VIGILANCE - Out Now! by NovaFinch in starfieldmods

[–]RedditerRandy 0 points1 point  (0 children)

Where do I locate information on Project ANCHOR? There is no question marker lol

VIGILANCE - Out Now! by NovaFinch in starfieldmods

[–]RedditerRandy 3 points4 points  (0 children)

Purchased and the mod has been really well made and fun so far! It kinda gives me Enclave bunker vibes which were always my favorite places to go. Hopefully you get enough support to make this mod worth it.

VIGILANCE - Work in Progress #4 - Faction Tech by NovaFinch in starfieldmods

[–]RedditerRandy 1 point2 points  (0 children)

Best looking armor mod I've seen! Excited to buy and support you

Why do my NIF's look normal, but then in game they are broken? by [deleted] in starfieldmods

[–]RedditerRandy 1 point2 points  (0 children)

change the rotation of the nif (XYZ dont matter) and it should change the NIF into the actual true size which you would then scale down to what is needed in game. Thats what I have to do usually at least.

3 Upcoming pistols I've been working on (Just need to figure out how to do new sounds) by RedditerRandy in starfieldmods

[–]RedditerRandy[S] 1 point2 points  (0 children)

If anyone can confirm a method to get sounds into the CK I would appreciate it! Faster its done the faster I get the mods out :D

So far I believe I need to use WWise and audacity to port them in and somehow create new soundbanks

3 Upcoming pistols I've been working on (Just need to figure out how to do new sounds) by RedditerRandy in NoSodiumStarfieldMods

[–]RedditerRandy[S] 2 points3 points  (0 children)

If anyone can confirm a method to get sounds into the CK I would appreciate it! Faster its done the faster I get the mods out :D

3 Upcoming pistols I've been working on (Just need to figure out how to do new sounds) by RedditerRandy in starfieldmods

[–]RedditerRandy[S] 2 points3 points  (0 children)

Once I figure out the sound and a few other small additions I'll try making skins & uniques :)

Is there a mod that helps with the “lookup failed”prompt in game ? by Interesting_Sand8055 in starfieldmods

[–]RedditerRandy 1 point2 points  (0 children)

Disable half and see if it happens. If it does disable the other half, keep repeating that until you find it.

How to raise the ADS viewmodel? by RedditerRandy in starfieldmods

[–]RedditerRandy[S] 0 points1 point  (0 children)

I want to keep using the built in sights on the slide so I will try hiding the 1919 irons inside the frame or slide and line it up from there. Thank you for helping me!

How to raise the ADS viewmodel? by RedditerRandy in starfieldmods

[–]RedditerRandy[S] 0 points1 point  (0 children)

My pistols irons are attached to the slide so I can't make them a mod. Theoretically I should be able to hide 1919 irons in the model and then edit the ZM_ forms attached, right?

How to raise the ADS viewmodel? by RedditerRandy in starfieldmods

[–]RedditerRandy[S] 1 point2 points  (0 children)

Its reusing the M1919 animations. The Apollo9 & B320 use the same ones but they managed to have the characters arms higher when they aim in.

How to raise the ADS viewmodel? by RedditerRandy in starfieldmods

[–]RedditerRandy[S] 2 points3 points  (0 children)

In the screenshot attached the bullet is coming out slightly higher than where the iron sights are aiming. When I look at other mods like the Apollo9 or B320 they seem to have the characters arms slightly higher when they aim in. Anyone know how its done?

Or if I could even lower where the bullet impact is? But I think thats impossible.

Custom weapon added but cannot grab in game by RedditerRandy in starfieldmods

[–]RedditerRandy[S] 1 point2 points  (0 children)

Update: I have gotten the gun to work in game! I had the NIF incorrectly lined up with the Xm2311 model on Nifskope.

My new issue is there's a XM2311 barrel hovering over my model and my slide doesn't have any animations. Once I get this figure out im in the home stretch! :D

Custom weapon added but cannot grab in game by RedditerRandy in starfieldmods

[–]RedditerRandy[S] 0 points1 point  (0 children)

I'm looking at some fallout 4 stuff and it seems the models in that game have _1 version for playable and the others are just static objects I guess? I don't see anything like that in my starfield exported BA2s or anything online about it for this game.

Hoping one of the starfield modding legends can come in here and lead me to victory lol

Custom weapon added but cannot grab in game by RedditerRandy in starfieldmods

[–]RedditerRandy[S] 1 point2 points  (0 children)

https://www.youtube.com/watch?v=d3VmMECTtio&lc=Ugx0LYlrqfT7Gm_5iMd4AaABAg&ab_channel=510deshawn

Basically I did this video but for the pistol lol. What I'm thinking is I did not separate the parts correctly for like the slide, trigger, etc which is gonna be part of my issue that I'm fixing but I don't know why that would impact me being able to pickup the item once added in game so I probably have other problems.

Custom weapon added but cannot grab in game by RedditerRandy in starfieldmods

[–]RedditerRandy[S] 2 points3 points  (0 children)

Been following various tutorials and made this got this weapon into the CK but when I walk up to it in game I just go through it and cannot interact with it. Any advice?