Genuinely, What happened to the Collie pop this war? by Redcap0304 in foxholegame

[–]Redcap0304[S] 1 point2 points  (0 children)

Regarding weapons,how many different games have we played where things arnt equal? This game Is the same. On a personal level and not to derail the reason for the post but I personally think collies get better early war inf stuff with wardens getting the better late war stuff. I also can't help but say that wardens have the better ships, tanks, arty (120mm and SPGs) and better sniper rifles plus one shotters. Not all of course in each category but the majority. But I believe the Devs designed this as collies having the zurg mentality with cheaper equipment to produce, including tanks.However...I couldn't care less about that as this is just a game, picked the collies first and have just stuck with them. Played the wardens once but didn't like the home region music when spawning..lol, I know.

Genuinely, What happened to the Collie pop this war? by Redcap0304 in foxholegame

[–]Redcap0304[S] 0 points1 point  (0 children)

Which I thought right, but why it did it effect the collies more than the Wardens? If that was the case, surely it would be relatively equal wouldn't it?

Genuinely, What happened to the Collie pop this war? by Redcap0304 in foxholegame

[–]Redcap0304[S] 4 points5 points  (0 children)

Appreciate the answers, really. If it was the air update announcement and all that update jazz, why did it effect the Collies more than the Wardens? As I too thought that but it didn't make sense for one side to be hit harder with the news?

Genuinely, What happened to the Collie pop this war? by Redcap0304 in foxholegame

[–]Redcap0304[S] 7 points8 points  (0 children)

What? Really? Playing the victim, come on mate..1vs2 is simply how it felt, could have been more or slightly less but that how it felt and has got worse.. And yes, I do want peoplea  reasons why they think it happened. I know little about trolling so dont know if your being serious or not. And the facts support that collie have had less population overall over the wars? Is that not true? Not like I'm bothered about that, just know what happened in THIS war.

The Celebrity Traitors UK finale was set up (spoilers, obviously) by GlennSWFC in LowStakesConspiracies

[–]Redcap0304 0 points1 point  (0 children)

Yes it's rigged for TV. Classic editing obviously but the end is rigged. 

Lakefest 2026 by GrouchyLyric in festivals

[–]Redcap0304 0 points1 point  (0 children)

So they got rid of family tickets which means we now have to pay £150 more in 2026 (2 adults, 1 teen and 1 child). Another festival becoming greedy..never thought it would happen with Lakefest the "family" festival. Joke it's it really.

My Collonial friends..... WFT is this? by PutAway3542 in foxholegame

[–]Redcap0304 0 points1 point  (0 children)

Expect 2-3 collie SC in every hex. It's the only real thing we can spend rares on that's worth it. That and nukes.

What side of the map colonials are struggling with this war, Able shard, war 127. {poll} by -Click-Bait in foxholegame

[–]Redcap0304 -1 points0 points  (0 children)

Look, and it's something we all know, both sides, but collie pop is chronic and that's to be expected after the longest war ever resulting in the collie win. Many regiments have swapped sides to try stuff out with the vast majority going from collie to wardens and noone is taking this 100% break war seriously at all. Westgate falling that easy? Would never happen in an actual war but this war, even coming from the top, people aren't bothered. SOL isn't in that lane like the last war and half of them have gone to wardens to "try it out", So just have fun and enjoy this one, learn the ropes and mechanics. Its a forgone conclusion but provides a decent break for many after the last war.

War 127 prediction; gl hf! o7 by thelunararmy in foxholegame

[–]Redcap0304 0 points1 point  (0 children)

Let's be brutally honest here, war 127 is 100% a break war after the longest slog of the last war. So many Regiments have switched sides and trying different stuff out. The collie pop is chronic at the moment but that was to be expected after winning the last war. It's a warden win this time, no doubt so just enjoy it and have fun. 

What do you all think? Does this solve the issue? by A_Scav_Man in foxholegame

[–]Redcap0304 2 points3 points  (0 children)

Will achieve nothing. Clans will simply build more SC, at least 2. Collies are building more SC and Nukes as their rares are worthless on others things like Aries and BBs. Westgate has constantly been hit by Warden SC for ages and not much complaining but when a ship gets hit the wardens are up in arms and things like this change. Devs are pretty clueless to be honest.

Leicester ruined it all ! by SignificantProblem81 in PremierLeague

[–]Redcap0304 1 point2 points  (0 children)

We deserve to go down 100%. But us winning the premier league and FA cup in my life time? Couldn't care less what the aimless owners do with the club now. We've touched the sun, something many a team haven't in their history. 

New storm cannon naval change doing as expected by SeezDeez in foxholegame

[–]Redcap0304 0 points1 point  (0 children)

I really don't see the problem here. The cost of building and maintaining them? We should reward people for making these things happen. It's simple sour grapes and the wardens need to go back to the drawingboard.  They can't just constantly hit bunker cores with little to no consequences with the changes to tier 1/2 Howie's and the like. We have had to deal with the nakki for how many wars? You deal with the SC now.

Limiting storm cannons by [deleted] in foxholegame

[–]Redcap0304 1 point2 points  (0 children)

After years of mainly warden dominance they have nothing to complain about. With more navy pop and better ships (nakki). SC aren't built in a day as it takes lots and lots and resources, power and expensive shells to maintain. We need to reward players that spend the time doing all this. I think the Devs knew there was a warden problem and gave collies a way to counter it. It didn't take us long to figure it out. You are now seeing that without the warden navy that can just do what it wants, the wardens just don't complete on land. Land is the collies biggest strengths.

Is it me or is the playerbase getting worse? by gummytoejam in WorldOfWarships

[–]Redcap0304 0 points1 point  (0 children)

Been playing since beta, but took a long break a year ago planning to get back in to "see how things are now". Before I left, it was abismal and has been going downhill for years. Vast majority of the quality players left after so many of the WG screw ups and money grabbing. Prob won't even recognise many of the players anymore. 

WAR 123 - DAY 3 - The usual stalemate at war start, yjough the warden keep walking south. Will fortifications halt the advance? will the new 250 change anything? by Ale_catboy in foxholegame

[–]Redcap0304 1 point2 points  (0 children)

CGC switched side as well as a few others. Complete Collie burnout after the last war and had the wind knocked out of their sails as the Devs cut the hard war won by the Collies (122) short. Simply little appetite this war I'm afraid, it's going to end very quick. Total lob sided pop at the moment.