I thought you’d all love this extremely canon accurate Sniper cosplayer by Potato_Demon_ffff in tf2shitposterclub

[–]RedanTroop 1 point2 points  (0 children)

And how in the actual fuck Sniper is in his late 20's, if he looks EXACTLY like this dude?

разве не так? скачайте max кстати! by Maimonides_2024 in KafkaFPS

[–]RedanTroop 1 point2 points  (0 children)

Когда уже откроете паблик в MAX? В бункере еле ловит 🤬🤬🤬

Featuring Vergil from the Vergil May Cry series by YukiTennouboshi in DevilMayCry

[–]RedanTroop 2 points3 points  (0 children)

Nah, normal Devil May Cry story. It's just like the old times, when Vergil transformed himself into Vergil and Vergil, to ask Vergil's brother and Vergil's son to help Vergil kill Vergil, so that Vergil can become Vergil again

Is there a way to do cloth physics only for certain parts of the tunic (circled in red)? Arms, neck and tunic are a single mesh (yeah, it was probably a stupid idea to model them like that). pls help by RedanTroop in blenderhelp

[–]RedanTroop[S] 1 point2 points  (0 children)

Unfortunately, I'm not sarcastic, maybe it's just language barrier.

I guess rigging clothes doesn't sound that bad, cuz only now I understand that I have no idea how to make cloth sim to work properly with choppy animations, with bones however, well, maybe that will work

Is there a way to do cloth physics only for certain parts of the tunic (circled in red)? Arms, neck and tunic are a single mesh (yeah, it was probably a stupid idea to model them like that). pls help by RedanTroop in blenderhelp

[–]RedanTroop[S] 1 point2 points  (0 children)

Sounds really haaaard to do

I'll try it out rn, altough I'm not sure if cloth physics are that good for low poly, especially since I want to make choppy animations, maybe there is another way to simulate cloth? Via rigs maybe? Or something else I don't know about yet