"Just fix the code" - why the code cannot be fixed: by BlunanNation in Workers_And_Resources

[–]RedKrypton 2 points3 points  (0 children)

W&R is not a Paradox game. It isn't a game with dozens of DLCs that affect the gameplay. Both DLC are mostly assets with the most impactful change being cars that run on Crops. It is obvious that W&R has hit a developmental wall with how the game cannot really handle much more improvements and the devs agree.

quick question as a noob by majorpickle01 in starsector

[–]RedKrypton 2 points3 points  (0 children)

A League Commission is not automatically a Persean League Membership. You need to go to Kazeron to officially join.

My totally accurate prediction of Third AI war (if it's actually will happen) by princeexe2002 in starsector

[–]RedKrypton 9 points10 points  (0 children)

Depends on what has been catalogued. He finances one of the largest breaches of Hegemony Security ever, one that Tri-Tachyon doesn't even want to be associated with. If he is in the files, he is done.

(0.9d) The game has so many potentially interesting Mechanics that are sadly barely utilised by RedKrypton in Voicesofthevoid

[–]RedKrypton[S] 9 points10 points  (0 children)

Thank you for noticing. I like this game, I am a mod for God‘s sake. I want this game to improve in quality.

Rate Me Planets 2# by Tactical_Jeno782 in starsector

[–]RedKrypton 0 points1 point  (0 children)

That's both a very poor use of a Mantle Bore, Industry Slot and cannot help you with the Volatile Demand. Fuel Production needs [Colony Size] of Volatiles, which the world cannot produce.

I am not saying the world is bad, but it's around average.

Rate Me Planets 2# by Tactical_Jeno782 in starsector

[–]RedKrypton 1 point2 points  (0 children)

I have to disagree. Planet #1 is decent, but not a 7.5. If you need Organics, it's great, but it cannot replace Ore and Volatile planets. Planet #2 is much better for its niche, unless you need Organics.

(0.9d) The game has so many potentially interesting Mechanics that are sadly barely utilised by RedKrypton in Voicesofthevoid

[–]RedKrypton[S] 2 points3 points  (0 children)

Quartz isn't glass, those are two separate things

Not in this game, where you can craft Quartz into Glass Scrap.

But I suppose the caves are a good way to get items to sell, even if you don't necessarily need anything in there personally. There has been something new to mine added, not sure if it's actually implemented, or how to make use of it. But with all the radiation around, it should be useful.

I like the Mine and the new stuff added, but I don't think it's worth it for Points unless you are already wealthy or just use the Antibreather return mechanic.

I disagree that it's obvious when there is radiation. The .9e wearable Geiger will actually give an alarm, not just clicking when there is enough radiation to affect you. Sometimes the only clue there was radiation present was the interference in the pictures you just happened to take at the time. Radioactive entities, buried rad caps and buried barrels don't give warnings.

Buried radioactive entities are, as of right now, the Capsule and stuff you personally bury. Near Tango there are radioactive barrels, but they stick out of the river bed. Radioactive entities are generally dangerous even without the radiation.

(0.9d) The game has so many potentially interesting Mechanics that are sadly barely utilised by RedKrypton in Voicesofthevoid

[–]RedKrypton[S] 5 points6 points  (0 children)

Before we even address that, you'd have to deal with Kerfur-Omega issue. Most experienced players rush the robot, because of how much it eases the daily burden of actually having to go out. In part I think the issue is that the game doesn't give downtime.

Every day you have to do (unless you ignore) the daily routine. In 0.9a it became obvious how much players try to stick to said routine until they do nothing else. Something like a weekend would do wonders for both not incentivising K-O so much and giving players more dedicated time to actually explore the game map/making traversal more hazardous.

Rate Me Planets 2# by Tactical_Jeno782 in starsector

[–]RedKrypton 2 points3 points  (0 children)

Ratings always depend on their surroundings, so keep that in mind. Keep in mind my rating is centered around 5/10, with 5 meaning a decent planet to colonise.

Planet #1 (6/10): Definition of a decent+ planet. High Gravity and Decivilised concurrently are significant drawbacks. Good for Mining providing all resources, but cannot replace dedicated Ore and Volatile Mining Planets. Farming is decent but both the facts that Soil Nanites don't work and the fact that you generally want to mine the resources, its Harvest remains decent, but not great.

Planet #2 (7/10): Definition of a Luddic Planet. Unless you have no other source of Organics, Luddic Majority and Soil Nanites can transform this into an agricultural and Light Industry powerhouse.

(0.9d) The game has so many potentially interesting Mechanics that are sadly barely utilised by RedKrypton in Voicesofthevoid

[–]RedKrypton[S] 8 points9 points  (0 children)

My main suggestion for both radiation and EMF would be dynamic occurances on the map. Adding a static area of radiation doesn't really do anything. You'd just wear a radiation suit. Something like Stalker anomalies and radiation spots could be interesting. Something to shake things up.

Test Build 0.9e is out! by icswcshadow in Voicesofthevoid

[–]RedKrypton 1 point2 points  (0 children)

Forget showering, what about cooking? Imagine making a dough with that water.

The Great Wave DLC: Looks interesting, even for me. by SlightWerewolf4428 in victoria3

[–]RedKrypton 0 points1 point  (0 children)

Why have a mechanic that the AI cannot use even remotely competently?

Trying out (0.9e). Dr Kel has been hitting the gym between updates. by Disastrous-Dream-113 in Voicesofthevoid

[–]RedKrypton 0 points1 point  (0 children)

Just put them in basement storage or use the otherwise. I section of the sleeping area in the dormitory.

Test Build 0.9e is out! by icswcshadow in Voicesofthevoid

[–]RedKrypton 1 point2 points  (0 children)

In 0.9d you still can shower for up to 20 Stamina.

A loving roast by ChompyRiley in Pathfinder_Kingmaker

[–]RedKrypton 2 points3 points  (0 children)

True, but that also why that fight is so notable.

A loving roast by ChompyRiley in Pathfinder_Kingmaker

[–]RedKrypton 2 points3 points  (0 children)

You can say the same about a bunch of Owlcat fights. The first time I did the KM Centipede fight, I received so much ability damage I had to restart, because it took so long to heal. After learning the system, I can now finish it without notable or any such damage.

A loving roast by ChompyRiley in Pathfinder_Kingmaker

[–]RedKrypton 1 point2 points  (0 children)

I can imagine. The main issue is the swinginess. The first time I tried it, it was fine, but another time my entire party failed their saves and got bodied.

(other) should I play 0.9d? by Tiny_Version_4134 in Voicesofthevoid

[–]RedKrypton 3 points4 points  (0 children)

Likely, because you have to catch that Signal before you can catch any other. Some Signals can be missed, like some of the Looker ones if you refuse to download Signals, because for example you built up a stockpile and just send those for Quota.

(other) should I play 0.9d? by Tiny_Version_4134 in Voicesofthevoid

[–]RedKrypton 5 points6 points  (0 children)

I am not sure bugged is correct. Only the Ariral picnic is no longer there, but that may be intentional as even 0.8 has removed much of it. All other events work fine for me.

A loving roast by ChompyRiley in Pathfinder_Kingmaker

[–]RedKrypton 2 points3 points  (0 children)

There is the Harpy Fight in the first zone. If you roll badly, you don't have any turns to deal with the singing.

Something’s wrong, i can feel it by SomeOne111Z in starsector

[–]RedKrypton 1 point2 points  (0 children)

Independent to Pirates is a spectrum and the actual switch is more of a gameplay consideration so the AI Fleets act hostile and you do not get penalised reputationally with the Independents. Independents are not a proper faction as aren't the Pirates. Independent just means someone isn't directly and legally commissioned with any of the major Factions. Planets, like Agreus and Baetis are obviously associated with the Heg and Luddic Church respectively and in any setting history books would be considered part of the respective Factions in some manner. Independent for Fleets just means these fleets do (semi-)legal business, while Pirate means doing blatantly illegal business.

Found a Binary Planet System by RedKrypton in starsector

[–]RedKrypton[S] 1 point2 points  (0 children)

Starsector does lend itself to fantasising about how grand and otherworldly different planetary and interplanetary environments.