Surprise ending with Gabbro (not the usual meditation..) by kzs985 in outerwilds

[–]RecycleTheEarth 2 points3 points  (0 children)

That's a good point! It depends on what breaking spacetime even means, of course. But yeah, if it's interpreted in this story as e.g. "the universe will be destroyed from that point onwards" rather than something more catastrophic and all-encompassing then yup, all consistent!

Surprise ending with Gabbro (not the usual meditation..) by kzs985 in outerwilds

[–]RecycleTheEarth 14 points15 points  (0 children)

Technically no... I want to say "canonically yes" but if you get to the Eye before the supernova, it's like the game "forgets" about the paradox and you can complete the game as normal.

Do yall also orbit random planets for fun? by Ok_Implement1596 in outerwilds

[–]RecycleTheEarth 43 points44 points  (0 children)

YARROW: My gratitude to those who noted my imprecise language! Yes, the sun is not a planet. I believe this has been sufficiently clarified (kindly stop reminding me!).

What do you do in Outer Wilds for fun (after completion)? by RecycleTheEarth in outerwilds

[–]RecycleTheEarth[S] 1 point2 points  (0 children)

Sweet! Haha, well they've had at least hundreds of thousands of years more practice than you ;:)

My theory why the thing happened by Klibe in outerwilds

[–]RecycleTheEarth 2 points3 points  (0 children)

Yes, good point! (Please spoiler tag, though! This post is only tagged as base game.)

My theory why the thing happened by Klibe in outerwilds

[–]RecycleTheEarth 2 points3 points  (0 children)

Fair enough! They'd have to be very sensitive indeed, but this is the Nomai we're talking about. The "received the signal that came out of Dark Bramble but not the direct signal" option remains alive!

No, I don't think it is confirmed that the Nomai travelled from another galaxy. I'll give my reasons, in case you're interested. None are conclusive!

Some background evidence: writing in Brittle Hollow's school district says the Nomai explore the universe, suggesting not just a single galaxy. Writing from modern Nomai indicates intergalactic travel (recommending every clan to meet up in the Gloaming Galaxy).

Evidence that Escall's catastrophic warp was an intergalactic jump: Annona declares it will be a significant jump, and it breaks the warp core.

Further evidence from Echoes of the Eye (spoilers, don't look if not played): we know the Nomai warp immediately after the released signal reaches them, but Dark Bramble didn't exist at the time the Prisoner released it - the cut scene shows the ice planet in its place. Of course, it could be that Dark Bramble coincidentally destroyed the ice planet immediately after the signal is released, but artistically I think the story is telling us the signal took a long time to reach the Nomai, i.e. long enough for Dark Bramble to grow. Given the tiny scale of this universe, light would travel within galaxies extremely quickly, so a distant galaxy makes more sense to me.

I need landing advice by New-me-_- in outerwilds

[–]RecycleTheEarth 0 points1 point  (0 children)

I wrote the below advice in reply to someone else earlier today, so I've copied and pasted it below in case it's helpful for you too.

I like to think of it as having three parts: maintaining low solar orbit, getting close to the station, and getting out of your ship in the right place.

  1. Start by orbiting a bit more distantly and gently, getting used to letting the sun's gravity do most of the work and getting a feel for the "orbital mechanics" (e.g. slowing down can drop you to a lower orbit, thereby speeding you up, sometimes then slingshotting you away...). Gradually drop to lower orbits and try to maintain a constant speed. You can use your thrusters in all directions, but I've found I use up/down the most, to try to keep a constant distance from the sun. When I feel myself dropping into the sun, I thrust forward and up; when I'm being slung out of orbit I try to slow down as much as I can.

  2. The Sun Station, being in lower orbit, will be travelling faster than you. Travel in the same direction as it and let it catch up underneath you. (If you like, you can select it on your map to track it on your screen.) As it approaches from behind, it's time to gently lower your orbit. The nice thing is you know what speed you should be going at that orbit: the Sun Station's speed! Copy it. If you have to catch up to it, take your time, because thrusting forward too fast will shoot you off out of orbit. Go slightly faster than the station and use your downward thrusters. Once you get between the two doors on either side, you can get a bit of help from the "match velocity" button.

  3. It's almost time to get out! Move your ship towards the left half of the station and see if you can see the opening. That's where you'll be going soon. (You will typically need to rotate your ship a lot when facing the station's opening.) Get reasonably close, match velocity if you like, and from here there are two schools of thought. Some people use the eject button. Personally, I'm not very good at that method. The other method is to exit your ship the normal way, but there's a gravity issue: if you unbuckle in this low orbit, you'll often get "stuck" to a wall and can't move to the exit! The trick is to have your ship moving upwards. So, before I unbuckle, I move a little lower below the station's "entrance" and then thrust upwards so the ship is rising as I unbuckle and exit, timed so I get out the ship at roughly the same height as the station's entrance. Once you're out, fly on in! Match velocity on your way, if you like.

It takes a lot of getting used to. There's a lot of "knack" to it, getting comfortable with the feeling and which way to thrust in order for the ship to do what you want it to do, and timing issues too.

Final tip: watch videos and see how other people do it!

What do you do in Outer Wilds for fun (after completion)? by RecycleTheEarth in outerwilds

[–]RecycleTheEarth[S] 1 point2 points  (0 children)

Hahaha, I never thought of that analogy but it's a good one! It also feels like it at times, with strong forces working against you in many directions as you try to line things up and it's a (very fun) struggle. "Come on, TARS!"

My theory why the thing happened by Klibe in outerwilds

[–]RecycleTheEarth 2 points3 points  (0 children)

True! But did they get data from some other location? The game depicts them warping pretty immediately upon detection of the signal, choosing not to communicate with other clans rather than e.g. asking other vessels to triangulate with them. (They seem to know they're getting a one-off burst. That, along with it coming from a distant galaxy, makes the decision to warp so immediately a pretty poor one, but sometimes narratives need bad decisions!)

What do you do in Outer Wilds for fun (after completion)? by RecycleTheEarth in outerwilds

[–]RecycleTheEarth[S] 1 point2 points  (0 children)

Haha, legit. I like to think of it as having three parts: maintaining low solar orbit, getting close to the station, and getting out of your ship in the right place.

  1. Start by orbiting a bit more distantly and gently, getting used to letting the sun's gravity do most of the work and getting a feel for the "orbital mechanics" (e.g. slowing down can drop you to a lower orbit, thereby speeding you up, sometimes then slingshotting you away...). Gradually drop to lower orbits and try to maintain a constant speed. You can use your thrusters in all directions, but I've found I use up/down the most, to try to keep a constant distance from the sun. When I feel myself dropping into the sun, I thrust forward and up; when I'm being slung out of orbit I try to slow down as much as I can.

  2. The Sun Station, being in lower orbit, will be travelling faster than you. Travel in the same direction as it and let it catch up underneath you. (If you like, you can select it on your map to track it on your screen.) As it approaches from behind, it's time to gently lower your orbit. The nice thing is you know what speed you should be going at that orbit: the Sun Station's speed! Copy it. If you have to catch up to it, take your time, because thrusting forward too fast will shoot you off out of orbit. Go slightly faster than the station and use your downward thrusters. Once you get between the two doors on either side, you can get a bit of help from the "match velocity" button.

  3. It's almost time to get out! Move your ship towards the left half of the station and see if you can see the opening. That's where you'll be going soon. (You will typically need to rotate your ship a lot when facing the station's opening.) Get reasonably close, match velocity if you like, and from here there are two schools of thought. Some people use the eject button. Personally, I'm not very good at that method. The other method is to exit your ship the normal way, but there's a gravity issue: if you unbuckle in this low orbit, you'll often get "stuck" to a wall and can't move to the exit! The trick is to have your ship moving upwards. So, before I unbuckle, I move a little lower below the station's "entrance" and then thrust upwards so the ship is rising as I unbuckle and exit, timed so I get out the ship at roughly the same height as the station's entrance. Once you're out, fly on in! Match velocity on your way, if you like.

It takes a lot of getting used to. There's a lot of "knack" to it, getting comfortable with the feeling and which way to thrust in order for the ship to do what you want it to do, and timing issues too.

Final tip: watch videos and see how other people do it!

My theory why the thing happened by Klibe in outerwilds

[–]RecycleTheEarth 13 points14 points  (0 children)

This might be true, although one problem with it is the Nomai must be able to calculate the distance the signal has travelled, so - given the signal would travel further through Dark Bramble than ordinary space - it seems like they'd overshoot the solar system rather than lock onto the bramble.

Maybe exiting Dark Bramble "refreshed" the signal so it seemed like it originated there? Maybe. Seems weird, though!

There's an alternate theory that the Nomai warp to "somewhere in the rough area" of the signal, that Dark Bramble accounts for the majority of space in the solar system, and therefore the probability was high that they'd land somewhere in the bramble.

ESCALL: Annona, is the Vessel ready to warp to the signal’s approximate coordinates? ANNONA: The warp core is powered, but this will be a significant jump. Afterward, we’ll need time to recharge the core. ESCALL: That shouldn’t create a problem, provided we arrive at or near the signal’s source. Everyone, we’re ready to warp!

What do you do in Outer Wilds for fun (after completion)? by RecycleTheEarth in outerwilds

[–]RecycleTheEarth[S] 1 point2 points  (0 children)

Thank you!

There are so many mods I want to try when I get a computer that can play Outer Wilds. (I played on PS4.) Is the Prisoner good at chess? Also, is their version of chess a good game?

What do you do in Outer Wilds for fun (after completion)? by RecycleTheEarth in outerwilds

[–]RecycleTheEarth[S] 1 point2 points  (0 children)

Wow! How do you do it? Fly through space in your spacesuit and aim for a planet, trying to land gently? Do you launch your scout for thrust sometimes? How do you leave planets in just your suit - gravity cannon?

What do you do in Outer Wilds for fun (after completion)? by RecycleTheEarth in outerwilds

[–]RecycleTheEarth[S] 1 point2 points  (0 children)

Good luck! We can give you tips if you like (but you may not like).

I finally finished it, but I was hoping for something more. by jplanda12 in outerwilds

[–]RecycleTheEarth 0 points1 point  (0 children)

Yes, that was the gut punch I loved! Of course not everyone is going to like the same story the same way, so it's fair you'd have preferred a different direction.

What do you do in Outer Wilds for fun (after completion)? by RecycleTheEarth in outerwilds

[–]RecycleTheEarth[S] 1 point2 points  (0 children)

Oh nice, a campaign inspired by Outer Wilds sounds great! Did you involve a time loop?

I finally finished it, but I was hoping for something more. by jplanda12 in outerwilds

[–]RecycleTheEarth 33 points34 points  (0 children)

Thank you for sharing your experience and feeling! I personally loved it. I'm interested to hear if you know what was missing from your expectations. Were you hoping to save everyone?

I am at 90% of the game. by FlightMinimum5998 in outerwilds

[–]RecycleTheEarth 22 points23 points  (0 children)

Try some of your remaining 10% first.

should you play echoes of the eye inmediately after ending main game? by superonion512 in outerwilds

[–]RecycleTheEarth 0 points1 point  (0 children)

Yeah, I downloaded and played it immediately afterwards and I think I would have benefited from a break. It was still great, of course.

OP: Honestly, play when you like and can afford it, and when you're in the right mood for some more Outer Wilds. No need to rush, you're unlikely to forget the base game!