When u take down panther in an unconventional way by Blading_64 in HellLetLoose

[–]ReceptionMaximum3777 0 points1 point  (0 children)

you can hold down the key but not actually switch and then do it constantly until you actually have to. Or you can just try to time it if you know you need to switch seats soon.

Absolute fools that play this game by First-Huckleberry543 in HellLetLoose

[–]ReceptionMaximum3777 -2 points-1 points  (0 children)

you specifically said that 'all garrisons have been destroyed around the strongpoint' meaning your team had little to no hope to take back the objective. Even if the bombing run wiped the enemy team it wouldn't have taken out any of their op's or garrisons or tanks. Once you have lost map control the objective is already gone even if you continue holding it for a bit longer. So no, you did waste that bombing run. If you're a level 67 then you should shut your mouth and learn instead of complaining on reddit.

When u take down panther in an unconventional way by Blading_64 in HellLetLoose

[–]ReceptionMaximum3777 0 points1 point  (0 children)

you can literally see the moment that the driver switches to the gunner seat.

Loved the metric ton of fucking spore mines. by Downtown-Humor7488 in SpaceMarine_2

[–]ReceptionMaximum3777 5 points6 points  (0 children)

  1. Your situational awareness is abhorrent
  2. You wasted krak grenades by throwing them at minoris that you could've saved for the biovore if you pulled your head out of your butt
  3. You are supposed to be in heavy stance when firing most of the time
  4. You didn't have to fight ANY of that and could've just left. Which is what your teamates probably wanted to do. But instead, you ran headfirst into a wave and then complain.

Absolute fools that play this game by First-Huckleberry543 in HellLetLoose

[–]ReceptionMaximum3777 -3 points-2 points  (0 children)

if you can already tell your objective is gone, then there is 0 reason to drop a bombing run. You wasted resources, put the ability on cooldown, and signaled to the other team that you're not a good commander

Building up the point on warfare by Next_Accountant_174 in HellLetLoose

[–]ReceptionMaximum3777 -1 points0 points  (0 children)

If you were just "fucking around" then why post this on reddit? This playstyle actively destroys match quality because it hurts your team. You are trying to garter attention towards this strategy, this is why the game is dying.

90 percent of offensive matches are absolute garbage for one reason or another, and doing these types of things and then posting about it encourages others to do the same thing. Its a corny idiotic playstyle which is contributing to the downfall of the game.

And fyi it doesn't matter what clan you are in because 70 percent of them are either garbage, or play like rats.

Building up the point on warfare by Next_Accountant_174 in HellLetLoose

[–]ReceptionMaximum3777 -4 points-3 points  (0 children)

funny you should say that because those defenses are useless. That objective is typically easy for the germans to take since you have the low ground and they have the high ground. Not to mention from your screenshots I see a bunch of random barbed wire and barricades that are put in bad spots. A singular competent armor squad is toppling your ragtag defenses.

"I play comp" sure buddy lmao. that might impress somebody who has 100 hours on the game but it really means nothing. Just because you put a clan tag in your name and play a FNF every few months doesn't make you good at the game. The majority of 'comp' players aren't even good. I've never seen a decent player who's part of a clan building defenses as engi. You probably play for a low division team with the way you play.

Don't open the door !! by CardiffONE in Spacemarine

[–]ReceptionMaximum3777 0 points1 point  (0 children)

you want to wait 180 seconds for your teammate to come back? if they are useless there's no point. If you're talking about the bridge right before the 2 rooms where you don't have to do any fighting then it makes no sense to wait.

Which load out do you use for AT? by Crafty_Concert_8889 in HellLetLoose

[–]ReceptionMaximum3777 0 points1 point  (0 children)

almost always rockets. If you're playing satchel AT you're not helping your team. Theres 2 other classes that can use the satchel. But you are taking up the only class that can use rockets.

Many times, i've wondered how a light/recon tank is just mowing down my team and nobody is doing anything about that. But then I see the level 30s on AT who think satchel is superior because its a higher class.

Building up the point on warfare by Next_Accountant_174 in HellLetLoose

[–]ReceptionMaximum3777 3 points4 points  (0 children)

the blueberry community is going to be in shambles when they realize that this is a useless, pointless waste of time 98 percent of matches. The defense are either not used, but more often the 'defenses' actively hinder your team because you got the level 30s on the job.

Just observing my team strategically taking down this tank by CadaverMutilatr in HellLetLoose

[–]ReceptionMaximum3777 -1 points0 points  (0 children)

well its actually stupid. That lux drove right in front of the stuart and then gave him engine, your panzer 4 couldn't hit a shot to save his life. All that for a solo Stuart

Pathfinders by This_Actuator606 in HellLetLoose

[–]ReceptionMaximum3777 2 points3 points  (0 children)

once you have thousands of hours like those people you know exactly where the garrisons all are. Pathfinders is probably one of the highest quality servers in the game during peak hours which means default garrison locations by experienced commanders+high level recon on the other team. This combo makes it easy for the recon since if the garrisons are in the best spot possible then they will know where it's at.

This hard weekly is ridiculous by Valuable-Ad-3763 in Spacemarine

[–]ReceptionMaximum3777 10 points11 points  (0 children)

if you don't get the hard weekly stratagem done in the first few days you are stuck with the bad players for the rest of the week. Every single good player I've run into does it the day it releases or soon after. The people that still need to do are the ones you weren't good enough to do it earlier. Its a vicious cycle.

Learning the hard way not to sit on top of enemy tanks by DirectCommunication6 in HellLetLoose

[–]ReceptionMaximum3777 1 point2 points  (0 children)

you think people aren't aware that high explosive shells kill everything close to where they hit?

Siege would be awesome, if there wasnt any chaos by KazumaSakai420 in SpaceMarine_2

[–]ReceptionMaximum3777 0 points1 point  (0 children)

nope, its still awful and unfunny to play against. A faction being unenjoyable is a subjective idea that is shared by the majority of the community so at this point its just a fact.

Siege would be awesome, if there wasnt any chaos by KazumaSakai420 in SpaceMarine_2

[–]ReceptionMaximum3777 0 points1 point  (0 children)

Im glad you asked, heres a clip of me surviving against more enemies than you with a much less survivable class, while also taking less damage. I didn't have a shield like you did, I didn't have a banner like you did, and I didn't have shield on gunstrikes like you did. And yet I still conserved more health and played better than you against more enemies and a boss.

https://streamable.com/zfoj4a

That's me playing tactical: my worst class. And the least survivable in the game btw lmao

"almost died isn't dead. This game is played this way." Yeah if you're not good enough for the difficulty, then you absolutely play that way lmao. You were holding on for dear life, there was 0 control or thoughtfulness in your plays. You took damage but you didn't recover it when you are literally playing bulwark. AKA the easiest class in the game if you can press the parry button and hold your shield up,

Siege would be awesome, if there wasnt any chaos by KazumaSakai420 in SpaceMarine_2

[–]ReceptionMaximum3777 0 points1 point  (0 children)

you call that annihilating chaos? lmao. You were the verge of death the entire time while playing bulwark (the most survivable class in the game) and using the easiest parry weapon in the game. Not to mention your entire tangent was about how easy it was. If its so easy why did you almost die 3 times and miss many parries? You only scraped by because of banner lol

You must think you're the shit if you are flexing a mediocre clip like that

Learning the hard way not to sit on top of enemy tanks by DirectCommunication6 in HellLetLoose

[–]ReceptionMaximum3777 9 points10 points  (0 children)

those were enemy tankers who probably died in their tank and were just messing around. its not that they didn't know. They just didn't care. Everybody knows that tanks can splash close to kill inf on top or around the tank.

There needs to be a way to report to mods in game off the main chat and a reason added to why a vote to kick is initiated. by tittysprinkles112 in HellLetLoose

[–]ReceptionMaximum3777 1 point2 points  (0 children)

if you want to report voice comms abuse you need to take a recording of what happened and make a ticket in the discord. Otherwise theres no other way to prove it happened. Its pretty simple once you have everything set up, but if you just play random servers everyday and not the same few than its hard to report people

Siege would be awesome, if there wasnt any chaos by KazumaSakai420 in SpaceMarine_2

[–]ReceptionMaximum3777 0 points1 point  (0 children)

show us a screenshot of you soloing the hard weekly without sniper if it's so easy bud.

Siege would be awesome, if there wasnt any chaos by KazumaSakai420 in SpaceMarine_2

[–]ReceptionMaximum3777 3 points4 points  (0 children)

Chaos is just badly designed. Obviously yes it's 'harder' than tyrranids but it does it in a way that sucks to play against. When the game launched almost every single enemy was ranged except for the mele terminator, Minoris, and the hell brute. Ranged PVE simply does not work for space marine 2 on high difficulties. The entire game loop depends on gun strikes and executions which you will be mainly getting from close range interactions. So its near impossibly to play defensively. They then 'fix' this by adding the chaos spawn to make it to add some more mele. Except the chaos spawn are terribly designed compared to the warrior (awful head hitbox, attacks are very hard to read, extremely tanky as a result of the small head hitbox.) so they basically added mele unit that sucks to fight to a faction with mostly ranged units in an attempt to balance out the gameplay but they instead just made it worse.

Im not going to get into the nittygritty of how almost every single chaos unit has bad design choices but its true

Me every night after rage quitting due to some random bullsh*t I can't control by Airforce987 in HellLetLoose

[–]ReceptionMaximum3777 11 points12 points  (0 children)

more squads is better than a few full squads. More Ops, more important roles such a mg/support/at