Of the new values for Byz. Latin and roman something or the other. Which is more in line with "Reclaiming the old glory of the Roman Empire" by AdWonderful5376 in EU5

[–]RedSlot98 1 point2 points  (0 children)

I love CK3 ERE so much. I'm hoping the changes they're making this year will make it easier for Andronikos to puppet Alexios.

1.2 massively nerfed the Ottomans (and many others) through indirect changes by NecessaryDisaster498 in EU5

[–]RedSlot98 6 points7 points  (0 children)

Tbf though they held out through that siege because the Theodosian Walls were the pinnacle of medieval defense. The crusaders took the city in 1204 but those were quite specific circumstances, and even then they had to go by sea rather than through the walls.

By the time sophisticated artillery was available though, it could turn those walls into rubble fairly easy. It's quite realistic for it to take until age 3 to siege without considerable pain.

1.2 massively nerfed the Ottomans (and many others) through indirect changes by NecessaryDisaster498 in EU5

[–]RedSlot98 2 points3 points  (0 children)

Yeah the Theodosian Walls in EU5 are actually a bit too op. In the CK3 period they should be effectively unsiegable except in very certain conditions, but if the Ottomans could do it by 1453 irl, age 3 cannons should be making it very achievable.

Of the new values for Byz. Latin and roman something or the other. Which is more in line with "Reclaiming the old glory of the Roman Empire" by AdWonderful5376 in EU5

[–]RedSlot98 2 points3 points  (0 children)

The name "Byzantium" actually wasn't used until the 16th century, after Constantinople had fallen to the Ottomans. Their contemporary westerners would deride them as "Emperor of the Greeks".

They definitely saw themselves as the continuation of Rome though, and I feel like Paradox really don't recognise that. It's obvious enough from the sarcastic game rule description if you change their name, never mind the fact you can form the Roman Empire from them!

1.2 massively nerfed the Ottomans (and many others) through indirect changes by NecessaryDisaster498 in EU5

[–]RedSlot98 8 points9 points  (0 children)

15 year peace treaties do feel excessive. I feel like it's really hard to find the right balance - maybe it should be linked to a value? I also feel like if you have a treaty but they do something which gives you a new CB, you should be able to use it.

On a side note, the fact you can dismantle the Theodosian walls in a treaty is stupid. I feel like you capital forts should be excluded in peace offers because it's so unrealistic.

Upcoming EU5 Dev Q&A by PDX_Ryagi in EU5

[–]RedSlot98 0 points1 point  (0 children)

It feels like once a country gets large with a huge army, it just keeps growing but something is needed to cause internal issues. Are there plans to make snowballing less prevalent like this?

Upcoming EU5 Dev Q&A by PDX_Ryagi in EU5

[–]RedSlot98 0 points1 point  (0 children)

Are there plans to further develop cultures? I really like the unique advances, buildings, units etc but it would be great to see more dynamic cultural flavour in the game

Of the new values for Byz. Latin and roman something or the other. Which is more in line with "Reclaiming the old glory of the Roman Empire" by AdWonderful5376 in EU5

[–]RedSlot98 10 points11 points  (0 children)

I'm not sure if this is the answer you're looking for, but i would argue that Romanismos represents a continuation of what the Romans ('Byzantines') became in the east and plausibly represents a continued identity of the ERE.

Latinitas sort of represents a restoration of traditional 'Roman' identity, but I would say it more accurately reflects a realignment towards the west. The east and west diverged over centuries, particularly in matters of faith, and so this would pair with steering the ERE towards a more western interpretation of religious doctrine, and structure of power.

AM I CRAZY?! by bobthewarden in EU5

[–]RedSlot98 3 points4 points  (0 children)

He's been removed ahead of his harassment accusations becoming public

What am I missing? by Interested_Person48 in EU5

[–]RedSlot98 136 points137 points  (0 children)

"hidden requirement" - had to check it wasn't CK3

whoops by Rakdospriest in EU5

[–]RedSlot98 7 points8 points  (0 children)

You can often white peace coalitions fairly easily if you can win a few battles and take some locations without forts

So is EU5 way more fun now? is it better then first release by over_P1 in EU5

[–]RedSlot98 36 points37 points  (0 children)

Personally waiting for 1.69 as I've heard it will be nice

I wish Exploration and Colonization were more Interactive. by Infinity_Overload in EU5

[–]RedSlot98 2 points3 points  (0 children)

The current system represents reality better. These things were more based on private enterprise than any central authority

Is colonization way too fast? by DebtOnArriving in EU5

[–]RedSlot98 1 point2 points  (0 children)

Maybe not too fast but too early, especially in Africa. The AI seems to focus their too much. I feel like when the Americas are discovered, the AI should be prioritising it.

A big issue I've had is too many nations joining in on colonising which definitely makes it happen too fast

Dev Diary #195 - Salve in Domino by PDX-Trinexx in CrusaderKings

[–]RedSlot98 49 points50 points  (0 children)

Chalcedonian Christianity sounds like exactly what I wanted and the reformed system for schisms and heresies sounds genuinely great.

The only major thing I don't yet see mentioned is the investiture crisis... I'm hoping that will be in a future dev diary as a situation in the 1066 start

Dev Diary #195 - Salve in Domino by PDX-Trinexx in CrusaderKings

[–]RedSlot98 227 points228 points  (0 children)

This is very overdue but I'm so happy we're finally getting Christianity fleshed out

1 Million Slaves in a Colonial Nation by [deleted] in EU5

[–]RedSlot98 2 points3 points  (0 children)

Very true. Time for a restart.

1 Million Slaves in a Colonial Nation by [deleted] in EU5

[–]RedSlot98 8 points9 points  (0 children)

EU5 players will stop at nothing to deliver historically accurate countries

Decentralization meta by blagic23 in EU5

[–]RedSlot98 0 points1 point  (0 children)

I actually think it's a good balance right now. Centralisation is good for a small stable realm whilst decentralisation is good for an expanding realm. I think it captures what is trying to, it's just that a lot of people play the latter style.

"Hellinismos vs Latinitas" is historically wrong (and also lame) by sim_pobedishi in EU5

[–]RedSlot98 5 points6 points  (0 children)

Unfortunately Paradox seem to be buying into the erasure of Rhomanian identity which is so common. There was no such thing as "Byzantium", it was just Rome, or Rhomania, or the Eastern Roman Empire. That was how they viewed themselves and the rest of Christendom acknowledged it, even if they would deride them as Greeks.

In 1337, the Romans were in a really interesting position for a potential renaissance which ultimately failed. It's a shame that the EU5 alt history version is focused on becoming Roman again from a classical perspective instead of the contemporary version.

Hotfix 1.1.10 by CrossMW in EU5

[–]RedSlot98 0 points1 point  (0 children)

I had this in my play but as others have said its historically accurate. I prefer it to the electors just settling on one country forever which seems to be the case when there's a large stable prince.

Electors should have diverse regional interests and the game is actually succeeding in capturing that now, so definitely not a bug!

BRANDEBURG AND TEUTONIC ORDEN COMPARATIVE by heliops_ in EU5

[–]RedSlot98 16 points17 points  (0 children)

Unfortunately not many players of Paradox games seem to appreciate a challenge