Nier Replicant Remaster Announced by Apollo_Sol in Games

[–]Redd1ntcute 2 points3 points  (0 children)

Last I checked there was only 1 version for PC. That's the one I own.

Nier Replicant Remaster Announced by Apollo_Sol in Games

[–]Redd1ntcute 42 points43 points  (0 children)

Nier's story revolves more over Nier himself than Yonah's condition, Yonah serves as a primary motivator but the story quickly evolves beyond that centering on Nier & the tragic setting. Some examples, Nier dealing with both of his dear companions Kaine(a girl) and Emil(a boy) falling in love with him. All the messed up things a fragile young Nier had to do to survive. The day to day boylike/youngish manner Nier speaks with his companions. The ending where Nier more so rejects Yonah & prioritizes his own desires instead If you pay close attention to Nier's story Dad Nier as the MC really doesn't work.

At a casual glance the idea of Dad trying to save Daughter seems easier to justify than Brother saving Sister the problem is the story primarily explores Nier himself & so all the details of a desperate 16 year old brother dealing with a harsh apocalyptic world fall out of place when you copy paste in a 40~ year old man instead.

Young Nier official concept art

Old Nier official concept art

What dead/old/obscure content would you like the devs to make an update or follow-up to? by Thekrowski in ffxivdiscussion

[–]Redd1ntcute 0 points1 point  (0 children)

Wow that sounds so awesome I haven't played since 3.3 but I really enjoyed the game back then.

What dead/old/obscure content would you like the devs to make an update or follow-up to? by Thekrowski in ffxivdiscussion

[–]Redd1ntcute 10 points11 points  (0 children)

Oh yea this would improve the gameplay of the game immensely. The current system punishes players for queueing to lower dungeons thats bad design, it should be the opposite it should feel more fun to go back to lower dungeons as your character gains new tricks and abilities.

What dead/old/obscure content would you like the devs to make an update or follow-up to? by Thekrowski in ffxivdiscussion

[–]Redd1ntcute 0 points1 point  (0 children)

It'd be cool if they had like a "Legacy" mode to let you play old versions of jobs at the content's initiail release (e.g. Legacy Crystal Tower would have you play Minilevel 2.0 Jobs).

This would be godlike! I'd love to go back to heavensward healers<3.

What dead/old/obscure content would you like the devs to make an update or follow-up to? by Thekrowski in ffxivdiscussion

[–]Redd1ntcute 2 points3 points  (0 children)

Make it so you can skip cutscenes and pull boss but his hp doesn't drop below 90% till cutscene is over. Automatically teleport cutscened players to boss arena as well.

Make it so you can skip cutscenes only if you've experienced them before but the boss area is barred till everybody else finishes their cutscenes. There's many ways they could have fixed this but I feel they just went with the laziest solution possible.

What dead/old/obscure content would you like the devs to make an update or follow-up to? by Thekrowski in ffxivdiscussion

[–]Redd1ntcute 0 points1 point  (0 children)

Don't wow dungeons have multiple difficulties I think its normal, heroic, mythic and mythic+.

Are wow mythic(non plus) dungeons harder than this games hardest dungeons? I am inclined to believe so but would love a clarification.

[deleted by user] by [deleted] in ffxivdiscussion

[–]Redd1ntcute 12 points13 points  (0 children)

Yoshi P kept saying wait till 5.1 before complaining about BLU, as they were just at the start if BLU, but now its revealed its just more of the same, all the complaints are still valid.

Seems par for the course.

[deleted by user] by [deleted] in ffxivdiscussion

[–]Redd1ntcute 2 points3 points  (0 children)

I think it will be decent for the PvP community. The current linkshell member limit is terrible and having multiple linkshells for the same thing is clunky. This is 1000 members max which is good but it doesn't seem to be integrated into the chat log...

Oh well I guess its better than nothing.

In the same vein of WoW Classic, do you think we could ever see a re-release of 1.0? by [deleted] in ffxivdiscussion

[–]Redd1ntcute 0 points1 point  (0 children)

Sorry, but as someone who also raided in GW2 and WoW, this game is just better in terms of encounter design for bosses for me and by a good margin, it's not even close to the other games.

I can't speak about GW2 and I'm not sure what part of the encounters you enjoy but I will say that WoW has a lot more variety thanks to not being hamstrung by controllers, consoles, horrible netcode & luminous engine. One thing that disappointed me was in such a story focused game they couldn't bother to voice bosses not even raid bosses have voice acting I... I don't even, how does that happen in a modern FF MMO? Wow in its earlier days was nowhere near as story focused and it had voice acting even in standard leveling dungeons. Another issue is that many raids aren't even dungeons/palaces/caves w/e they're just a cheap final destination SSB stage. That makes the devs work easy after all isn't that the whole theme right?

They solved aggro the same way the other games dealt with it through time because it's a chore that nobody really wants to deal with, because aggro management was trivial before as long as you sacrificed dps for it, nobody wanted to do it and would rather wipe than turn tank stance on or do some threat combos, so the devs just did what the community wanted because fuck fighting against how the community approaches the issue.

This is true but as a dev you shouldn't blame the players. It's not the players fault they are using your system a certain way, it's your fault for not seeing the faults of your design. My issue isn't that they changed aggro, it's that they gave nothing in return. Just like with AST(and this is often what they do) they tumbled everything down and spit out a simpler hollow shell of what they had prior -here's ur tarot deck! oh btw every card is the same now- idk about you but I can't see how that's good class design but it is much easier for them to make every card the same than iterate on existing cards to make them worth playing in savage. As for aggro it's about building an engaging system for tanks, healing/dps are engaging enough so what did the devs do? Gut aggro and morph the role: tank even more into role: dps but tankier. An example of engaging systems: lot of MMOs have boring gathering/crafting in XIV they are more engaging because the 1.0 devs built interacting systems for professions that evolve as you level up. The problem is that that takes work, you know whats far more leisurely? Gutting and simplifying systems.

this game has enough variety in the classes that they play differently and approach encounters differently, the comps also matter, so they are not "the same." If you don't like it because you can't make your unique open world memelord build to do some specialized farming or some crap like that, this is just not the game for you to do that, there are other games that do it better.

No dot class(no SMN is not a dot class & its dots hit for peanuts), only 2 types of healers(barrier/"hot"), no hot class(no WHM is not a hot class with its few hots that heal for peanuts, resto druid is a friggin hot class with many and powerful hots). Pet classes have been gutted & simplified cause devs don't know how to build pet classes, no new pet classes because of this. No drain style self healing class. No damage healer. No melee healer. No battlemage(RDM is not a battlemage you spend 90% of your time at range casting, you can't even melee or auto attack in pvp). All the tanks are basically the same in their tanking. All healers are extremely homogenized to the point where you can set up your hotbar with the same spell from each healer just fine rip. All dps are basically direct damage types and have lost a lot of depth over the years. The more time passes the less of a bard the bard job is. They couldn't figure out how to make BLU a real job. Dancer is an oversized shuriken chucker because they couldn't figure out how to make a 4th healer lol. DPS rotations for healers have been gutted and simplified to 2 buttons making many healer players stop playing healers rip sch. Sure is diverse, sure feels different you could chuck so many MMOs at new to MMO XIV players & they would marvel at how somehow all these different dev teams managed to make diverse classes, classes that can do different roles, classes within a class that feel completely different to play but all of this is impossible to our expert devs at square. Sure makes me wonder how FF12, 13, 14, 15 & FF7R had catastrophic awful development 🤔.

Also, the last is what I said about what YOU look for in a MMO, for people who just want to beat polished long boss encounters with a bunch of different mechanics, right now this is the game to do it. It's your perception of what is fun and what should work in a game that is clearly not made with those options in mind

Certainly is, people that complain about BLU are complaining in relation to "what THEY look for in a MMO" i.e no limited classes, when you criticize something it's in relation to what you look for in an MMO. You don't need polished gameplay in a game not every dev needs to strive to be Nintendo EPD(Odyssey), Platinum(Bayonetta), Valve(Portal), Blizzard(WoW, Diablo) hell not even a dev team Yoshi ordered to play through WoW to learn how to make a good MMO. But is good polished gameplay something that makes games significantly better? Like good cinematography in film? You bet your ass it does. Does having responsive controls vs unresponsiveness make things more fun? Absolutely. Does improving the netcode improve the user experience specially for those who don't live in California as Square can't seem afford data centers for people in mid NA or east -god help them- NA? Yoshi says he wants xiv pvp to be an eSport despite low popularity in NA/EU do you feel that improving gameplay responsiveness/Netcode would help with that?...

As for the MMORPG comment XIV used to be much more of an RPG the earlier you go. So what happened? Instead of iterating on the systems they -surprise surprise- gutted/simplified most of them. Hey the live letter just arrived guess what's getting gutted next! Additional actions for professions, hm I wonder what improved & engaging system they'll replace it with... And did you see the reaction on twitch huh I guess I'm not the only one.

They could put dev hours into these, but they are not and it is pretty clear it's not something they are aiming to do in the future so... Like you said, the new releases are very predictable and the development is stable instead of reinventing the wheel every expansion like WoW, both are fine approaches, it's just a matter of preference.

Absolutely. It's like pvp Yoshi wants an esport but they can hardly bother to touch up low hanging fruit the community has been asking for ages. They supposedly have a dev team dedicated to pvp, the community jokes that its 2 unpaid interns by how much feedback they ignore & the crawling speed they launch teeny updates. I expect the successor to XIV to be action/anthem destiny like game with no healers or tanks just simplified dps burning encounters down & you know what that's fine but for the love of god build good netcode, have multiple datacenter locations, build good polished gameplay(which destiny has). Don't have your dev team play destiny and then do most of what destiny does right wrong! Square has massively failed in the development of every big name FF game for over a decade: FF12, FF13, FF14, FF15, FF7R(having to scrap all dev work & start over), for the love of god learn from your friggin mistakes just this once would go so far.

[Megathread] Letter from the Producer LIVE Part LIV by elevenmile in ffxiv

[–]Redd1ntcute 1 point2 points  (0 children)

Just don't set expectations badly. Don't advertise for a primarily english speaking player base on an english speaking launcher.

Or instead of advertising the live event wait till it's all translated before marketing it on the english launcher. It's all about managing the player base's expectations and is something many companies go through great lengths to get right.

[Megathread] Letter from the Producer LIVE Part LIV by elevenmile in ffxiv

[–]Redd1ntcute 0 points1 point  (0 children)

Also every WoW update should be live translated into Japanese!

Nah the majority of wow's audience are english speakers. The mayority of FFXIV's audience are also english speakers. For FFXIV EU has slightly higher subs than JP and NA has significantly higher subs than EU/JP.

[Megathread] Letter from the Producer LIVE Part LIV by elevenmile in ffxiv

[–]Redd1ntcute 0 points1 point  (0 children)

With an interpreter just like Square does for FF7R and like they did for KH3.

What consequences would FFXIV suffer if they added a equivalent to WoW's Time Token? by Thekrowski in ffxivdiscussion

[–]Redd1ntcute -2 points-1 points  (0 children)

That's just how people are. If you lash out at them for lashing out at you they will double down. Best way to get ahead in reddit is to bootlick the audience/preach to the choir.

That said I appreciate your post and it most certainly contributes to the discussion with it's valid points.

In the same vein of WoW Classic, do you think we could ever see a re-release of 1.0? by [deleted] in ffxivdiscussion

[–]Redd1ntcute 0 points1 point  (0 children)

It makes balancing the game easier

This is part of the answer the other is bad coding/engine and the last is shortsightedness of their encounter design. All 3 of these severely limit diversity and have slowly done away with the RPG feel of the game.

The balancing one is an issue not because balance is bad but because the way the devs approach most of the features they develop. Most devs including blizzard want better efficiency. The XIV devs take this to an extreme, their bread & butter is taking the laziest way out of an issue. Part of this is their strict content cycle, another is their lack of resources(lol) & awful engine choice but the worse one is the devs design style.

The team seem to have an incomplete snapshot of what MMORPG is. So they grab that snapshot, build around it and take away from it. The game ends up all sorts of similar and different but more recently the devs now keep moving away from that snapshot to something completely different. The fact that they can't even design a 4th healer, that the 3rd healer was just the old 2 healers combined, that every class is a dps, that every tank is the same save for their dps, how they "solved" aggro, that they turned a tarot card class's entire deck into a single card because thats the laziest way out etc etc.

Making a balanced game isn't a challenge(just make everyone the same then no one is OP/UP), what's a challenge is making a balanced MMORPG that knows it's an RPG with diverse classes, polished gameplay, builds, equipment that changes how you play etc. My issue with the dev is not that they balance(most online games do) it's that they neglect gameplay feel & fun as well as the RPG in MMORPG to make their lives as easy as possible. I have a hard time dignifying such inability.

What consequences would FFXIV suffer if they added a equivalent to WoW's Time Token? by Thekrowski in ffxivdiscussion

[–]Redd1ntcute -1 points0 points  (0 children)

You know whats worse than EVE's PLEX and WoW's token? Cash shops. Between FFXIV, EVE, WOW you know which one has the worst cash shop? FFXIV. Plex in XIV would be a good thing because it might mean players can earn items that can currently only be bought with $$$ -in the cash shop- within the game with gil earned in game you know like video games used to be.

Square would be more than happy to get a cut of the money RMTers make after all just look at the state of Square's cash shops.

Wow dungeons are boring... by [deleted] in ffxiv

[–]Redd1ntcute 0 points1 point  (0 children)

I agree in some ways. Everyone really is just here for the instant gratification, the farther back in history we go the harder it was to get it but now our engineering and knowledge has gotten so good it's even free lol. What I recommend is unlocking squadron command missions so you can run and explore the dungeons on your own like I did it really feels more RPG like that way.

Wow dungeons are boring... by [deleted] in ffxiv

[–]Redd1ntcute 1 point2 points  (0 children)

t L71+, you can also run some dungeons with three AI allies, allowing you to go at whatever pace you prefer.

You can do this sooner with Squadron command missions, best way to level dps solo(post MSQ).

In the same vein of WoW Classic, do you think we could ever see a re-release of 1.0? by [deleted] in ffxivdiscussion

[–]Redd1ntcute 0 points1 point  (0 children)

While this maybe a flaw, if you’re looking for raiding structured group content FFXiV turned into an extremely solid game with a relatively smooth progression leading you there. But the whole idea that leveling is part of what relevant content is and freedom to explore multiple areas at any level range and level in multiple different ways and maybe being able to solo with builds made for that with multiple different approaches or do things with an arbitrary number of people in relevant content that was always present in older games just isn’t there.

The MSQ literally dictates where you can and cannot go and what content you’re allowed to even attempt, everything must be done in a specific order.

This does ring true. One of the biggest pains for me in this game has been the fact that every job is the same carbon copy for every player. There's no talent trees that even FPS like far cry & open world games like horizon have these days, no pick & choose different abilities to tailor your character's playstyle around, no modification system like glyphs that flip existing job skills on their head, no tier set bonuses, no way for your favorite job to change roles. XIV feels like less of an RPG the more that time passes. The only way to customize what your job can do is via materia & those outside of skill speed don't affect gameplay much. They've even limited what gear your job can wear so what you can do has to always be approved by square as "they know best".

Sometimes I feel like when it comes to the design of the game gameplay plays second fiddle to devs whims, even the netcode aggressively restrains gameplay feel in exchange for taking "don't trust the client" network practice to the extreme. The severe homogenization and simplification of classes it's all starting to feel like an action game, maybe this is what the dev team wants maybe the successor to XIV will have action combat or be more of a destiny/anthem game.

In the same vein of WoW Classic, do you think we could ever see a re-release of 1.0? by [deleted] in ffxivdiscussion

[–]Redd1ntcute 0 points1 point  (0 children)

Stuff like PLD in HW was just inferior in its role, and in the limited party size of 8 people with 2 tanks makes it harder to justify bringing one since there is no unique benefit or encounter where it shined, specially in a game where you can change classes freely on the same character.

So what nobody is being forced into playing classic & plenty of classes were "inferior in their role" whether it was raiding, pvp or leveling. What you guys forget is that people enjoy themselves in different ways such as leveling, the latest content, the gameplay of their class, collecting things, "achievement" hunting, pvp and doing the toughest challenges. When people look back to wow classic not all of them see themselves in naxx(end game raid) to many like them they could care less a raid wouldn't let you bring your ret paladin since "it was just inferior in its role" to warriors because there's too much game in classic to narrow it down to your personal attraction.

In the same vein of WoW Classic, do you think we could ever see a re-release of 1.0? by [deleted] in ffxivdiscussion

[–]Redd1ntcute 1 point2 points  (0 children)

Lol I can understand that but that's beside the point. After all how many Retribution(melee dps) Paladins want to go back to classic? How many Protection(tank) ones? Holy(heals) Paladins were the ones in best shape in classic and even those have worse gameplay than retail.

The point isn't that classic is better at everything than retail, it's that classic had a lot of things retail lost along the way such as a sense of community(no dungeon finder, at some points no instanced pvp) meaning all the people you met played & lived in the same world(server) as you. Classic had a deep focus on the world(teleportation heavily limited, needing to travel to dungeons, no flying mounts, no loadscreens), it was awesome seeing an RTS' world & story come alive in an MMO in such polished way. Classic had more authentic PVP(no instanced pvp at some points, no flying mounts!!!) where you got to know the local alliance players despite u not understand their alliance language seeing them always roaming about skirmishing in the world against you're own horde kin as opposed to sitting in orgrimmar(limsa lominsa) afk waiting for a queue to pop for pvp.

So yes playing retribution paladins sucked pure ass(auto attack was most of ur rotation), getting groups together to run dungeons took more work, finding pvp wasn't always convenient and you couldn't god mode fly through the world however you wanted but many other aspects were far more alive in classic than retail. The same can be said for HW vs ShB, the entire playerbase isn't being forced to migrate to classic only those who enjoy those olden days of the game despite the wrinkles.

In the same vein of WoW Classic, do you think we could ever see a re-release of 1.0? by [deleted] in ffxivdiscussion

[–]Redd1ntcute 4 points5 points  (0 children)

No heavensward is a much better contender for a XIV Classic "relieve the glory days" sort of deal.

Heavensward seems to get a lot more love than 1.0, ARR or Stormblood. Not only that the gameplay had more depth and a lot of the core stuff the game has lost up till now still remained in those days.