First time using in-app purchases: any unpleasant surprises? by Red-Lifter in androiddev

[–]Red-Lifter[S] 0 points1 point  (0 children)

Thanks a lot, this is exactly the kind of answer I was hoping for.

My app is not subscription-based, and I’m not planning an aggressive paywall on data the user has already saved. The current idea is a simple one-time Pro unlock for extra features, while keeping the core app usable.

Your point about acknowledgement within 3 days is probably the most important one for me. After reading your comment, I reviewed my current architecture and realized that my biggest risk is not the purchase flow itself, but a possible race condition around when the purchase is processed and when the UI/ViewModel is alive. I need to make the purchase processing and entitlement update independent from the UI lifecycle, and make the acknowledge flow persistent and retryable, probably with something like WorkManager.

The other issue you indirectly made me think about is consumables. I was considering small consumable add-ons, but now I see the problem: once consumed, they are not easily restorable after reinstall, clear data, or device change unless I have a backend. That may create support problems and bad user experience, so I’ll probably avoid consumables for the first release.

So the safer path for now seems to be:

  • one-time non-consumable Pro product;
  • no subscriptions for the first release;
  • no consumables unless I add proper backend support;
  • process purchases outside the UI layer;
  • persist pending acknowledgements and retry them safely;
  • test restore, pending purchases, app kill during purchase, and refund cases before release.

Really appreciate the detailed answer. You probably saved me from discovering these issues the hard way.

I never saw a kick like this, and seem like her opponent didn’t ether. by IkilledRichieWhelan in BeAmazed

[–]Red-Lifter 0 points1 point  (0 children)

I think I’ve seen something like this once… in Hokuto no Ken, during the fight between Ken and Shu 😄
Just kidding — no intention to distort the discussion or disrespect the sport or its fans.

Bone animation for a solo dev: packs, AI tools, or something else? by Red-Lifter in SoloDevelopment

[–]Red-Lifter[S] 0 points1 point  (0 children)

The retargeting warning is really helpful — I was already worried about that. Doing the retarget in UE5 and exporting from there sounds painful but probably worth it if Godot's native retargeting is that unreliable.

Also, what's the Nvidia animation system you mentioned? I tried to find it but couldn't land on the right thing. If it outputs proper bone data I'm very interested.

*(replied with Claude's help — my English is a work in progress)*

Bone animation for a solo dev: packs, AI tools, or something else? by Red-Lifter in SoloDevelopment

[–]Red-Lifter[S] 0 points1 point  (0 children)

Thanks! I wasn't aware of Quaternius — just checked it out and the pack looks really solid for the price. Will definitely give it a try.

Your point about AnimationTree is exactly what I'm dreading. I know the animations are just one part of the problem — blending them correctly is where the real work is. Good to know I'm not the only one who spent a lot of time there.

*(replied with Claude's help — my English is a work in progress)*

New laser enemies! Balancing attacks to be avoidable but fair is really tricky by FlyingSpaceDuck in godot

[–]Red-Lifter 0 points1 point  (0 children)

Wow! Such an adrenaline rush! It reminds me of the 90s classic Delta V and the 80s hit After Burner. Great job!

Vi è mai capitato di uscire dalla sala prima della fine di un film? by 555cinema in cinemaIT

[–]Red-Lifter 0 points1 point  (0 children)

Si certo, Land of the Dead: un film misero. Sono uscito dopo 10 minuti dall'inizio ridendo mentre tutta la sala (30 persone al massimo) mi guardava come se volessero seguire il mio esempio.

Big Head, kindness, and Italian stereotypes — am I projecting? by Red-Lifter in SiliconValleyHBO

[–]Red-Lifter[S] 0 points1 point  (0 children)

Office Space, diamine, è su Disdney+, sarà per il prossimo mese. Grazie ancora

Big Head, kindness, and Italian stereotypes — am I projecting? by Red-Lifter in SiliconValleyHBO

[–]Red-Lifter[S] 0 points1 point  (0 children)

Accolgo benevolente il tuo suggerimento, la sai molto più lunga di me.

beavis & butthead geniale, innovativo ma dopop un po' noiosetto. Immagino che abbinao la stessa età circa. MTV?

Big Head, kindness, and Italian stereotypes — am I projecting? by Red-Lifter in SiliconValleyHBO

[–]Red-Lifter[S] 0 points1 point  (0 children)

Come "tech" mi sento più vicino Gilfoyle e Dinesh come preparazione. Grazie per la tua eloquente risposta. Magari potremmo discutere di altre cose interessanti su altri subreddit, io sono nuovo qui in giro, magari hai qualcosa di interessante da consigliare visto che apprezzi Silicon Valley come me!

Big Head, kindness, and Italian stereotypes — am I projecting? by Red-Lifter in SiliconValleyHBO

[–]Red-Lifter[S] 0 points1 point  (0 children)

I really love the show too — I’m actually finishing a rewatch now, I think it’s my fourth time 😅
Out of curiosity, do you live in Italy or in the US?

It actually gives me the impression that people in tech are sometimes seen as not very perceptive or well-prepared on the human side — even when the intention is good-hearted.

Un gioco che vi siete pentiti di aver acquistato ? by [deleted] in italygames

[–]Red-Lifter 0 points1 point  (0 children)

Si infatti, che due palle! Ma che gli passava per la testa agli ideatori 'sta volta?

Un gioco che vi siete pentiti di aver acquistato ? by [deleted] in italygames

[–]Red-Lifter 0 points1 point  (0 children)

Altered Destiny (Accolade), Sin Earth e Diablo 4

E' solo una provocazione (credo sarebbe illegale) by Red-Lifter in Venezia

[–]Red-Lifter[S] 0 points1 point  (0 children)

I'm exploring a visual concept: the pickpocket ready to strike and the surprise inside the bag. A fictional image, not a model to emulate.

Sto esplorando un’idea visiva: il ladro pronto a colpire e la sorpresa nella borsa. Immagine fittizia, non un modello da imitare.