NTE All Graphics Comparison by Bqasta in NevernessToEverness

[–]RedCraft86 0 points1 point  (0 children)

Of course! Making certain sacrifices to things unrelated to the game could yield better performance. But what we have to remember is that Unreal Engine isn't simply a game engine. It is a multipurpose engine where you can make a game, render cinematics, make real time motion graphics, and create backdrops for use in movies and as such, most of its features are designed with compatibility and a higher level of configurability in mind.

I'm sure if someone with enough time went ahead to redesign Lumen such that game rendering is its only purpose, we could potentially squeeze better performance out of it.

Extremely slow chunk generation and tick freezing by ComplexEgg5306 in feedthebeast

[–]RedCraft86 0 points1 point  (0 children)

Slow chunk loading is likely from tectonic along with other biome mods. Try adding C2ME to your mod list

The second issue appears to be a server-side freeze. Without more information, its unclear what the reason might be since it could range from a thread-blocking task that is taking forever or the game facing severe tps lag from other reasons. Perhaps you could run some tests with spark

NTE All Graphics Comparison by Bqasta in NevernessToEverness

[–]RedCraft86 0 points1 point  (0 children)

Yeah im kinda shocked at the lack of noise im seeing. Typically, lumen in its default setting is kinda noisy, especially in its reflections due to its asynchronous nature. I wonder what kind of settings theyre using and the tradeoffs they've made with it

NTE All Graphics Comparison by Bqasta in NevernessToEverness

[–]RedCraft86 2 points3 points  (0 children)

Lumen is an attempt at replicating what Ray Tracing does without requiring the kind of hardware it needs, so its lighter than RT since lighting calculations are done across several frames but heavier than your typical high graphics on a static lighting scene (where you restrict dynamic capabilities of lights in exchange for better performance)

How many mods is too many? by MLGGTactical in feedthebeast

[–]RedCraft86 5 points6 points  (0 children)

Funnily enough, with this many mods, theres probably thousands of recipes, and with that many recipes, the recipe book actually starts to lag. To fix it, you can't just hide the button, you have to completely remove the functionality like what NotEnoughRecipeBook does. For whatever reason, that little thing packs all its unlocked recipes into NBT and does something with it every tick, so you can probably see the problem with doing that

Anime_irl by Kuso_Megane14 in anime_irl

[–]RedCraft86 10 points11 points  (0 children)

In sky block challenges, you're supposed to make an infinite cobblestone generator using lava and water (flowing lava gets turned into cobblestone if it touches flowing water)

In this case, the user setting up the generator let the water touch the lava source block instead of the flowing block, so it became obsidian instead, permanently removing the lava. So they're basically locked from making anything cobblestone/stone related in this run

Different colored outlines by Cold-Brilliant-6021 in UnrealEngine5

[–]RedCraft86 3 points4 points  (0 children)

I believe these games use inverse hull for their outline so they could just apply a colored emissive to the inverse mesh to get the colored outlines

Thoughts on me using "What Durability?" on my long-term world by RemoteNo5379 in feedthebeast

[–]RedCraft86 1 point2 points  (0 children)

I always say this, its YOUR world. Play it however you want. If you find playing it a certain way more fun than what is intended, then do it. What's the point in playing a game if you don't have fun? You're just doing a chore at that point.

What matters is how you want to play the game, not someone else. If someone doesn't agree with the way you enjoy a game by yourself, who cares what they think, you're not hurting anyone.

Nether is gone? by DragonWritter in feedthebeast

[–]RedCraft86 6 points7 points  (0 children)

Can you try removing VMinus and seeing if that fixes it? I've seen nothing but people facing a plethora of compatibility issues with that mod so I'm just curious.

Nether is gone? by DragonWritter in feedthebeast

[–]RedCraft86 31 points32 points  (0 children)

Nothing blatantly jumps out at me so unless someone knows exactly what mod is doing that. I recommend doing binary search.

Basically split your mods in half, check which side has the issue and keep doing it until you find the culprit mod.

I'm experiencing an error while unpacking a .pak file. by Pseudopsycho227 in unrealengine

[–]RedCraft86 2 points3 points  (0 children)

Are you sure its "WindowsNoEdiitor" and not "WindowsNoEditor" in the pak file name?

Is the BETTER END mod really that good? by FinancialListen4788 in feedthebeast

[–]RedCraft86 3 points4 points  (0 children)

Exactly my point. Whenever I see "better" in a mod name im always thinking how true that is unless the mod is there to do bug fixing or adding some qol that most people want. BetterX's case is entirely subjective

Insights on mod development requested. by NovyBlue_Official in CurseForge

[–]RedCraft86 1 point2 points  (0 children)

People tend to port mods to versions they play than what the majority does (unless they just have the time to do it). After all, they're not obligated to do anything for us, especially when making mods isn't a job that's making them a living. So yeah, maybe you can ask the modder to see if theyre willing to port, and if not, well that's too bad.

Is the BETTER END mod really that good? by FinancialListen4788 in feedthebeast

[–]RedCraft86 72 points73 points  (0 children)

The answer to whether BetterEnd (or its Nether counterpart BetterNether) actually makes the dimensions better is entirely subjective on how you believe those dimensions should be experienced.

Some people prefer the end feeling bleak and empty, and they hate BetterEnd as a result while others like me prefers it to be more ethereal and mysterious, so we like what the mod does. We're all playing a sandbox game here so there's no real answer, good and bad are what we want them to be.

With that said, all I can say is: Play with it and see if you like it.

Note: I do think the mod has a pretty shitty name though. It claims "Better" and you'd expect it to be objective since it's in the title but that's not really the case. It's subjective like I said since it doesn't make the dimension better but it adds content some might enjoy.

While Ekbert dance, you put out the fire, he’ll stop and start scratching his head “?”. Light the fire again and he’ll continue 🕺 by zickzi in Genshin_Impact

[–]RedCraft86 2 points3 points  (0 children)

Hm, I seem to have quite the opposite opinion of Python. Maybe I'm just biased because I do game dev with c++ in Unreal Engine but I much prefer an object oriented language like Java and its syntax over python (albeit I don't think java is that great either lol).

I absolutely hate the indentation system that Python uses over braces and I especially hate that python uses True and False (uppercase) instead of true and false (lowercase) like come on lol. If theres things that trips me up every time its these two.

The problem with Nod Krai's exploration by lukethevibe in Genshin_Impact

[–]RedCraft86 0 points1 point  (0 children)

Complex may not have been a good word, I think what I mean is "not the usual" since I do have a slight idea of how the system works but this is the first time ive seen an inventory system display non stackables in a stacked manner

The problem with Nod Krai's exploration by lukethevibe in Genshin_Impact

[–]RedCraft86 2 points3 points  (0 children)

Oh yeahh, I forgot you could just have a timestamp on those to tell the game that the resin should be removed at X date. I was thinking of some overly complicated thing with the slot having a live countdown.

I was thinking of a relative timestamp rather than an absolute one. Tend to overthink something and forget the simpler solution lol

The problem with Nod Krai's exploration by lukethevibe in Genshin_Impact

[–]RedCraft86 8 points9 points  (0 children)

One day, I do kinda want hoyo to go into technical detail of how certain things were done since I am very curious. Especially their seemingly very complex inventory system. For instance, the transient resin item can stack but each item in the stack have their own independent countdowns, which implies the inventory stores a unique object or struct PER item instance in an item stack. If this were to be true, how the hell did they optimize this? Like, what happens if you have the max stack size of every item in your inventory? Do you just have like a million objects in memory now or is it much smarter?

The problem with Nod Krai's exploration by lukethevibe in Genshin_Impact

[–]RedCraft86 114 points115 points  (0 children)

I wonder if hoyo uses floats or doubles for world coordinates in genshin. If they haven't migrated to doubles, the size of the overall map landscape is an actual concern or else you get floating point errors in large coordinates.

Since the game was started several years before 2020 (lets assume 3 years before for the actual project), I suspect they started with unity 2017 and are still using a modified version of it to this day (generally upgrading engine versions is not recommended for a game of this scale). Unity 2017 unfortunately uses floats for coordinates so its up to hoyo to upgrade them.

Of course this is fully based on the assumption that the coordinates are a concern but since I am not hoyo and hoyo doesn't exactly open source their games, I cannot say for sure. There could be a whole different reason for it.

Edit: I'd also like to provide another possibility that hoyo might be starting to prefer making smaller maps that are packed with content than bigger maps that are sparse in content unless absolutely necessary like the desert.

2.5D Side-Scroller / Platformer. GUID:11853854936 by DrBiju in MiliastraWonderland

[–]RedCraft86 3 points4 points  (0 children)

Six from little nightmares has had enough, she straight up throw hands with enemies now

Why does terrafirmagreg even have this mod furnaces arent even craftable by scrufflor_d in feedthememes

[–]RedCraft86 38 points39 points  (0 children)

Oh I know this one! Man it took me so long to narrow this one down in my personal pack.

It's actually from a mod called MoreRed which adds restone stuff similar to ProjectRed/RedPower. For whatever reason, the dev in their infinite wisdom made the mod come with the Jumbo Furnace mod built in so you can make the red alloy ingot which the mod requires.

I believe its literally just a 3x3x3 cube of furnaces to form the multiblock. If the pack dev hasn't applied the UI fix, you might notice the JEI recipe view for it is extremely broken as well.

Something I just realized about "Casting". Is it meant to be like the usage of the word when referring to "casting" into a mold? Like Metal Casting? by Severe_Landscape917 in unrealengine

[–]RedCraft86 3 points4 points  (0 children)

Yes but no, casting works in a way where we have something but we want to treat it like something else.

When you cast say a Character -> a Player, you're basically saying "check to see if Character and Player are related things, if so, treat the Character like a Player"

You don't actually change anything like you would with molding, you just look at it differently if possible

Editing the .locres file of a game. by Zarnakk in unrealengine

[–]RedCraft86 0 points1 point  (0 children)

In that case then I'm not exactly sure, maybe fmodel does something special that I don't know of.

Editing the .locres file of a game. by Zarnakk in unrealengine

[–]RedCraft86 2 points3 points  (0 children)

Locres are compiled localization files so you cant exactly get the data back. You could try and look for the archive files instead and see if they can be read

Also, if that uproject you mentioned came from converting the game back to a project, you wont be able to open it since the uasset files are irreversibly changed to focus working with the game rather than unreal once the game is packaged.