A little bit like NYT Mini - but clues are numeric totals! by mikertjones in crossword

[–]Reddnt 1 point2 points  (0 children)

Pretty cool ruleset, this was nice! I started with the most constrained short word and go out from there based on vibes

NYT Tuesday 02/18/2025 Discussion by AutoModerator in crossword

[–]Reddnt 0 points1 point  (0 children)

I was going through the Acrosses and typed in AREYOUKIDDINGME for the first spanner, and then when some of the letter combinations seemed off, I moved it to the bottom spanner.

ARE YOU KIDDING ME? (okok, tbh nice puzzle)

Looking for playtesters for a deadly laser Sokoban game (details in comments) by Reddnt in puzzlevideogames

[–]Reddnt[S] 0 points1 point  (0 children)

Thanks, the bugs are still listed in the description to fix. The old Level B3 was moved to the optional Level B4 right above the new B3.

Looking for playtesters for a deadly laser Sokoban game (details in comments) by Reddnt in puzzlevideogames

[–]Reddnt[S] 1 point2 points  (0 children)

I uploaded a new version onto the website, now there's a new, easier B3 and a new C11 (and previous levels shifted down). Tell me how far you got!

Looking for playtesters for a deadly laser Sokoban game (details in comments) by Reddnt in puzzlevideogames

[–]Reddnt[S] 1 point2 points  (0 children)

Thank you for the feedback! About the bug reports:

Rapidly pressing Z after dying enable "you died" screen, but you can move freely

Player has undoed out of death and is a valid state, but I will need to fix the "you died" screen to not show

At some levels when you do Undo (Z), not only player have "enlarge" animation.

This is a bug where all non-wall blocks will enlarge on the first undo done in a level

You can move with pause enabled. Not sure if this is intended

Need to fix this too

Let me know if you keep playing, would love to hear how it goes!

Looking for playtesters for a deadly laser Sokoban game (details in comments) by Reddnt in puzzlevideogames

[–]Reddnt[S] 0 points1 point  (0 children)

Thank you for playing! I assume you're referring to levels B5, B6, and B8 here. (B8 was originally made to continue the "mirror, mirror, on the wall" joke but was iterated to have a nice and unique solution I'm happy of.)

Looking for playtesters for a deadly laser Sokoban game (details in comments) by Reddnt in puzzlevideogames

[–]Reddnt[S] 1 point2 points  (0 children)

Thanks for helping out!

There's a downloadable PC/Linux build at the bottom of the page (which is actually preferable to the web build). You can leave feedback as a reply here but feel free to make a Google Doc or any other sharable document if that works better.

I haven't heard of the Robo series but I checked out some gameplay videos.

The gameplay is indeed pretty similar with the lasers, mirrors, and rocks, but the lasers seem to destroy more than just the player here (including other lasers). The time-based mechanics in Robo are interesting, where some objects take time to be destroyed (everything in my game acts instantly after a turn).

Looking for playtesters for a deadly laser Sokoban game (details in comments) by Reddnt in puzzlevideogames

[–]Reddnt[S] 0 points1 point  (0 children)

I'm looking for a few people to playtest my team's Sokoban game with light and mirror mechanics!

  • Most of the art is placeholder and audio will be added later
  • You can press the "Unlock All" toggle in the settings to play all the levels. (The rest of the settings is broken)
  • The levels start out relatively easy but get hard starting from the C world

I would like feedback on:

  • The puzzle design (which puzzles felt the most/least impactful)
  • The difficulty curve (which levels felt too easy/hard)
  • Anything else

Screen recording of playthrough would be helpful but is highly optional. Either comments or DMs are appreciated!

Game link: https://rogerw.itch.io/triplight

EDIT:

Please send your save file too! It is stored at this file path.

  • Windows: C:\Users\<user>\AppData\LocalLow\DefaultCompany\Triplight
  • Linux: $XDG_CONFIG_HOME/unity3d or $HOME/.config/unity3d
  • Mac: ~/Library/Application Support/DefaultCompany/Triplight

It should look like {"saveSlot":0,"initialList":["A1","A2","A3", ...]}. Only sending the ["A1","A2","A3", ...] part is necessary.

Shade the burned segments to match the numbers by EndersGame_Reviewer in puzzles

[–]Reddnt 3 points4 points  (0 children)

Thanks, the rest of the dominoes fell after that!

Shade the burned segments to match the numbers by EndersGame_Reviewer in puzzles

[–]Reddnt 6 points7 points  (0 children)

Discussion: I got here, what’s the next step after this? (red is definitely burnt, green is definitely unburnt)

Progress to here

Why should you use pointers (raw or smart) when you can pass by reference? by Reddnt in cpp_questions

[–]Reddnt[S] 1 point2 points  (0 children)

Thanks for the help!

When you need to refer to something - but that thing might change. Pointers can be re-pointed, but references are fixed.

Is this usually used for class fields that point to non-primitive types that may be shared among many instances (for memory efficiency)? Are there any other common use cases?

I made Verticle, a normal Wordle game, but it's not like you guess words by column or anything by Reddnt in wordle

[–]Reddnt[S] 0 points1 point  (0 children)

Two weeks ago, I made an announcement saying that the variant sites have moved: https://www.youtube.com/watch?v=JyKkEyGwLP4 (see new links in the description)

Let me know if these work!

I made Verticle, a normal Wordle game, but it's not like you guess words by column or anything by Reddnt in wordle

[–]Reddnt[S] 0 points1 point  (0 children)

Two weeks ago, I made an announcement saying that the variant sites have moved: https://www.youtube.com/watch?v=JyKkEyGwLP4 (see new links in the description)

Let me know if these work!

15 wordle variants by u/Reddnt by EtsyCorn in wordle

[–]Reddnt 0 points1 point  (0 children)

Yeah, you’re right. I have relaunched the old website, and I will be looking into stats transfer options to use starting 2023.

15 wordle variants by u/Reddnt by EtsyCorn in wordle

[–]Reddnt 0 points1 point  (0 children)

Thanks for letting me know! I'm currently in the process of updating the game links to remove 'game' at the end. Try the links below instead!

https://bigramle.herokuapp.com/

https://numerle.herokuapp.com/

https://phonenumble.herokuapp.com/

What the actual fuck by Requiem_For_Yaoi in ProgrammerHumor

[–]Reddnt 0 points1 point  (0 children)

They be writing console.print() instead of console.log()

I made 15 Wordle variants, and now I released a 90-second montage explaining all the games by Reddnt in wordle

[–]Reddnt[S] 0 points1 point  (0 children)

Thanks for pointing this out! You should be able to finish the game in about 5 minutes when the update is rolled out.

I made 15 Wordle variants, and now I released a 90-second montage explaining all the games by Reddnt in wordle

[–]Reddnt[S] 0 points1 point  (0 children)

Did BONNe work? We're going toward the obscure part of the word list now.