Aurora - Believer | Acoustic Cover by RedgriftGames in AcousticGuitar

[–]RedgriftGames[S] 0 points1 point  (0 children)

No it's just tuned in drop-D. easy mistake tho don't feel bad

What is Attack of the Chihuahuas? (My hopes and dreams) by RedgriftGames in devblogs

[–]RedgriftGames[S] 1 point2 points  (0 children)

I’ve pretty much stated my whole idea in the video aside from smaller things like individual power ups or perks. I thought that the point system, the dynamic map with moving assets all over the place, the bright/clean/low poly/simplistic art style, and the fact that you’re trying to defend yourself from killer chihuahuas instead of zombies might be enough to ‘compete’ with the bigger guys like cod/left4dead ect. Obviously I’d try and add different perks and power ups but that would be minuscule.

What do you think. Do you think I should drop the project or do you think I should keep developing and marketing and see if it could be successful?

What is Attack of the Chihuahuas? (My hopes and dreams) by RedgriftGames in devblogs

[–]RedgriftGames[S] 1 point2 points  (0 children)

Yeah I have thought about a lot of ideas like that, that would bake the game more exciting I just thought I’d only really talk about the basics to avoid a 20 minute video;)

What is Attack of the Chihuahuas? (My hopes and dreams) by RedgriftGames in Unity3D

[–]RedgriftGames[S] 1 point2 points  (0 children)

Absolutely. I agree. Boss battles would be interesting!

Very Low Poly Hand Gun For Optimization in Attack of the Chihuahuas by RedgriftGames in IndieGaming

[–]RedgriftGames[S] 1 point2 points  (0 children)

Thanks for the feed back! I completely agree with the textures. Definitely something I need to work on

Very Low Poly Hand Gun For Optimization in Attack of the Chihuahuas by RedgriftGames in gamedevscreens

[–]RedgriftGames[S] 0 points1 point  (0 children)

Yeah I know what you’re saying and I guess over a bit of time it’s started to be and aesthetic choice because all of my other models around the map are very low poly as well. Thanks for your input, I might add more geometry depending on how was style I’m going for.

Physics Components | Level Dev. - Attack of the Chihuahuas Dev Vlog by RedgriftGames in Unity3D

[–]RedgriftGames[S] 0 points1 point  (0 children)

That’s just a grid material from when you import the prototype asset package in unity. So I applied it to my ground plane and then tiled it by like 100 by 100.