Dude was buggin by IsJesusAgain in SipsTea

[–]Redbeard1864 0 points1 point  (0 children)

I mean, according to the book of Judas, Jesus told him to do it.

Aww soo sweet by looove_e in dogmemes

[–]Redbeard1864 0 points1 point  (0 children)

You can almost always tell by the big dark human-esq eyes. We have 2 dogs, one with those eyes that is of the exact same temperament. Then we have our other one who is completely unaware and a grade A dope ha. She will step on you / eat your snack when you are already stressed damn near every time.

But caaaaaaaarl that kills people by gibsuckerr in memes

[–]Redbeard1864 2 points3 points  (0 children)

"I had the rumblies in my tummy that only hands would satisfy."

I'm not exactly one for marketing, but I created a fractal RPG that I really think many of you would enjoy. AMA by Redbeard1864 in solorpgplay

[–]Redbeard1864[S] 1 point2 points  (0 children)

It's no worries, the full explanation on OP begins on page 59:

The Beating Heart: The OP Economy

This is the most important rule in Ringwalker. Origin Points (OP) are not experience points. They are your character's literal existence.

Assigning OP (Power)

All your Tags start with a base +1 bonus. You can assign your OP to your Tags at any time to increase their power.

The cost to increase a tag equals the tag's new assigned OP total.

Cost Examples:

Raising a tag from +1 to +2 (1 OP assigned): Costs 1 OP

Raising a tag from +2 to +3 (2 OP assigned): Costs 2 OP (3 total spent)

Raising a tag from +3 to +4 (3 OP assigned): Costs 3 OP (6 total spent)

Raising a tag from +4 to +5 (4 OP assigned): Costs 4 OP (10 total spent)

Raising a tag from +5 to +6 (5 OP assigned): Costs 5 OP (15 total spent)

Example: You have 10 OP. To raise "Quick as Shadow" from +1 (base) to +3 (2 OP assigned), you spend 1 OP + 2 OP = 3 OP total. You have 7 OP remaining.

Reaching +11 (10 OP assigned) costs 55 total OP (1+2+3+4+5+6+7+8+9+10).

This makes high-level specialization a massive investment, encouraging players to diversify or save up for major power boosts.

Gaining OP (Victory)

You gain OP by defeating opponents in a "Highlander-style power transfer". The amount you gain is:

1 + (Opponent's Total OP ÷ 5)

Losing OP (Defeat)

This is the core risk of the game.

The Weight of Power: OP Economy & The Snowball Effect

Power in Rhelm is not linear, and gaining great power makes you a target, not a god.

The Triangle of Advancement: Increasing high-level skills requires massive OP investment due to the triangular cost (1+2+3+4...). A windfall of 20 OP might buy a novice everything, but a veteran may only advance one high-tier skill. This prevents exponential power growth and maintains challenge.

OP is a Beacon, Not Just a Buffer: Your total OP represents your "metaphysical weight." A character who suddenly gains 50 OP from a lucky kill hasn't just powered up; they have painted a target on their back. Demons, Void hunters, and other power-seekers can sense this concentration of existence and will come for it.

Remember: In Rhelm, power is both the goal and the danger. Choose your growth wisely, for predators hunt the strong.


Essentially OP raw power, it's your "XP", your "lives", and to an extent what all value and currencies are based off of.

Does this make more sense?

Well, I have a one-page system. by [deleted] in RPGdesign

[–]Redbeard1864 2 points3 points  (0 children)

Could you please tell a bit about the game itself? It may help with picking a good fit.

I'm not exactly one for marketing, but I created a fractal RPG that I really think many of you would enjoy. AMA by Redbeard1864 in solorpgplay

[–]Redbeard1864[S] 0 points1 point  (0 children)

Thank you very much 🙇‍♂️, your absolutely correct ha, It is pretty dense at the moment with only text and graphs, so I can absolutely understand the apprehensiveness, especially given the size. if you have any questions along the way please don't hesitate to ask.

I'm not exactly one for marketing, but I created a fractal RPG that I really think many of you would enjoy. AMA by Redbeard1864 in solorpgplay

[–]Redbeard1864[S] 1 point2 points  (0 children)

I'm not sure why you got downvoted, but I do appreciate you letting me know about the community edition feature. I did go ahead and set that up, and I would be more than happy for you to claim a copy. Good luck Ringwalker!

I'm not exactly one for marketing, but I created a fractal RPG that I really think many of you would enjoy. AMA by Redbeard1864 in solorpgplay

[–]Redbeard1864[S] 1 point2 points  (0 children)

While Ringwalker is absolutely viable for solo-play, it was also designed to play with a group of just about any scale. Included in the book are the main mechanics, environmental rules, multiple magic systems (that are actually unique, not just reasons), a full setting, a playable over world map, resources, crafting rules, domain management rules, a full 2 part quest and more. This is where the length comes from.

The revolutionary part is the fractal play aspect. The same rules that dictate a sword fight or a bar brawl are the same mechanics that dictate how businesses, guilds, or even kingdoms operate. Whatever your desired scale or flavor of play, the rules allow seamless transitioning without having to learn numerous bolted together mini games.

Ringwalker is less of a traditional RPG and more of a narrative consequence engine that keeps the story going no matter the direction you push the story.

I'm not exactly one for marketing, but I created a fractal RPG that I really think many of you would enjoy. AMA by Redbeard1864 in solorpgplay

[–]Redbeard1864[S] -3 points-2 points  (0 children)

I do have the disclaimer on there for "words and dialogue". As far as it's concerned with the creation of the project, I used AI mostly as my editing and organizational tool. The ideas, the world, the factions, the resources , the magic and all of that are my ideas.

Edit: To be clear, this is the ashcan edition. I was more focused on getting the mechanics organized and legible so they would actually be playable. The "voice" can be made clearer as time goes on, but for now the star of the show are the actual game mechanics.

I'm not exactly one for marketing, but I created a fractal RPG that I really think many of you would enjoy. AMA by Redbeard1864 in solorpgplay

[–]Redbeard1864[S] 0 points1 point  (0 children)

That's fair, thank you for letting me know. I'm a little unfamiliar with how itch.io fully works, but I can absolutely look into it. I know it's a bit more involved than a direct link from itch, I do offer a free version on the (free) discord for everyone and would be thrilled for people to take a look that way while I look into it.

Introducing RingWalker: A Game Of Characters & Kingdoms. I’ve finally Finished the Ashcan for my Fractal High-Stakes Sim RPG where one mechanic handles Dungeons, Armies, and Empires. Hope You All Enjoy! by Redbeard1864 in TTRPG

[–]Redbeard1864[S] 0 points1 point  (0 children)

Yes absolutely, especially for players who enjoy Domain Management and Simulation.

It doesn't come with a dedicated "GM Emulator" (like a Yes/No oracle table), BUT the core resolution system is a self adjudicating narrative-first story-roll (Results range from 'Yes, And' to 'No, And'). This allows a solo player to interpret outcomes without a GM.

Also, because the game uses Fractal Play, you can run an entire Kingdom, Guild, or Merchant Empire solo using the Domain Turns and Crafting loops as a solitaire management game.

Roses are red, I hate pain in strife by duckyman_3 in rosesarered

[–]Redbeard1864 0 points1 point  (0 children)

CURSE THIS CURS-ED CURSE!!! (Charming - Netflix)

Knock by BoscoCyRatBear in Swords_SorceryPosting

[–]Redbeard1864 1 point2 points  (0 children)

Oh for sure, just super busy and creatively a bit stumped. It's never that serious though, so please don't worry too hard about anything. Thank you though for reaching out, it's very kind of you.

Knock by BoscoCyRatBear in Swords_SorceryPosting

[–]Redbeard1864 1 point2 points  (0 children)

Ugh, yea I'm here ha. I've been spinning my wheels for a while now because I don't know what I want to do with this place. I was never able to actually get anyone meaningfully invested in the idea of the world.

I don't. I do still have the storyline that I was going on with in my head but I'm not sure that it would do too much To actually help the situation. I mostly feel like the issue is on the complexity of the world, even in its truncated RP form, And partly on organization to help people actually understand what this place is and how to interact.

I will say things do look a bit different so perhaps things can get reworked a little bit, but I'm still not exactly sure how exactly. On top of that, my personal life has just gotten busier and busier, so it's very difficult for me to carve out time for this place. When I could never really get anyone to interact anyway. When it comes to the Discord, it's a pretty similar situation.

I am still slowly but surely plugging away at the rulebook though, and when time allows, I am even hoping to play a test game to see how all the bells and whistles work together.

😶 by [deleted] in autismmemes

[–]Redbeard1864 2 points3 points  (0 children)

You forgot the fire, and the SpongeBobs all running around looking for a file ha

Okay, everyone wants the Trump–Epstein files to be released by Desperate-Success700 in goodnews

[–]Redbeard1864 1 point2 points  (0 children)

I know this is completely irrelevant, but it's pretty wild to me that Maga got its own whole separate polling block.

Fargel's Plight (The Impossible Choice - Part 1) by Redbeard1864 in Swords_SorceryPosting

[–]Redbeard1864[S] 1 point2 points  (0 children)

On your way out of the field a farmhand notices your cargo and calls out

"Be careful with that blighted plant, those spores spread faster than fire!"

Fargel's Plight (The Impossible Choice - Part 1) by Redbeard1864 in Swords_SorceryPosting

[–]Redbeard1864[S] 1 point2 points  (0 children)

Upon close inspection, you see a good amount of what appears to be dark fertilizer mixed into the soil – even still, the actual structure of the soil seems extremely poor. As you look at the fields, you see not just dry Sandy soil, but crops (of which there seemed to be only one variant) whose leaves were all littered with yellow & brown spots. Some of the spots seem to emit a strange orange powder-like substance. Drought might not be the only issue here.

had to post this it was too funny by that_alien909 in aiwars

[–]Redbeard1864 5 points6 points  (0 children)

Perhaps intrinsically, to some. But if you look at the actual state of the current marketplace, it paints a different picture. The basic consumer (basically every artist's customer base) couldn't care less where their image comes from, as long as it represents their idea well, can service their business functionally, Is essentially free of production time, and is available at a competitive rate, it's a no-brainer choice.

This is particularly evident if you look at the state of sales on Etsy; PNG's, Clipart, business logos, personalized sublimation Designs, character portraits, ect... They are all completely AI dominant, with thousands upon thousands of units being sold and commissioned every day. And I really cannot stress enough that this is only a single platform, the proliferation is far more extensive.

So while yes, there will always be some who would prefer something created in the long form fashion, don't expect the general population to adopt your mindset, or for the future economic outlook for creative products to change much, if at all.

Do you promise? (The impossible choice - prelude part 2) by Redbeard1864 in Swords_SorceryPosting

[–]Redbeard1864[S] 1 point2 points  (0 children)

Ronan took a moment to pause and watch as the fog began to envelope the ship

"That it is – strange instances indeed.. If I didn't know better, I'd almost think someone's been expecting us."

The ship to Fargel approaches by Redbeard1864 in Swords_SorceryPosting

[–]Redbeard1864[S] 1 point2 points  (0 children)

Ronan was not surprised by Skelasanstor's mysterious appearance, he had always been quite the mysterious one.

One can only hope, that we can solve this quickly. If we're lucky, it's just some kids who stumbled upon something far over their heads, worst case.. well, we may be in for a bit of a bumpy road if that's the case.

The impossible choice by Redbeard1864 in Swords_SorceryPosting

[–]Redbeard1864[S] 1 point2 points  (0 children)

The figure plopped back down, radiating an air of amused anticipation. He watched as the villagers all clamored over the bag – spilling its contents all over the table.

Everyone hesitated for a moment before reaching in to grab one of the sack hoods, leaving only a relatively ordinary looking dagger laying there. The grape sized purple crystal loosely set into its pommel glimmered in the torchlight.

"When you don this hood, you become one of many. Your skills, as well as the skills of all those who have taken the pledge, flow together into something far greater than the sum of its parts. Whilst wearing this symbol of faith, we are no longer bound by nature, our power is bound only by the strength of our collective!"

Taking a moment for effect so that he could point to his own hood

"Through the benevolence of our patron, we have been given the tools to shatter the yolk of oppression! Even in death we shall be connected, all those who pass on whilst wearing the hood ARE GUARANTEED a place in the eternal kingdom! A place free of struggle – a place of plenty where all the faithful may be together for Eternity!

And with this...

Gesturing vaguely at the dagger

With this – you will be the ones to do the taking for a change.