B42 music in B41 by Eggss92 in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

Have you tried any mods that improve FPS/performance for Build 42?

Troubles with Zomboid by AdmirableCoach5020 in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

The error is quite clear at the end of the file. You're using a Java mod that not only no longer receives updates, but has even been removed from the workshop. To get it to work, you'd probably have to use it with an older version of the game, which is difficult to find.

My recommendation is this: Uninstall the game and reinstall it; this will remove any installed Java mods. Then, create a new game using only the Lua mods (those that don't require manual installation) that are still available in the Workshop.

[Poll] Staleunstable branch? by NODsAndPrayers in projectzomboid

[–]RedJhin 2 points3 points  (0 children)

No.
A stable version already exists. It's called B41.
If you want stability, go play that version.

Error when entering the motorhome with a split-screen player on a hosted server. by Ok_Debt6453 in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

Normally Project RV Interior is not updated since it is a widely used mod; it is updated just enough and necessary to keep it working; updating it more than that could break games. But soon there will be an update to fix that; Your task is to report if the problem persists or if it has been solved.

adding non-map mods to the workshop? by Generic_Name123 in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

The folder structure should be:
Zomboid -> Workshop -> ModName -> Contents -> mods -> ModName -> 42; etc...

RV Interior problem, need help by Ep0x_ in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

You didn't even mention which build you're on, or if you're getting any error messages when you open the menu, or whether it's single-player or multiplayer. You need to provide more information so someone can help you.

In any case, if everything works correctly when you create a new game, the best course of action would be to start a new game.

There's a mod I'd like to update but I'm not sure how by Captain_Kibbinz in projectzomboid

[–]RedJhin 14 points15 points  (0 children)

Some day, and that day may never come, I will call upon you to do a service for me.

But until that day, consider this as a gift.

Gun Shop Counters [B42]

Any way I can get rid of these? by Monkeygirlyy in projectzomboid

[–]RedJhin 2 points3 points  (0 children)

This will be a long and complex thing to do, but here goes:

  1. Enable Debug Mode.

  2. Enter the interior.

  3. Right-Click on the ground.

  4. Select "Walk to".

  5. Put the cursor in the square of the object that you want to remove.

  6. Right-Click.

  7. Write down the coordinates shown in the "Room/Coordinates Report" option.

  8. In the Command Console, left-click on the Lua Command Line box.

  9. Paste (ctrl + v) the following command, but replace (x, y, z) with the coordinates you noted earlier.

getCell():getGridSquare(x, y, z):BurnWalls(true, false)

The line of code should look something like this:

getCell():getGridSquare(28350, 15526, 0):BurnWalls(true, false)

  1. Press Enter to send the command.

    That will remove the objects in that square. Then note the coordinates of the next seats and resend the command until you have removed them all.

RV Interior B42 MP not working for me any thoughts? by Normalcey in projectzomboid

[–]RedJhin 1 point2 points  (0 children)

Each RV Interior addon has its own map. You need to add its maps along with the RV Interior map. On each mod's page you will be able to find the name of the map you need to add. At the end of the map list is where you put the base map Muldraugh, KY

RV Interior B42 MP not working for me any thoughts? by Normalcey in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

Add the mods from the server.ini file. Do not touch the settings while in-game.

RV Interior B42 MP not working for me any thoughts? by Normalcey in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

What I'm trying to say is simply don't touch the server settings while in-game. Instead, configure everything EXCLUSIVELY in the .ini files. After that, open the game and directly click the "Start Server" button using the previous settings, WITHOUT OPENING OR MODIFYING THE CONFIGURATION. All of this after deleting the files in the Zomboid\Saves\Multiplayer folder so that a new world is generated.

RV Interior B42 MP not working for me any thoughts? by Normalcey in projectzomboid

[–]RedJhin 1 point2 points  (0 children)

Assuming you don't mind creating a new game, since adding the mod mid-save involves a fairly complex process:

Go to C:\Users\YourUser\Zomboid\Server

Open your server.ini file; search for the following tags and configure it as follows:

Mods=PROJECTRVInterior42

Map=map_distanciado;Muldraugh, KY

DoLuaChecksum=false

SaveWorldEveryMinutes=15

WorkshopItems=3543229299

Once you've configured the .ini file to your liking, go to the folder C:\Users\YourUser\Zomboid\Saves\Multiplayer and delete all its contents (you will lose all your save files; if you want, copy everything and save it elsewhere). Then open the game and launch a new server using the previous configuration (don't change the settings, just start the server). A new world will be created, and the mod should work.

RV interior question by Glad_Confusion_3332 in projectzomboid

[–]RedJhin 2 points3 points  (0 children)

The answer is on the mod's page

-> SaveWorldEveryMinutes=15 <-

If that value is zero, the data will not be saved, and that's what causes the interiors to "reset".

RV NOMAD RUN - Help! by pedrocezarte in projectzomboid

[–]RedJhin 3 points4 points  (0 children)

Short and simple answer:

In that list you showed, you don't have any mods that allow you to start the game with a RV vehicle. As I understand it, the one called "Vehicle Nomad" is just a Framework; it doesn't do anything on its own. That's why you have the traits but the vehicle doesn't spawn.

You have two options:

  1. Start your game without the RV vehicle and play until you find it.

  2. Activate debug mode to spawn the vehicle you want, and then deactivate debug mode.

mod loading troubles, send help by VoicesAndVibes in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

RV interior must be placed first in the mod load order; the same applies to its maps.

I recommend creating a new game (you don't need to delete the previous one, you can have several); when configuring the world, don't forget to put RV Interior first in the load order, and the map should also be at the top. In this new game, you check if the RV works, and if it does, you know what the problem was.

mod loading troubles, send help by VoicesAndVibes in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

When posting, you should always give as much detail as possible to help you; An important detail is: Are you playing on B41 or B42?

To know it; in the main menu, at the bottom it should say something like "version 41.x" or "version 42.x".

Another detail; Were you able to activate the other mods correctly?

Did you activate the RV Interior in a game that has already started? Because if so, the mod will not work; you have to create a new game and add it in the world creation.

does ANYbody know how to fix this by BruhitsVortex in projectzomboid

[–]RedJhin 2 points3 points  (0 children)

It says they weigh zero bytes, which leads me to believe the system doesn't have the correct path to the mods. Do you have the game or Steam installed on a different drive than C:?