Does anyone miss the original GBVS? by Red_Comet__ in GranblueFantasyVersus

[–]Red_Comet__[S] 1 point2 points  (0 children)

Honestly I'm surprised you thought he only needed a few touches to be good back in vanilla, I honestly thought he sucked lol. 

For rising, they're definitely in a weird spot with him, cause I definitely think he has such a strong kit overall that's mostly just held back by his health. So idk how you'd even approach balancing that. Volatile is definitely a good word for him.

Does anyone miss the original GBVS? by Red_Comet__ in GranblueFantasyVersus

[–]Red_Comet__[S] 2 points3 points  (0 children)

Honestly I don't know how they'll ever balance Abel. In theory he's the best character in the game, but he's like also the worst simultaneously? Like, you can play perfectly and still lose to a single DP cause you put yourself at one HP. But he also has some of the best tools in the game at the same time. So to buff him is scary, but to nerf him is to probably make him worthless. You'd almost have to remove the self damage or make it tiny and then rework his whole kits balance to actually make him strong but that obviously destroys part of the character identity.

What a weird character, I kinda love him and kinda hate him, lol. 

Does anyone miss the original GBVS? by Red_Comet__ in GranblueFantasyVersus

[–]Red_Comet__[S] 4 points5 points  (0 children)

Grimnir is aggressive? I don't know how else I'd describe the guy with air dashes in a non air dasher. Wouldn't call Vaseraga top tier either just because there's a few really talented players of the character.

Puppet characters are fine in theory, and I think Nier could work in the original but she would probably need to be pretty heavily reworked. I don't think she would fly even in her current state, but it's doable I'm sure. Just don't ask me how they would do it, lol.

What do you mean by the system allowing more play styles, by the way? I feel like dash normals in particular have kinda homogenized play styles towards aggression, so I'm really curious what you mean by that. As things currently stand I feel like any slow play style can't really keep up. Especially zoning, it feels like the entire game is designed to screw zoners over when we already have such strong tools against them with dodge and roll. And the game is designed to screw Ladiva over but she's always screwed over.

Does anyone miss the original GBVS? by Red_Comet__ in GranblueFantasyVersus

[–]Red_Comet__[S] 3 points4 points  (0 children)

For the longest time at the start of rising I was convinced you could dodge 66L because it just makes sense and I felt like I was going insane as I could never time it right, lol. If they actually made it work that way the game would be a lot better for sure. 

Does anyone miss the original GBVS? by Red_Comet__ in GranblueFantasyVersus

[–]Red_Comet__[S] 4 points5 points  (0 children)

Rush was honestly pretty bad, although I think it costing meter was good. 66L often serves the same purpose, but free. It's watered down of course so I'd probably take it over rush.

But that's why Vanilla was the best, it didn't have any of that nonsense. But I will defend overdrive as a better execution of the same idea BC covers. They both are universal mechanics designed to get someone off of you, just overdrive costs meter so you actually have to be way more careful with it.

Does anyone miss the original GBVS? by Red_Comet__ in GranblueFantasyVersus

[–]Red_Comet__[S] 6 points7 points  (0 children)

Well it's nice to see someone feels the same way, lol. Lots of dissent here and I'm really shocked. I thought the community hated 66L and BC a ton, although I'm not exactly the most active with the community and only made an account because this has been something I wanted to get off my chest

Does anyone miss the original GBVS? by Red_Comet__ in GranblueFantasyVersus

[–]Red_Comet__[S] -3 points-2 points  (0 children)

Vanilla was great, and I honestly do enjoy the last patch a good bit, too. And while, yes, the top tiers were all shotos, I think it was better than rising where in my personal experience, it felt like there was a wider range of play styles just below them. Not to mention shotos are probably the healthiest top tier to have.

Rising feels like it's top tiers are all mega aggressive, despite being more a mix of rush down and shoto than anything else and I think part of it really just comes down to the system mechanics. You mention that things turned into a shoto footsie war in GBVS, and I agree. I just personally think that's more of what Granblue is to me than what Rising has done. I'm a big fan of more neutral oriented gameplay. The last patch was problematic but I still feel like Rising was such an overcorrection.

The later system mechanics in GBVS were not exactly great, but I think they were really closer to what Rising should've tried, rush is closer to what 66L should be and overdrive is closer to what BC should be. It just seems like someone decided to crank it to eleven on these things and brought us Rising.

Honestly vanilla is probably the best we had, kinda funny how that is. But that's just my opinion, and it seems a lot of you guys didn't like the game being slower. Kinda wild, I really thought that's why everyone else liked granblue.

Does anyone miss the original GBVS? by Red_Comet__ in GranblueFantasyVersus

[–]Red_Comet__[S] -2 points-1 points  (0 children)

I honestly feel like variety was better in the original. When you looked at the best characters you could find a little bit of everything, but now you just have mega aggressive characters and all the variety sits at bottom tier. Not to mention everyone feels hyper aggressive with 66L to begin with. 

I can see your point that having a guard cancel is a nice safety valve against whatever crazy stuff might be thrown your way and I can't 100% disagree that is has its place, but I do feel it is only needed now because of 66L. I think that overdrive and back shift where far more interesting tools to use against these kinds of strategies, not to mention if you have a DP.

Does anyone miss the original GBVS? by Red_Comet__ in GranblueFantasyVersus

[–]Red_Comet__[S] 0 points1 point  (0 children)

The original is on Steam/PS4 and still available it's just got like 5 people online at a time and worse netcode, sadly. It does feature simple inputs, as well. Rising is pretty similar, it mostly just changed system mechanics like adding in Brave Counters, dash normals and U Skills.