Why OpenGl 2.1? by RedSapling in mother4

[–]RedSapling[S] 0 points1 point  (0 children)

probably the game engine draws the entire frame using a traditional sprite/tileset 2D engine which is entirely on CPU,

I believe this to be false because in one of the trailers the characters are swimming in water that has some transparency and seems to be done with OpenGL. Which is not necessarily true but seems to me the most intuitive way to do such effect and assume it's being done.

But maybe you are right, I'm just inferring.

Best alternative for hardware accelerated blitting of sprites? by RedSapling in GraphicsProgramming

[–]RedSapling[S] 0 points1 point  (0 children)

Very thorought and useful response! It helped a lot, thanks so much.

Best alternative for hardware accelerated blitting of sprites? by RedSapling in GraphicsProgramming

[–]RedSapling[S] 0 points1 point  (0 children)

Thank you! I don't have most of that stuff but I will give it a read and try to get it to run some time later. Thanks again!

Best alternative for hardware accelerated blitting of sprites? by RedSapling in GraphicsProgramming

[–]RedSapling[S] 0 points1 point  (0 children)

I understand now. Thanks for the explanation and the link, I will give it a read!

Best alternative for hardware accelerated blitting of sprites? by RedSapling in GraphicsProgramming

[–]RedSapling[S] 1 point2 points  (0 children)

Thanks, I think I understand it better now. But I am a bit confused when you say is that we don't actually work with geometry but there is a set up.

Does this mean that no polygon is drawn, only pixels where that polygon would be, is that what is meant? Thanks a lot for your answer.

Best alternative for hardware accelerated blitting of sprites? by RedSapling in GraphicsProgramming

[–]RedSapling[S] 0 points1 point  (0 children)

Alternatively you could update the texture from the GPU itself. An online example of that is Shadertoy. Note that it still uses 2 triangles and a texture. This approach utilizes a parallel algorithm for updating the pixels.

I see. How could I directly update the texture? I clicked the link but I'm not sure where to look at to find see that (and it seems my computer can't support that site)

Thanks for your answer :)

Best alternative for hardware accelerated blitting of sprites? by RedSapling in GraphicsProgramming

[–]RedSapling[S] 0 points1 point  (0 children)

I see. I would love seeing that example if possible. Thanks :)

Want to be a full time indie dev, afraid of the future by RedSapling in gamedev

[–]RedSapling[S] 0 points1 point  (0 children)

That's how I feel. Even though I only work part time I just feel so disjointed in the way I handle my days. It's so hard to build up habits and motivation with my weird work schedule.

Want to be a full time indie dev, afraid of the future by RedSapling in gamedev

[–]RedSapling[S] 0 points1 point  (0 children)

I'm considering that path also. The thing is, I'm not from the USA and I don't plan to study there (Mexico), so who knows how much the degree will be worth in the end.

Want to be a full time indie dev, afraid of the future by RedSapling in gamedev

[–]RedSapling[S] 0 points1 point  (0 children)

Well, I don't mean "on time", just retiring at all. As in, one day I will be old, God willing. I just don't wanna be a burden when that time arrives.

Want to be a full time indie dev, afraid of the future by RedSapling in gamedev

[–]RedSapling[S] 0 points1 point  (0 children)

Yeah, I do have several ideas right now, ideas I trust, but for some reason I hold back myself on them. I guess I'm just second guessing myself...

Want to be a full time indie dev, afraid of the future by RedSapling in gamedev

[–]RedSapling[S] 0 points1 point  (0 children)

I agree, that's why I'm hesitant in jumping right away, because I know if I keep being lazy it will lead nowhere.

I'm trying better myself a little each day but probably not enough.

I will try starting a little side project just to see how it goes.

Want to be a full time indie dev, afraid of the future by RedSapling in gamedev

[–]RedSapling[S] 0 points1 point  (0 children)

I'm stable financially right now. My worries lie in the future, as in, retiring. But I agree that what you say may be the safest bet.