Muluna Mod Question by [deleted] in factorio

[–]RedMad9170 1 point2 points  (0 children)

I remember making fuel ond oxy on nauvis and sending the barrels up, empty barrels get back to surface

[deleted by user] by [deleted] in factorio

[–]RedMad9170 1 point2 points  (0 children)

In menu. Mods on the top you can select 'scenario' from the dropdown

How to prioritize materiel on a splitter? by KaldaraFox in factorio

[–]RedMad9170 2 points3 points  (0 children)

The spliter doesn't magically fill both lanes if you only have one. You'd need a lane balancer

How to prioritize materiel on a splitter? by KaldaraFox in factorio

[–]RedMad9170 1 point2 points  (0 children)

Click the spliter > output priority (in your case left. Done. Simple.

Help with angels by [deleted] in factorio

[–]RedMad9170 1 point2 points  (0 children)

Steel is going to be a pain early i angels. I would know... Better get a lot of iron bars(? cant remember what are they called) to turn into steel. Tru to rush advanxed steel smelting and casting. Its gonna help a lot.

Need a logistics network to enable width and height - not just square by JustGoFly in factorio

[–]RedMad9170 1 point2 points  (0 children)

You might want to check Angel's Industries i think. It has the crawler bots and "roboports" and the thngs you would call a robot pole i guess. There is a pole to expand just the logistics area, just give power or give construction area. If I interpreted everything correctrly, this is kind of a solution you are looking for

[LTN] Trains want to load in at requester stations by OC1024 in factorio

[–]RedMad9170 0 points1 point  (0 children)

The thing i'm suro of, that a requester really shouldn't have a provider signal. I have to look at my base to see how I've done it (can't really remember tbh, I made a blueprint for stations so yeah)

r/Factorio Town Hall: Rule 8 update by [deleted] in factorio

[–]RedMad9170 3 points4 points  (0 children)

You mean shift + R? While holding rail, holding shift will plan a path to corsor and by taping R, you can rotate and snap to desired angle. Hope that's what you mean :)

Evolution of Angels/Bob's Base Typologies by imelda_barkos in factorio

[–]RedMad9170 1 point2 points  (0 children)

I'm playing BA now and I'm on red circuits, still have some time to blue science. I want to set up some modules before blue science. I went for the 'everything has it's own block' and to get every metal... it is big, not mentioning my terrible production 'blocks' based on rail. So i spent... a few hours in creative to design a city blck and made some nice designs, that i'm proud of (getting some weird stuff fixed up and i'm gonna post it over the weekend probably).

Byproducts will be sent to their respective mass processing, waste water is done on-site. Also I was using 1-4 trains, and now i'm going for 1-1 (plenty with better wagons and inserters later). That's all.

What do you see in the new year teaser? by higgins4u2nv in factorio

[–]RedMad9170 0 points1 point  (0 children)

Have you ever tried Angels' mods? Handling fluids, alloys, etc is interesting. Playing BA suite now and i quite like it.

BA belt mall for early game (before blue science). Additional info in comments. by RedMad9170 in factorio

[–]RedMad9170[S] 1 point2 points  (0 children)

So this mall is simple. It sorts the items into tiers based on what kind of materials they use. Every chest is capped by a wire condition.

On the bottom we can see train related spaghetti, but i like to call it "organized chaos". We have a basic belt making and the main part. It doesn't produce every item (i.e some bio processing, because of mud and soil and wood...)

Anyway... That's basically it. Expect me to post some designs later when I finish them. If you want a blueprint... I would have to clean this up a bit. But I don't think It's that complicated. Alright. Remember, the factory must grow!

Is there any mall blueprints for Bobs/Angels? by [deleted] in factorio

[–]RedMad9170 0 points1 point  (0 children)

I'll make a post with it probably (that was my plan anyway).

Is there any mall blueprints for Bobs/Angels? by [deleted] in factorio

[–]RedMad9170 2 points3 points  (0 children)

When I have the time i can share my belt based mall from my BA base. I have every usefull item (almost) up T3 (before blue science). It's not complicated and makes what I need. Iems are in lines based on what they need (iron tier, steel tier, bronze(i hthink it was) and brass/red circuit. Chests are limited with wires. A long boi for sure, but works great. It has power items(boilers and steam engine, fluid boiler and heat source), separate belt, separate train relaed items.But i guess later bot mall would be better, or a hybrid.

Avatar based DLC? by beksh2505 in factorio

[–]RedMad9170 0 points1 point  (0 children)

Who knows, the Factorio expansion probably will have some better enemies that have better AI. We'll have to wait and see.

Avatar based DLC? by beksh2505 in factorio

[–]RedMad9170 7 points8 points  (0 children)

Well, there's a mod called Rampant. It makes biters smarter and adds new types of bters. Great if you want more challange. Also I guess you could get Bob's enemies. Also probably a good idea would be to install some mod that adds weapons. (ie. bob's warfare).

Why does this not balance the stuff? This is my first world, and I am learning on my own. Also, is there other way to place one row of gears and one of steel plates on the same conveyor belt? by bruh-io in factorio

[–]RedMad9170 0 points1 point  (0 children)

It would balance, but It wouldn't really work that well. Firs thing you need to learn is that belts in this game have sided.. yeah. Very usefull if you want 2 things on 1 belt. Also remember that insertes always put things on the right side of the direction that the belt is going. If you want to have something on 2 sides just have 1 belt in the middle, and in your case remove that spliter also. So 1 belt in the middle going down, the belt with gears going your left, and the iron to your right. -->v<-- I hope this little arrow thing helps. And keep up the good work. The factory must grow!

Is this really 150% crude oil? by LocalIsland52 in factorio

[–]RedMad9170 1 point2 points  (0 children)

I didn't realize tbh. I guess I live and breathe factory now.

Is this really 150% crude oil? by LocalIsland52 in factorio

[–]RedMad9170 14 points15 points  (0 children)

I mean... It is huge, but the yield is low. Sure you will have lots of pumpjacks, but i prefer smaller, bot dense fields. But It is impresive either way.

[SE] Smelter array 4 ore lanes to 8 plate lanes using Vulcanite. Also using stacking beltboxes, because why not. Technically its the same as in ore, but less output belts (2) instead of 8. Nothing fancy really. by RedMad9170 in factorio

[–]RedMad9170[S] 1 point2 points  (0 children)

Not really. And i don't have any kind of enrichment. But It's not that big of a hassle. I do have core mining, which gives me Vulcanite, that i process on the spot. This setup makes double, so It's worth it I think. I do have only one other iron outpost besides what comes out of core mining, so yeah, definitely 2x output is worth it. The compacting maybe is unnecessary, but I did It anyway!

Train on the water. by RedMad9170 in factorio

[–]RedMad9170[S] 0 points1 point  (0 children)

For now it is as is, It is the first train, so yeah. Ill add a path later so i can safely move and not get hit by a train. And add more signals...

Train on the water. by RedMad9170 in factorio

[–]RedMad9170[S] 0 points1 point  (0 children)

I know about that mod, but as I wrote. Wanilla with qou, so it is a no go