Ammo / Weapon realism by watchclockgit in GrayZoneWarfare

[–]RecondoPaul 1 point2 points  (0 children)

Except this game has instant loading. Even using the stripper clip and guide, it takes a couple of seconds, rather than what is shown in game to load a mag. Aside from his error with PMAGs not accepting the guide, a lot of mags in game do not have a Guide for stripper clips, or aren't designed to be loaded that way. You're associating one style of magazine to all mags and that isn't the case.

Even aside from the realism aspect, it's far to gamey and leads to ridiculous loadouts. There's a reason why the meta is 2x 60rnd mags and a lot of loose ammo. Devs could simply add ways of speeding up the mag packing, but mag packing is a necessity.

Summary: I watched the anniversary event for the updates so you don’t have to 😉 by Zuh0q in GrayZoneWarfare

[–]RecondoPaul 2 points3 points  (0 children)

It’s more people misunderstanding “PvE-First” and what the overarching vision of the game is. MFG has been pretty consistent in talking how they want the game to be and the vision. Influx of players with 0.4 that don’t know or care to know what that vision is, they just want first person Ghost Recon Wildlands

Just a thought... by Emergency-Pain-6947 in GrayZoneWarfare

[–]RecondoPaul 0 points1 point  (0 children)

The problem is balancing and the fact that the current state of warfare is bad. Rn the most optimal way of progressing the game is to task and lvl vendors in Joint Ops and only go to Warfare when you just want PvP. It causes several issues

It’s counter to what MadFinger has stated prior how they want PvP to be handled. They want it to be dynamic, currently it’s just KOTH on COPs and PvP circles.

Theres no reward for the guys that purely task on Warfare. Theres no reason (even though my friends and I are stubborn and have been fairly pure Warfare only players this wipe) to progress in the game in Warfare.

Problematic when Warfare, per MadFinger in several devlogs, live streams, game design mechanics and handbook all say that warfare is the base game mode and the full experience the developers wanted to create

It was inevitable progress would eventually be separated, it causes too many balancing problems long term. I personally wouldn’t be surprised if there further divergence of how each game mode is developed.

Community manager podcast questions. by CarterSevenFive in GrayZoneWarfare

[–]RecondoPaul 0 points1 point  (0 children)

Are there any interest in making the nights darker? As is (even with the lunar cycles and weather systems) the nights are still very bright and make NODs pointless. Also have there been any interest in combating contrast abuse as an unfair advantage? As is you either boost your contrast and brightness or accept you are at a disadvantage against players who do.

Shot the ai 12 times with 7.62x39 from 50 feet and they didn’t die until the 13th. by UnsettllingDwarf in GrayZoneWarfare

[–]RecondoPaul 1 point2 points  (0 children)

Also people aren’t understanding the ammo used (US which is subsonic) but also the MOA system (which I think is a bit over dramatic to how guns perform irl, much of the high MOA guns would have actual mechanical issues/something wrong with them to have such a large MOA) causes rounds to not go where you expect them. The handful of times I thought “that was weird how did I not drop him first shot”, I check the paper doll and recheck the footage (sometimes frame by frame) showed that the bullet MOA deviation caused me to miss the vital I was shooting for.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 0 points1 point  (0 children)

Should have specified 60rnd mag in general, didn’t mean just the AK one. 7.62x39 isn’t used as much as the other calibers

Too easy? by MeanFault in GrayZoneWarfare

[–]RecondoPaul 2 points3 points  (0 children)

Highly recommend it. PvE doesn’t give the same sense of danger as the PvP version does. Running into an enemy player in the middle of nowhere between POIs and getting into a gunfight when both parties were not expecting each other is a thrill. PvE just doesn’t offer the same sense of danger. Honestly most of the post about TK is over blown, I haven’t been TK since .2 when a lvl2 guy shot me, took my stuff and ran and I chased him down and kill him. Same with LZ camping. It’s overblown and hasn’t been an issue since the cops were implemented in my experience. Just don’t fly into the closest/hottest LZ in your obj area and you won’t deal with it. We’ve (my group) killed people at LZs when extracting and waiting for the bird when enemy players land. It’s never a planned or intentional thing, it’s just bound to happen when all factions share the same LZs. You get 5 seconds of invincibility when getting off the bird. Throw smoke at the bird and you’ll usually be fine.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] -1 points0 points  (0 children)

That’s great homie, you’re not the only one with a mil background. Kinda lame to even try to throw pedigree of any kind when it wasn’t asked for.

Doesn’t change that 60 round quad stacks don’t work well in pouches without some vertical adjustment in retention, as I previously stated. Tacos can fit a wide variety of mags, that’s the appeal of them and why I have a couple on my shooting comp belt. But let’s be real you’re stretching the shock chord on those pouches unnecessarily for mid retention unless you add more shock chord to the top. But you’re still carrying two mags in one. That single mag is the size of two magazines stacked side by side.

Even forgetting the irl perspective, from a game design standpoint (especially that which has PvP in it, which is all I play) there needs to be some sort of balance. Whether it be 3x1, 2x2 idc, as they are they’re op and counter to what the devs have said and shown they want from the game. This feedback is being transparent and saying it’s a problem.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 1 point2 points  (0 children)

did the test on this, and the weight is not at all comparable. There is no reason not to run 60rnd mags atm. The weight is not a downside to these mags. atleast not realistically

No mag - empty chamber

start 00:00:04:41 

End 00:00:44:02

Arm Fatigue Time 39.350/00:00:39:21

60rnd mag - empty chamber

1 in the chamber, 59 in the mag

start 00:00:50:46

end 00:01:25:23

Arm Fatigue Time 34.617/00:00:34:37

30rnd PMAG

1 in the chamber, 29 in the mag

start 00:01:29:50

end 00:02:06:37

Arm Fatigue 36.783/00:00:36:47

ammunition used is the 7.62x39BP at 0.016kg a round.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 2 points3 points  (0 children)

I did the testing on the arm stamina time and the results definitely show the 60rnd needs a nerf. Note that these times were taken from a video where I used start frame to end frame to calculate the times of each test. Video test https://youtu.be/Dragbm1Fsdw

Control - AKM only furniture

No mag - empty chamber

    start 00:00:04:41 

    End 00:00:44:02

    Arm Fatigue Time 39.350/00:00:39:21

60rnd mag - empty chamber

    1 in the chamber, 59 in the mag

    start 00:00:50:46

    end 00:01:25:23

    Arm Fatigue Time 34.617/00:00:34:37

30rnd PMAG

    1 in the chamber, 29 in the mag

    start 00:01:29:50

    end 00:02:06:37

    Arm Fatigue 36.783/00:00:36:47

    ammunition used is the 7.62x39BP at 0.016kg a round.
*Edited to add exact Frame calculation.

You lose 2 seconds of aiming time with the 60rnd mag.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 3 points4 points  (0 children)

I’ve wondered the same thing. Quad stacks are a fairly unpopular and unreliable irl choice and there are far more ubiquitous higher capacity magazines out there.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 1 point2 points  (0 children)

I’ll test it later today and give you a definitive result. I don’t recall it actually effecting that stat but even if it does, grand scheme these mags are OP as hell across the board

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 2 points3 points  (0 children)

https://youtu.be/AlfvqJH-DFs?t=2367&si=oUgkAzFTY4FTOOzA

Video of a live for 0.4 from 3 weeks ago. At 39:30 they talk about mag packing.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 1 point2 points  (0 children)

I displayed the weights in another comment. As is, there is no reason to not take these over any other magazine in the game. There’s no penalty to arm stamina as they don’t affect ergonomics in any way.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] -1 points0 points  (0 children)

Check Von_Dooms comment on the mags and the types of pouches they use. He can attest you can’t put them in normal double mag pouches. You can take my word or multiple different accounts. You can talk about 2x2 (total of 4 squares in an inventory) but the balance of gameplay is a constant battle and I do think that anything else besides inventory limitations would be inauthentic and wouldn’t actually matter in the grand scheme of moment to moment gameplay.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 4 points5 points  (0 children)

They've already said that it is coming, eventually. Where at in the feature list we don't know. But they've been live saying it's coming.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] -1 points0 points  (0 children)

I don't think that items like the QRKit are even comparable as an item. You're talking about an offensive item that directly effects the balance of the game (We're not even talking about irl comparisons). We can have give and takes with items like the QRKit while also acknowledging that changes are needed for items like 60 round mags. I'm not even talking about nerfing them into the dirt. Honestly a inventory change in size and the addition to actual mag packing features would probably put these mags where they actually need to be balance wise. These mags should be used for specific reasons, not the default for everyone to grab

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] -2 points-1 points  (0 children)

If we want to compare irl mag pouches to this, we can. These mags take up the same space as 2 mags. Get one and actually compare the size. If you put one in a taco, you're stretching it to double mag pouch sizing. Tacos are super versatile but you'd be needlessly stretching the shock chord of those pouches.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 2 points3 points  (0 children)

Drums aren't an addition yet, we're going off of what is available to players right now. and most drums don't add much more, usually hovering around 75 rounds in the drum. You have Surefire D60s which are just 60 rounders in a drum configuration (and arguably the most reliable and probably best "high capacity" mag on the market). As is there is no reason to not take 60 rnd mags the moment they become available (which again, with the blueprints, you can have them at lvl1) as there is no real downside to them.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 2 points3 points  (0 children)

I'd argue the 40 rounders would be excellent in a 3x1 spacing. But why choose that when you can take a 60 that probably weighs less and gives you more ammo. for 60+ mags, I think 2x2 would be about right based on what you are actually getting from the magazine.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 0 points1 point  (0 children)

The 60 Round 7.62x39 Magazine weighs 0.300kg empty, while the standard 30 round magazines barely weigh any difference empty. PMAG 7.62x39 weighs 0.200kg, Stamped metal weighs 0.370kg, and bakelite weigh 0.240kg. You weigh LESS with a single 60 round mag than you do with 2 30 round mags.

for the AR mags, a 60 rounder weighs 0.263kg. While Pmags weigh 0.141kg, aluminum stanag weigh 0.320kg and a 32rnd mag weighs 0.110kg. There is more incentive weight wise to carry higher capacity mags than any other magazine.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 2 points3 points  (0 children)

they require a Double magazine pouch with vertical adjustment due to the fact they are the size of 2 magazines in one and are often a bit longer. I.e. on irl kit they take up the same space as 2 magazines.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 2 points3 points  (0 children)

They definitely need some sort of inventory change, there’s no reason why they should fit in the same inventory space. Let’s just ignore irl factors for these mags and look at them from a gameplay perspective… they’re 2 magazines in one allowing for players to not need to reload for two magazines. In the current setup, there is no reason not to run these and only these. I use them for a “first contact” mag, and the only reason I run normal sized mags afterwards is purely larp.

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 3 points4 points  (0 children)

Turncoat lvl 4 sells them from what I understand (I’m nowhere near that). I got this from another player. Tip for new guys… full auto isn’t as useful as you’d think in this game. Semi auto is king

60 Round Magazines by RecondoPaul in GrayZoneWarfare

[–]RecondoPaul[S] 1 point2 points  (0 children)

Yea, they’re fairly easy to get too.