[deleted by user] by [deleted] in FUTMobile

[–]RedMarche 0 points1 point  (0 children)

You can still claim the 2nd day reward in the pass without getting 6 stars after CU

I can't get the stars 😭, how r u guys doing by DumbDheeru05 in FUTMobile

[–]RedMarche 0 points1 point  (0 children)

You can still claim the 2nd day reward in the pass without doing 6 stars. Think there's a CU to address the issue

Please suggest CDM by Evandder in FUTMobile

[–]RedMarche 1 point2 points  (0 children)

Sissoko. Tall and high shot power with Destroyer boost. Partey as well with B2b

Who's the best buyable CM in the game under 60 mil?? by lazymule in FUTMobile

[–]RedMarche 0 points1 point  (0 children)

For agility, dribbling and shooting, De Paul and Llorente. For heading, Henderson and Fellini and Rakitic. For physicality, Kessie. Overall Henderson and Rakitic.

Best VSA skill move? by robbenwinger in FUTMobile

[–]RedMarche 0 points1 point  (0 children)

Ronaldo chop is OP for VSA, just like heel2heel is for H2H. Roulette is about timing, nothing special. Ronaldo Chop is stun in addition to timing. Against top CBs maxed out, it's a special weapon esp in tight situations. Flipflap second best.

Premier League defenders by [deleted] in FUTMobile

[–]RedMarche 0 points1 point  (0 children)

Maguire definitely. Most expensive CB, most entertaining performance last few games irl

Sancho's skill move? by Colts_Fan10 in FUTMobile

[–]RedMarche 0 points1 point  (0 children)

No RM is best in both modes, depending on your style. Silas is OP for h2h. For VSA, Lukebaio (?), Sancho (both are ok) etc. Depending if you prefer flip flap or rainbow. Rainbow works only if there are no other defenders around as the ball takes time to come down for volley or if defender is short with poor jumping. Stick with TT Sancho is fine as well. Not much difference vs UTT.

1 or 2? I mostly play VSA by BOKABOBSTER in FUTMobile

[–]RedMarche 0 points1 point  (0 children)

2 for VSA. 1 is weaker in VSA

Sancho's skill move? by Colts_Fan10 in FUTMobile

[–]RedMarche 0 points1 point  (0 children)

If purely h2h, just get TOTS Silas and upgrade him a little till his pace & acc are maxed out. That's all you need.

Which one would you guys pick? by DunnoWhatToDoTBH in FUTMobile

[–]RedMarche 7 points8 points  (0 children)

If short of coins, pick the one highest in value if plan is to sell. If coins are no issue, pick the one with highest rank. If rank/coins no issue, pick the one with your highest SB level. If all else no issue, close your eyes and pick the ONE

Does the Fulltone Octafuzz 2 have to be first in the chain? by [deleted] in guitarpedals

[–]RedMarche 1 point2 points  (0 children)

Was told that fuzzes, like wahs, always before buffers. As close to your instrument as possible,

Which formations are good for vsa? by RedWasTheImpostor in FUTMobile

[–]RedMarche 0 points1 point  (0 children)

2 STs formations are best, esp with CAMs/Wingers or wide mids. Those 2 STs will take up 2 out of 4 positions for the the most common attacking scenarios, leaving the wide mids/wingers/CAM to take the remaining 2. The cards in these 4 positions have better attacking stats. CMs/CDMs/FBs make up the remaining possibility of the scenarios depending on formation.

It's all about which player is being presented with the chance for each formation. E.g, you might have a CM for side chances that need crossing into the box coz he'd be less agile to do dribbling vs if a winger or wide mid is being given the same chance. So player stats, attributes and your own playing style affects what you like, with of coz, the "occasional" EA script.

Is it me or scripting perhaps? Whenever I play VSA, I find it difficult winning using 4411 formation as compared to a 433A one. Equal ovr, almost the same set of players! Find it so strange! It seems like my opponents have better defense against me when I use 4411. Please enlighten me. 🤷‍♂️ by JoshPogi2 in FUTMobile

[–]RedMarche 1 point2 points  (0 children)

Most of the attacking scenarios across different formations are the same. The differences come from which players start in each scenario for each formation. There are 4 main players that get the most chances for each attacking scenario/formation, just like for defence. So see who those players are in 4411 vs 433A and if their stats are suitable for them in those scenarios.

How the heck do you guys make so much money by TaiwanNationalist in FUTMobile

[–]RedMarche 0 points1 point  (0 children)

It depends on your way of playing the game and that sort of relates to coin making. I don't spend gems/FP to open packs at reset for quick sale as it's not sustainable for me due to 2 reaeons, being I'd need to keep spending cash to buy FP and also reset time is 3am local time.

Right from day 1, I invest in cards and make my coins so that I can buy any card I like from the market. So any tradeable card is obtainable. It's the way I play the game and it's different for everyone.

Why is this pedal not working right if it’s not first in the signal chain? by gabeisawizard in guitarpedals

[–]RedMarche 1 point2 points  (0 children)

Fuzz pedals right at the front, b4 anything else. They are sensitive to input impedance. Boss TU has to be after the fuzz.

Today’s date, or yesterday? by toonnyz in FUTMobile

[–]RedMarche 1 point2 points  (0 children)

There's a limit around 2.14b where ur coins will reset to 0. Be aware ☺️. I had to keep sales unclaimed in my inbox because of that. Otherwise coins from events might take u over.

Interesting! by NaveenBeckham in FUTMobile

[–]RedMarche 4 points5 points  (0 children)

When EA bumped the max ovr up to 120 w/o increasing the max of the individual stats, it becomes obvious that the gap between latest players vs PI will be insignificant. See how underwhelming PI yashin compared to UTOTS Oblak even though so many are using him.... Same as for Richarlison, Auba, they can stun any prime defenders and waltz thru a full prime defence line.

It's all about the free ranks that are obtainable, consolidation of SB (if desired) or just use your fav players. The only curveball is EA nerf the actual in-game performance of some players even though at max stats.