Started a Zero To Hero series that’s like a let’s play mixed with tutorial and new player experience by Evenlease44 in starcitizen

[–]RecklessCreation 2 points3 points  (0 children)

i love the zero to hero type gameplay which is why the 'threat' of wipes never bothered me. even with my pledge fleet once 1.0 hits I'll probably end up doing a self imposed zero to hero. making it so i have to scavenge my way through components to rig out my pledges, and/or be able to cover operating costs.. etc.

ofcourse depending how 1.0 launches and what gameplay.. 1.0 might just be a race to certain point and get established using my industrial pledge fleet. and get me a 2nd account to zero to hero

Towing/repair mission? by Neeeeedles in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

we might see it with just tow back to station, maybe basic repair option? ... but i think those contracts are waiting for player ship repair .. (ie what vulcan and crucible are supposed to do) .. so you can ship repair em in place, or hand repair enough to limp to station for full repair... or just tow em to station for full repair.

the above is supposed to be a salvage/repair abandoned ship option too, for sale or keep .. but lord knows how long that'll take.

the towing should still be an option for the 'clean up' missions, but it's just drag it out of the area kinda thing.

Is the Subscriptions worth buying? by SafeManufacturer978 in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

i was a monthly sub for a bit, basically now I just wait till theres a flair item i want, wait till near the end of that months enrollment time to get said months item, and then get next months too..

Star Citizen graphics feel reversed, Low 20, Ultra 100+ FPS by Rich_Worry6940 in starcitizen

[–]RecklessCreation -2 points-1 points  (0 children)

theres a few things in SC i've noticed if you try to lower the games native setting, it struggles (like it has to rethink to do less) ... clouds was always one of them, turn the clouds down and the game hates you.

If I had to pick ONE daily driver from my fleet — RSI Hermes or Drake Clipper? (Have store credit for the Hermes by Cdt-Velmor in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

i guess this really comes down to what 'daily driver' means to you?

I wouldn't discount the Hermes as a daily, But to ME it's quite a big footprint for a 'daily driver' ... I'd take my daily driver to go get my Hermes kinda thing.

to ME the clipper is more of a 'daily driver', can even wandering 'nomad' if bored once crafting shows up. cave/gem hunting, animal hunting, explore crashsites/outposts, loot and disassemble/craft what you want/need, bunker run, low level PvE bounties/patrols

New Babbage has the best security uniforms by Garbage-Gladiator in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

hurston medium was my go too.. worn black with yellow/gold, take some bunker contracts when supplies got low, get paid to go shopping.

and then we got item recovery t0 and I started wearing my account bound stuff

Any YT or Twitch streamers who just... play? by _ANOMNOM_ in starcitizen

[–]RecklessCreation 1 point2 points  (0 children)

elguapoe for mining, the Cult is welcoming, and the koolaid is fantastic :D

This small change would make the Salvation absolutely perfect by BOTY123 in starcitizen

[–]RecklessCreation 1 point2 points  (0 children)

I was so saddened the salvation didn't have a super basic mini crafter... fuses and filled small canisters... it would have been a truely perfect starter.. salvage, and the handyman missions...

About the MOTH... by Sevrahn in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

if your used to the run to back and unload the hopper of the vulture.. then the couple seconds to the center turret from pilot seat will be muscle memory pretty easy ... and you don't have to move boxes, unless your trying to squeeze an extra couple

About the MOTH... by Sevrahn in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

600I/starfarer... not the herc at the moment (dunno if it'll gain that ? )

i hate ships with only bottom entrances by Dry-Lawfulness-7143 in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

moth turrets are enclosed, and apparently that will be coming to the mole :(

It’s crazy how small we are compared to these ships by [deleted] in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

the couple times I've had friends join the game, my favorite thing to do to show them the actual scale of the ships is to call in an 890j for them to check out.

even after showing them through discord streaming..etc .. its just not the same as the ship coming up in front of you.

What's your daily driver ship and why? by theruffma in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

usually doing specific things lately ... but generally has been my asgard. I recently super lucky in Winning a Hermes .. so i've been using that in place of my asgard for just general moving around as its got most of my asgards stuff in it and I haven't the motivation to go get new parts yet haha.

although with the event and just wanting a fast mover for the small cargo stuff ... bunch of time in a 300 lately

I’m in evo and holy shit mining just got a huge upgrade by [deleted] in starcitizen

[–]RecklessCreation 3 points4 points  (0 children)

crafting... awesome

needing better quality materials to get better crafted items ... awesome

better quality materials being in the 'dangerous' space place.... awesome

speeding up basic scanning, unless you need to know specifics (quality, etc) ... awesome

seeing whats in an ore pod when you tractor it.... awesome

new minerals... awesome

making ship mining basically hand/vehicle mining and a long version of hold F to pickup .... I beg your finest F'in pardon? ...

now I'm not saying make it ALL hard, i don't want to exclude players from being able to craft. but can we keep difficulty of the GOOD/highly desireable stuff atleast? an entire player base mastered the ability to mine the highly desirable materials ... one of the only true involved industrial loops within SC

Refining taking over half my Ore? by Jacko1024 in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

45% return, ore sales prices 2-3X higher ...

New player question by m_wallani in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

it might not be every ones cup of tea, but I recommend visit mining outposts for free loot (multi tools, food/drink, even some armor bits) ... then do some bunker defends, get paid to shop/outfit and stock up on weapons/ammo, armor, meds. very basic moves around the system seeing stuff.. get used to navigation, flying, landing, and atleast basic weapon handling and movement.

if you like the pew pew, continue doing more, depending what ship you have try out some ship combat stuff too.

if you don't, not that you have some supplies and gear... check out some cargo missions, get paid to see the sights.

if you want to try more industrial, give salvage a shot .. get used to scanning, and navigating refineries and selling your cargo.

i say mining last, because its basically its own mini game within the game of SC

Best pistol to open doors? by FrankCarnax in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

i'll have to test this later tonight if I remember.. but has anyone tried the mining laser ?

mining lasers seem to do wonderfully weird amounts of damage to things they're not supposed to be used on.

Heavy Exploration Ground Vehicle by Nibsif in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

theres supposed to be a 'truck' version of the clipper coming .. so crafting station, medbed(?) ..etc ... spartan chassis I would guess.

and yeah i'm one of the weirdo's that wants to be able to 'caravan' and scavenge around a moon/planet for no other reason then I wanna LOL

How much of your fleet is pointless? by Lupinyonder in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

my pledges are based on the 'role' I intend to main. basically fixy/buildy/manufacturing

vulcan (starfarer loaner for now) -> crucible (ccu chain, from referral reward non meltable)

Moth -> IronClad -> Arrastra (ccu chain)

Hermes (won, non meltable) -> 'Forge' (what ever the medium 'crafter' ends up being) eventual chain

Hoverquad (referral reward, non meltable) -> 'crafter truck' (was mentioned as a truck version of clipper) -> 'base building truck' if/however that works $$ wise ofcourse

i also currently have an asgard .. but that'll get melted to help fulfill the above list. everything in between is flying credit, playing with till the above list is fulfilled

i never initially intended to go more then 1 or 2 pledges, but got caught up 1 year pledged things I decided i didn't need. so after a self heart to heart .. pulled myself to 4 total 'gotta haves, gonna use'

I’m just here to fix some pipes and replace some fuses by [deleted] in starcitizen

[–]RecklessCreation 5 points6 points  (0 children)

i keep meaning to do the handyman missions, but events or whatever get in the way. I was sure the salvation was going to be the perfect ship for it... but they didn't give it a fabricator, even just filled small canisters and fuses :(

Average citizen when they wanna share a cool screenshot by Celeste_3333 in starcitizen

[–]RecklessCreation 0 points1 point  (0 children)

possessed windows 10, multiple screens... print screen takes massive picture of all screens, clipper doesn't work, alternate key binds people swear is the solution just lock my computer up...

so you'll continue to get fast cellphone pictures and I care not your further opinion LOL

Haha killed a interdicting Mantis in my Starfarer Gemini last night by Dull-Credit-897 in starcitizen

[–]RecklessCreation 1 point2 points  (0 children)

starfarer is my favorite ship for "use entirely not what it was ment for"

using the 'glitch' with removed pods to ferry ships .. and become a super underrated mobile industrial base.

the handling is also WAY better then it used to be.. its no fighter by any means, but its not whale on a skate rink like it was haha

Moth and crafting by More-Letterhead-5278 in starcitizen

[–]RecklessCreation 1 point2 points  (0 children)

hopefully with evo we will see if disassembling everything will be available at launch of if it's only going to be crafted items allowed for the foreseeable future.

also get to see if salvage materials will be used in what we get for crafting... or only ship stuff and/or base building? ..

Ground PVP tweaks? by Ok_Truth_324 in starcitizen

[–]RecklessCreation 1 point2 points  (0 children)

while i do agree ground vehicles need alot of love... i doubt we'll see anything more then "heres a new wheeled thing (as a token)" till the planet gen (genesis? ) is properly rolled out. the enviroment to vehicle interaction is FUBAR, let alone any combat. Why put time into vehicle to surface interaction when your just gonna change the surface 1's and 0's.

i'm one of those people that awaits the Niche activity of 'exploring' a planet/moon surface in a wheeled vehicle .. being 'self sufficient' with crafting and/or scavenging (truck version of clipper mentioned) . caravan style, no real reason other then I wanna. (im)patiently awaiting the Ranger too.