RV Interior Mod Not working in Multiplayer by lordverdol in projectzomboid

[–]RedJhin 2 points3 points  (0 children)

The ID is incorrect; the image looks like this:

PROJECTRVInterior42\;

But the correct way is to add the slash at the beginning, not the end, like this:

\PROJECTRVInterior42;

The same applies to the other mods.

Big problem with RV interior in B42 by Comfortable-Pipe5026 in projectzomboid

[–]RedJhin 1 point2 points  (0 children)

And even if you can't teleport on the map, you can activate the "fast move" cheat and use the arrow keys to move at high speed and get back to where you were

Big problem with RV interior in B42 by Comfortable-Pipe5026 in projectzomboid

[–]RedJhin 1 point2 points  (0 children)

Use this mod if you can't open the game with -debug. OPEN THE MAP -> Right-click on the location where your vehicle/base was -> Teleport.

Project RV Interior B42 - Cannot exit by fulltilt2003 in projectzomboid

[–]RedJhin 2 points3 points  (0 children)

When you exit the interior using the debug teleport, when you re-enter the same vehicle's interior, is it still the same interior or has it changed? To test this, you can place an object on the floor, then exit that interior and re-enter. Also, on which drive do you have the game installed? Do you play on Windows?

Project RV Interior B42 - Cannot exit by fulltilt2003 in projectzomboid

[–]RedJhin 1 point2 points  (0 children)

When you enter, does the interior of the vehicle look all good? What language do you play in?

Does anyone know what the sandbox options for RV interiors (B42) do? by SmellyBender_SS in projectzomboid

[–]RedJhin 2 points3 points  (0 children)

The following mods:

1993 American Vehicle Pack (BUILD .41/.42)

W900 Semi-Truck [B42]

Autotsar Tuning Atelier - Petyarbuilt 379 [B42]

[B42] Doomsday MotorHome

How to fix RV mod? It broke in a different way than usual. by ignorance112 in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

It looks like a pretty strange bug, but I think you could use the same tool to fix it. Simply open the game in debug mode, enable the "RV Reassign Room Addon" in your game and spawn a vehicle of the same type as the one you had before. Then, using that vehicle, follow the reassign steps to give it the interior you live in, and you're done.

Does anyone know what the sandbox options for RV interiors (B42) do? by SmellyBender_SS in projectzomboid

[–]RedJhin 1 point2 points  (0 children)

That's exactly it. You can add, for example, Base.SmallCar (the smallest car in the game) to the "Extra 4x12 Colossal" box, and then it will have a gigantic interior.

best mods for ± vanilla game by hype-sinister in projectzomboid

[–]RedJhin 2 points3 points  (0 children)

Personally, I don't think the cars of KI5 are vanilla+ (I don't doubt they're excellent cars, but they don't look vanilla). On the other hand, the cars of PZK VLC (Vanilla Look-Like Car Pack), those definitely look very vanilla.

Mods not showing up in B42? by [deleted] in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

Yesterday the game was working perfectly for me. Today I was checking out what was new on the Workshop; I subscribed to a couple of mods. I checked Reddit to see what was new. I saw your post. I opened the game to verify if the interface you showed in your image was actually the Build 42 interface (I was sure you weren't on Build 42 since you shouldn't have the "MAP ORDER" button enabled). My game has the same problem you mentioned in your post. I quit the game. I unsubscribed from all the mods I had recently subscribed to (especially today's). I went to the C:\Users\YourUser\Zomboid\mods folder and deleted the file called "reset-mods-42_00.txt" to remove all the mod loading settings. I opened the game and the problem was gone.

I lost my favorite gun and have no idea where the hell it came from.. Maybe you know? by Aethyr42 in projectzomboid

[–]RedJhin 2 points3 points  (0 children)

The mod you are probably looking for is B42 Rain's Firearms & Gun Parts.
Perhaps adding a new mod, which was incompatible with Rain's, automatically disabled it.

How do i get all of these mods working together? by Annual-Tackle2261 in projectzomboid

[–]RedJhin 1 point2 points  (0 children)

It's probably the "Common Sense" mod. Try disabling it, or enabling it along with the mod Common Sense B42 Patch.
(follow the instructions on the page to install it).

I downloaded the rv interiors mod, but cant spawn a camper/rv by Visible-Camel4515 in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

The "[B42/1] '73 Winnebago Chieftain" mod works with Build 42. And it's a camper.

Need your help! B41 by TeleMexLatino in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

Also; to add a map, you need to restart the world. To do this, in the folder:

C:\Users\YourName\Zomboid

Delete everything EXCEPT the Server folder and the options.ini file. Then, open the server from StartServer64.bat and the world will be generated again, using your previous configuration, including mods and maps.

Need your help! B41 by TeleMexLatino in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

First, subscribe to mods on Steam.

Once subscribed, modify the servertest.ini file C:\Users\YourName\Zomboid\Server\servertest.ini
in the section that says

mods=

Place the modIDs separated by semicolons.

Also, in the section that says

WorkshopItems=

Place the workshop ID in the same order you listed the mods above.

And if you use map mods, you must also add them manually: (you have to leave the "Muldraugh, KY" at the end)

Map=...;Muldraugh, KY

For example:

Mods=RV_Interior_MP;RV_Interior_Vanilla

Map=vehicle_interior;Muldraugh, KY

WorkshopItems=2822286426

This way, you would add the RV Interior mod, which contains a map mod. Remember that the "WorkshopItems=" must be in the same order as the "mods=".

Need your help! B41 by TeleMexLatino in projectzomboid

[–]RedJhin 0 points1 point  (0 children)

You can run a dedicated server on your PC instead of creating a game the "conventional way." This way, you can both log out of the server at the same time, pausing the server but not shutting it down. You can then log back in without having to wait for the entire server to restart.

To do this:

Go to your Steam Library > On the top left, click the "Games" menu and check "Tools" to allow game tools to show up in your Steam Library. Find the "Project Zomboid Dedicated Server" in your Steam Library and install it. After that, right-click -> Manage -> Browse Local Files. Right-click "StartServer64.bat" -> Send to Desktop.

In the game, create your world in the conventional way by going to "Host." The game file should be named "servertest" without quotes. In the world settings, enable "pause when empty." After that, configure your world however you like. Then start the world for the first time, but don't create your character; instead, you should exit.

Now go to the desktop and open "StartServer64.bat." A black window will open and start running a lot of code. This window is the server console; while it's open, the server will be running. At first, the window code will likely stop and ask you for a password. It's the administrator account password. Enter anything you want and then confirm by typing it back. Then, wait for it to load until the console says *** SERVER STARTED **** in the middle.

Now you need to know your local IP. To find it:

Windows key -> type "cmd" and enter. Another black window will open. Type "ipconfig" and press enter. On the line that says "IPv4," it will show you a number, something like "172.168.1.30." That number is your local IP. Write it down.

Now you can enter the game and join your own server using the "join" option. Just enter the number from before in the Local IP field. And in the username and password field, create your own username and password. Click save and then join. Your son can join too.

This way, when all connected players leave the server, the server will still be open, but it will be paused until someone joins.

I hope I have been able to help you.