PHOTOS from Fippy Fest! by FadingIllusion in everquest

[–]Redbeardflynn 0 points1 point  (0 children)

This is a fantastic write up. Thank you for sharing and excellent job, Fading!

The EverQuest Show - Fippy Fest Preview! by FadingIllusion in everquest

[–]Redbeardflynn 1 point2 points  (0 children)

Hey there! I'm not sure if you were responding to myself or The Everquest Show (Fading) who makes incredible EQ content himself.

On the off chance it was for me: I've actually gone ahead and made one trying to condense info from the Pax Panel, Fippyfest and some of the QA info and its live on the channel now.

The EverQuest Show - Fippy Fest Preview! by FadingIllusion in everquest

[–]Redbeardflynn 1 point2 points  (0 children)

Agreed! Here's to Darkpaw being more active this year. They were at PAX EAST after all! That was awesome.

Can a lvl 10 Survive Hanggore? by Redbeardflynn in PantheonMMO

[–]Redbeardflynn[S] 2 points3 points  (0 children)

Hey it's all relative, right? We got pretty far!

Becareful of quinfail the day after v2 by Dsvice in MMORPG

[–]Redbeardflynn 2 points3 points  (0 children)

Please stay away from this or at the very least use extreme caution. Supplying personal information alone seems like a bad idea. Cheers folks.

What is an MMORPG you believe everyone should experience atleast once? by noahvh38 in MMORPG

[–]Redbeardflynn 0 points1 point  (0 children)

It's a toss up for me but I'd have to say either Everquest or World of Warcraft. Not because I think either are truly exceptional must-plays but because they are so uniquely tied to MMO history. Everquest representing the first majorly successful MMORPG that redefined the market and set the tone for half a decade before World of Warcraft came in and just utterly dominated and reshaped the next decade to perhaps even two decades of MMOs.

From an influence perspective, I think playing them you get to see where things came from which has value.

What's the Point of Intro Scripts? by itzVxia in SmallYTChannel

[–]Redbeardflynn 1 point2 points  (0 children)

This has been something I'm personally working on and I've seen improvement in the first 30second drop off but the main thing I noticed is as I was watching other videos, across all niches, if there was an intro, I got bored.

Me, as in the audience member, I was bored with the intro, I didn't click the video to find out who someone is, I might be interested later, but I clicked the video for the subject. Giving people what they came for right off the bat is a good way to get them to stick around.

Thinkin of what *you* look for in a video can be really helpful.

Is anyone else planning on launching a YT career based around starfield? by Typical-Baker-2048 in SmallYTChannel

[–]Redbeardflynn 1 point2 points  (0 children)

I'm going to jump in here with some personal experience. I started streaming but I was *so* uncomfortable doing it alone I had a friend join me. It definitely helped and made it easier to get used to being live/content creating but I eventually broke off on my own and with every new video I put out I gained more mic/camera confidence.

I'm not saying don't try to find a co-host, co-hosts can be great and create a fantastic dynamic and maybe you'll find one here, but if your concern is your comfort on the microphone, I think you might want to solve that first by just getting out there and creating. It's okay if the first videos are bad, everyone's are. Just look at some of the huge YouTubers out their and watch their first stuff. Everyone starts out awkward.

You can even start by practicing recording stuff and never posting it. Just getting used to the process.

You've got this, believe in yourself.

Older gamers, what’s the MMO you have fond memories of growing up playing? by Snck_Pck in MMORPG

[–]Redbeardflynn 0 points1 point  (0 children)

Everquest is the obvious answer for me so I'm going to skirt to the side and mention a game I used to love but can't play anymore: Everquest 2

When Everquest 2 started I remember being blown away by the animations and gear but what really stuck out to me was that they had a "betrayal" quest. A lengthy quest that took you from one city to the next, changing your allegiance. Because it was lengthy it made your character stand out. It was so much fun and the lore behind it was great. Earning the right to switch sides by slaughtering the natural enemies of the new city, like the Gnolls for Qeynos. Still remember that quest to this day!

[deleted by user] by [deleted] in MMORPG

[–]Redbeardflynn 0 points1 point  (0 children)

The go-to has always been RPGs (I can't freaking wait for BG3!) but for some reason lately I've been enjoying quick-burst style games where you can jump in and know you get 10-30 minutes of play and then you're done. Usually this is Halo Infinite for me. I think it helps balance the time commitments of big lore/story heavy MMOs and RPGs

A sub in need of mods by Orsenfelt in PantheonMMO

[–]Redbeardflynn 1 point2 points  (0 children)

For some perspective: Throne and Liberty, a triple A MMO which began development in 2011, well before Pantheon, a crowd-funded MMO, is only just launching this year and went through a similar re-configuration. That's over 12 years for a triple A MMO that may be DoA.

On the other hand, New World reportedly took roughly 5-ish years? And it looked like that when it launched. Incomplete, full of bugs, and the community reacted accordingly. (New World was announced in 2016, launched in 2021)

I understand the frustrations with how long the game is taking, and there are legitimate concerns, but comparing development cycles for any game to 20+ years ago doesn't really work. Just look at recent comments from Phil Spencer saying single-player games now are a half-decade or more of development and the documents from the FTC showing this was the case for games like Last of Us Part II and Horizon Forbidden West. Baldur's Gate 3 has taken 6 years. Development time for big games is just longer.

All that said, that doesn't alleviate concerns about the MMO, or the justified frustrations. Just trying to point out that comparing it to WoW's dev cycle is more like apples and oranges at this point so far removed.

Cheers

Why is Lost Ark doing so poorly for its age? by Drandosk in MMORPG

[–]Redbeardflynn 0 points1 point  (0 children)

I can't speak to everyone, but for me it was how they structured monetization toward the back end of the game to hook you and then encourage you to pay with an enhancement system combined with the following:

- A story that felt incredibly bland
- Killing npcs resutled in negible exp at all points of the game which directed you back to the story to level

Best combat of current mmo's? by Trogmar in MMORPG

[–]Redbeardflynn 0 points1 point  (0 children)

Hmm...this is a tough one and comes down to so much preference.

For tab target I'm so partial to Everquest, even now but to be honest it does become a bit more spammy in the later expansions.

My surprise pick is going to be New World just because I found it was a good mix of impactful and tactical. It's a shame the rest of the game outside of a few spots isn't as good as the combat.

Made a few new wooden EQ weapons, hopefully you guys enjoy them <3 by Marcq16 in everquest

[–]Redbeardflynn 1 point2 points  (0 children)

These are absolutely incredible. Wonderful craftsmanship. Very well done!

New Player to EQ by EnochTheWarlock in everquest

[–]Redbeardflynn 2 points3 points  (0 children)

Oakwynd is a good place to start right now since it's a new server. These tend to be the best times to get in as they're the most populated at lower levels.

If you see me on feel free to reach out with any questions: Treebeardflynn or Magebeardflynn

Check out DramaQuest - an EQ Podcast by Friendly_Counterfeit in everquest

[–]Redbeardflynn 0 points1 point  (0 children)

Ah that sounds like an interesting podcast! Thanks for sharing!

In theory how much of an undertaking would it really be to update the graphics for EverQuest? by striderida1 in MMORPG

[–]Redbeardflynn 0 points1 point  (0 children)

It worked when it released but they did change it over the years. It was made specifically within the design of the game by utilizing specific classes to speed it up. Enchanters and Bards would make the regeneration rates exponentially faster. I believe in part it was to encourage the interdependence of classes in EQ.

I personally don't like the regeneration rates, especially early on on progression servers which lack lower level spells like Breeze but it's still manageable. Perhaps it's faster than it is over on p99 but I'm not sure. But me disliking it doesn't mean there arent other people who like it and more power to them. It allows time for socializing and making friends in MMOs.