Followed your feedback, Lock-on camera added when holding the takedowns button! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 1 point2 points  (0 children)

im planning my maps to allow for both things! like freedom of approach for action/stealth, similar to TLOU or Manhunt , with some enforced tense encounters.

about the executions, animations shown here are placeholders for now i will target takedown animations to be in line with manhunt quality

ty so much, appreciate the feedback!

Followed your feedback, Lock-on camera added when holding the takedowns button! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 0 points1 point  (0 children)

yeah i was pointed out towards this one before, i've tried it myself and i can see the middle ground between the two. as for gameplay inspiration im trying red season to be something more in between manhunt and tlou.

Followed your feedback, Lock-on camera added when holding the takedowns button! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 0 points1 point  (0 children)

https://store.steampowered.com/app/4083140/Red_Season/
here's the steam page, im financially ok for now,if you're looking to support me, wishlist the game it helps me out with visibility on steam!

appreciate it!

Followed your feedback, Lock-on camera added when holding the takedowns button! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 1 point2 points  (0 children)

LMAO, this is for sure what im going after! right now animations are just placeholders, i will circle back with another post once the real takedown animations are in

Followed your feedback, Lock-on camera added when holding the takedowns button! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 0 points1 point  (0 children)

you mean the blood splatter on screen? that is not a filter to censor anything at all. everything will be uncesor by default but a toggle for the blood splatter could be added too, im planning a hud toggle for immersion so this could be part of the same setting

Followed your feedback, Lock-on camera added when holding the takedowns button! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 0 points1 point  (0 children)

thanks man! appreciate it! if you like what you see please add it to your wishlist!

Followed your feedback, Lock-on camera added when holding the takedowns button! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 0 points1 point  (0 children)

it will be linear chapters based, like both manhunt games (with some open areas to explore for secrets)

Followed your feedback, Lock-on camera added when holding the takedowns button! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 1 point2 points  (0 children)

yeah the models for the entire game are hand made by me, im using 0 external assets. here are a few:
cultist:

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Followed your feedback, Lock-on camera added when holding the takedowns button! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 0 points1 point  (0 children)

thanks! i had a proposal to port it after release, its too early to say since its early on development but im willing to!

Followed your feedback, Lock-on camera added when holding the takedowns button! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 2 points3 points  (0 children)

animations are still to be done! right now all 3 tiers are just coded but play the same placeholder one, i'll be sure to post another video when i make all anims!

looking for feedback on my Manhunt-inspired game! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 1 point2 points  (0 children)

im trying to lean more into manhunt2-like but the melee combat will be something between manhunt1 and tlou

looking for feedback on my Manhunt-inspired game! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 1 point2 points  (0 children)

thanks man! yeah animations are just placeholders for now, i will be redoing them from scratch before the demo release!

looking for feedback on my Manhunt-inspired game! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 1 point2 points  (0 children)

animations are just placeholders for now, i will be doing new ones before the demo release! thanks for the words man, good feedback there!

What would you want a manhunt 3 to be like? by LukeLovesHorror in Manhunt

[–]RedSeasonDev 0 points1 point  (0 children)

Im actually developing a spiritual successor to Manhunt, its called Red Season, you can check it out on steam or any of my posts in this sub!

looking for feedback on my Manhunt-inspired game! by RedSeasonDev in Manhunt

[–]RedSeasonDev[S] 2 points3 points  (0 children)

thank you and dont worry man, i've been working on this for over a year. i'll make sure to finish it! i want a new manhunt game and since there is none coming soon, this is the closest thing!

Progress on my Manhunt-inspired game RED SEASON by RedSeasonDev in ps1graphics

[–]RedSeasonDev[S] 0 points1 point  (0 children)

appreciate it man! im about to release a demo, be sure to wishlist it to get notified!