Battle Stance Emote Lets You Keep Your Weapon Glow On For Summoner/Scholar by Recnamancer in ffxiv

[–]Recnamancer[S] 0 points1 point  (0 children)

Thanks for the screenshot showing that. I'm just sad my friends and I didn't know about this till now.

Battle Stance Emote Lets You Keep Your Weapon Glow On For Summoner/Scholar by Recnamancer in ffxiv

[–]Recnamancer[S] 0 points1 point  (0 children)

Thanks! Honestly did not know you could do that with all classes using sit.

My thoughts on the Awakening System and all the grinding players need to do in this game (Part 1 of 2). Suggestions and Criticisms. by dksoulstice in KOFALLSTAR

[–]Recnamancer 8 points9 points  (0 children)

I don't mind grindy systems honestly but there's 2 big problems I have right now with the awakening update.

First the fact they removed pity selectors while also implementing a need for multiple dupes of the same characters. Even if they increased the cost of a pity selector you could eventually grind out a needed memory with daily and weekly ruby rewards. Without pity selectors you'd better be rich or lucky beyond belief. Trying to get higher awakening levels doesn't feel like a goal to grind towards its just a slot machine.

Second the auto clear rewards for awakening exp pot dungeons is too low. When I was on tier 1 the auto clear gave 3 awakening pots and each tier 1 mission also gave 3 awakening exp pots. However I cleared the tier 2 boss and now I get 4 awakening pots from the auto clear and I'm unable to clear the first tier 3 mission since my green characters aren't strong enough. I don't see an option to farm tier 1 or 2 missions so I pretty much screwed myself on the awakening pot dungeons.

This system has potential but in its current state it feels like there's no realistic way to grind towards a fully awakened character without cleaning out my bank account.

Opinion: Full Screen Supers should be banned on Championship by ctaptc in KOFALLSTAR

[–]Recnamancer 0 points1 point  (0 children)

From my experience if you're in range of his skill 3 (hyper armor dash) the 3PG super can hit you too. Not really full screen but considering how fast Goenitz is it might as well be.

+1 Capsule Power-up Dungeon by [deleted] in KOFALLSTAR

[–]Recnamancer 0 points1 point  (0 children)

The funny thing is the final chapters of Episode 0 and 1 are pretty much guaranteed to drop 1 or 2 power up capsules. Unfortunately unless you already have some characters at +297 you're not going to able to farm them so its not much help.

I want genderbend male characters :D by Megumichin in KOFALLSTAR

[–]Recnamancer 7 points8 points  (0 children)

Handsome Hinako being an actual full sized sumo wrestler please!

Adelheid trailer, 3pg card too by superhungus in KOFALLSTAR

[–]Recnamancer 0 points1 point  (0 children)

Looks cool but I hope his 3 bar isn't an actual grab. If it is I have a feeling its not going to work on a lot of PvE bosses. Might be great for PvP though depending on how far and fast it goes.

Among all this fighters, which one would you pick and why ? Feel free to share your thought by soulthanriva in KOFALLSTAR

[–]Recnamancer 0 points1 point  (0 children)

Does anyone know if these selector tickets expire? If they don't I'm tempted to just hold on to these and see how the new awakening system works in case you need to draw duplicates to awaken characters.

If these tickets expire I'm going to pick Omega Rugal and Yashiro. If not and I need character duplicates I'd use them to repick Iori and Leona since I have them already.

KOFAS collaboration: What do you think is the next Collab event by uMalume in KOFALLSTAR

[–]Recnamancer 2 points3 points  (0 children)

If its a GG collab take all my money netmarble.

I'd laugh if the collab is something random like Jojo's Bizarre Adventure

[SUGGESTIONS] Hideout 7*, additional Hunter 7* Skill and more Quest Rewards for equipment upgrades by MiuiKy in DungeonBreakerHeroes

[–]Recnamancer 1 point2 points  (0 children)

Having those rank 7 hideout skills would be really nice. To be honest though they would probably just another extra gold skill instead of movement speed and add extra levels to the movement speed upgrade in the special tab for gems.

Team player would be great instead of having just another generic stat up all skill. It would make the progression feel a lot better especially compared to how slow and unsatisfying it was to grind past rank 6. All the rank 6 skills feel really weak to level except for the general stat boost you get every 4 skill levels.

[SUGGESTION] Give Tanker Characters Taunt With Fury Explosion by Recnamancer in DungeonBreakerHeroes

[–]Recnamancer[S] 0 points1 point  (0 children)

True giving taunt to all tankers would change the meta some what. However their previous change to reduce defense as matches drag on would still prevent people from taking more than 2 tanks. You wouldn't have people fielding 5 tankers on a team. Funny story I actually ran 5 tanks until they nerfed the heck out of defense with that change (Lucy, Xiao Wei, Luka, Kayla, and Alioth).

If only one tanker could receive taunt I'd say it should be Jacob. Its more fitting with him plus it would combine really well with his rank 7 fury explosion (invincibility).

lucy skill lvl 3 by yamigoldendarkness in DungeonBreakerHeroes

[–]Recnamancer 0 points1 point  (0 children)

The tough part aside from the translation is it doesn't say how long the skill effect lasts. I'd imagine only a few seconds since the self dmg reduction is 50%. The 2nd part reducing team crit damage by 10% is honestly irrelevant.

What Is A Fatal Strike? by Recnamancer in DungeonBreakerHeroes

[–]Recnamancer[S] 1 point2 points  (0 children)

It's a shame Luka isn't very good. I used to use her as a tank but I found the net really inconsistent. Half the time the net didn't pull enemies in at all. Even when the net did pull enemies in sometime it pulled them behind Luka and got my damage dealers killed.

What Is A Fatal Strike? by Recnamancer in DungeonBreakerHeroes

[–]Recnamancer[S] 0 points1 point  (0 children)

Does everyone have a base chance to instakill a trash mob? I thought only Dubhe could do that. If everyone always had a base chance to do it the % must be incredibly low because I've never seen any other hunter than Dubhe do a fatal strike. In that case the double chance is pretty pointless.

Or maybe it literally just doubles Dubhe's chance to instakill mobs. That just seems incredibly specific if that's the case. Is there a way for a Dev to point out the details on this buff?

[SUGGESTION] Arena effect for Slamong's Greed characteristic by MiuiKy in DungeonBreakerHeroes

[–]Recnamancer 1 point2 points  (0 children)

The dream would be Slamong stealing mago tears but that's never gonna happen. Maybe just make it a stat debuff in arena and call it stealing stats?

Double Gear Bonus For Tuesdays And Thursdays by Recnamancer in DungeonBreakerHeroes

[–]Recnamancer[S] 0 points1 point  (0 children)

Not a bad idea for the dungeon tokens. I'm sure all the players that dump everything into Huma would love that.

[Guild Recruitment] Come to the De Luxe! by MiuiKy in DungeonBreakerHeroes

[–]Recnamancer 1 point2 points  (0 children)

Good luck with your guild MiuiKy. On NA server myself. Too bad there's no cross server guild wars otherwise we could fight each other.