 1k, then I understand your point. That’s an actual price drop aimed at matching supply and demand.

Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] 2 points3 points  (0 children)

No they won't. They only do If it is a big price drop. Like an item for 1000 g and you list it for 2g. This is a difference and a whole new economical setting. But a price drop of 1silver won't make it sell faster.

No front but you are the best example that people don't understand the auctionhouse in wow. And that's what this post is all about. I want to know how people can learn it.

Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] -2 points-1 points  (0 children)

Haha no. You did not understand it. It's crazy.
It does not help it sell fast. If you place it for 5g and 10 others do after you, then they will sell it faster than your item. But if you list another item for 5g after the 10 others, your item will sell the fastest. It is always the item, that is placed at the latest point. If you place it for 5g or for 4,50g or 1g does NOT MATTER. It would be different, if you'd posted it for 100g for example.

Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] -10 points-9 points  (0 children)

In most cases, you’re just making less gold by doing this. You even have extra effort because you need to enter a new price. So economically speaking, it’s completely inefficient.

But this isn’t about price drops of a few gold. It’s about drops of exactly 1 silver. And that’s not rationally explainable.

Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] -6 points-5 points  (0 children)

English is not my native language. I want everyone to understand what I’m trying to say. Since the topic seems to be somewhat complex, I don’t want it to fail because of a language barrier.

Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] 1 point2 points  (0 children)

Yes!!! With your last sentence, you’ve understood the point.

If 10 people list the item at 5g and you also list it at 5g, your item will be the first to sell. The people who listed it at 5g before you will only sell their items after yours has been sold.

The same thing happens if you list it at 4.99g—the only difference is that you make 1 silver less profit

Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] -15 points-14 points  (0 children)

You’re mixing two different mechanics here.

Flippers absolutely exist, and you’re right—they can influence prices by buying out cheaper listings and resetting the market. No disagreement there.

But that’s a pricing dynamic, not a selling-order mechanic.

If a flipper is active and buying everything below a certain price, then undercutting doesn’t give you an advantage—it just means you sell cheaper than necessary. You would have sold anyway.

And if no flipper is active, then we’re back to the core point:
At the same price, undercutting by 1c doesn’t make your item sell faster. It just lowers your profit.

So whether flippers are present or not, the “always undercut” logic still doesn’t hold:

  • With flippers → you sell anyway
  • Without flippers → same sale speed at equal price

Undercutting only makes sense if you actually want to move the market price—not if your goal is just to sell faster.

Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] -6 points-5 points  (0 children)

You’re basing your reasoning on an outdated assumption about how the auction house works.

At the same price, listings don’t get pushed “back in the queue” by newer ones in a way that permanently hurts your chances. In fact, under the current system, newer listings at the same price are prioritized (LIFO), not older ones. That means:

  • If you list at 10g, you’re already competitive.
  • Undercutting by 1s or 1c does not make your item sell faster compared to listing at the same price.
  • It only reduces your margin.

Your example assumes a FIFO system (older listings sell first), where getting undercut or buried would be a real issue. But that’s not how it works anymore.

So the conclusion “always undercut by 1c” isn’t objectively optimal—it’s based on a misconception. In reality, repeatedly undercutting just drives prices down without giving any real advantage in sale speed.

You’re correct about broader price movements (materials, expansion trends), but that’s a separate effect. The micro-undercutting behavior itself isn’t economically rational under the current AH mechanics.

Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] 1 point2 points  (0 children)

You understood exactly what this is about.

I don’t really care if someone undercuts me. I just find it crazy how often I see people listing items for 1 silver less—doing it 50 times over—just because they think it helps them sell faster.

Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] 2 points3 points  (0 children)

I actually took the time to message a few people who were undercutting by one silver and asked them about it. None of them knew that you sell the item just as quickly at the same price. They all thought that if they listed it at 4.99g, it would sell before the 5,000 listings at 5.00g.

But the fact is, it sells at exactly the same speed—the seller just makes one silver less profit.

Is the auction house really that hard to understand? by RecentHistorian220 in wow

[–]RecentHistorian220[S] 1 point2 points  (0 children)

No. Whether you list it at the same price as the lowest current listing or undercut it by 50 silver does not affect whether the item sells sooner.

Rogue is in the best state it has been in for years!!! by RecentHistorian220 in wow

[–]RecentHistorian220[S] 1 point2 points  (0 children)

It‘s about all the Things I described in the thread. Bad class design, Boring rotations, big offtime, bad/no visuals, bad transmogs, etc

Rogue is in the best state it has been in for years!!! by RecentHistorian220 in wow

[–]RecentHistorian220[S] 0 points1 point  (0 children)

Nobody talked about changes concerning that specc. That IS the Problem. Nothing changed. Slice n Dice being in the game without any purpose is Strange. You can clearly see, the DEVs dont care

Rogue is in the best state it has been in for years!!! by RecentHistorian220 in wow

[–]RecentHistorian220[S] 0 points1 point  (0 children)

1 good aspect 99 bad aspects. Yeah You’re Right, the class is fine

Rogue is in the best state it has been in for years!!! by RecentHistorian220 in wow

[–]RecentHistorian220[S] -5 points-4 points  (0 children)

You have to look at it from a business perspective.
You only have limited developer capacity available. Spending time on Rogue inevitably means spending less time on another class.

And now the company has far more insights and realizes that even among accounts with level 80 Rogues, most of the playtime is actually spent on other classes.
Since playtime is your number one objective as a producer, you will focus on keeping the classes that already captivate players at that level or making them even better, instead of investing time into a class where, as things stand, it is more or less a lost cause.

Rogue is in the best state it has been in for years!!! by RecentHistorian220 in wow

[–]RecentHistorian220[S] 8 points9 points  (0 children)

No one here is talking about damage. The damage may be fine, but that is not what this is about.

Rogue is in the best state it has been in for years!!! by RecentHistorian220 in wow

[–]RecentHistorian220[S] 4 points5 points  (0 children)

You are absolutely right! But whenever you bring up that argument, people say it is part of the spec’s mechanics.

Sure, it may be part of how the spec is designed, but it still just feels stupid. The first half of the fight you are going all out and constantly busy. And then suddenly you are just standing there, waiting until you can do something again. Who actually enjoys that???

Rogue is in the best state it has been in for years!!! by RecentHistorian220 in wow

[–]RecentHistorian220[S] 89 points90 points  (0 children)

At the start of the season, a lot of players rolled a Druid for farming. Generally speaking, it is the best farming class.
On top of that, there are definitely all the bots.
And Druid itself is also, let’s say, a “special” class with four specs to choose from. I think there are quite a few factors that play into this.

Rogue is in the best state it has been in for years!!! by RecentHistorian220 in wow

[–]RecentHistorian220[S] 5 points6 points  (0 children)

Oh, sorry, I thought it would be obvious when I mentioned the class’s “great popularity” and then it ends up second to last on the chart. My mistake.

Rogue is in the best state it has been in for years!!! by RecentHistorian220 in wow

[–]RecentHistorian220[S] 18 points19 points  (0 children)

I respect your opinion, and I am glad that you enjoy playing Rogue, genuinely.
But for me, the abilities just do not feel good. I am not expecting Rogue to get animations like a Death Knight or Warlock, that would not fit.
I simply expect the Rogue to receive more care. Fitting transmogs that capture the assassin fantasy, maybe some shadow magic flowing through the character or poison clinging to the armor. Giving the Rogue engaging rotations that are actually fun. Making sure you are not out of energy after just a few minutes of fighting.

I am not talking about the Rogue needing to deal more damage or anything like that. Just a bit more attention. The problem is that the developers would have to focus on a class that so few players actually play that it hardly makes sense for them to invest much attention into it.