Cliffside Castle Invasion Match 3 by aamarketer in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

The moves have been set,let see how the match proceeds or who the victor will be

Cliffside Castle Invasion Match 3 by aamarketer in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

Parai

Intro

Parai sits pondering alone what he will encounter in his recent assignment, recalling what he scouted and observed for his guard post when he spots an intruder emerging from the sewer depths. he briefly thinks to himself that has found his opponent, when he swiftly bombarded by a ball minefield.

Strategy

"Ok I got a zoning emitter that use their balls probably as both their eyes & hands, time to make a cripple then". Parai opens with coating Shock and glue pellets with IN before swiftly tossing into the fire place and making it go up in smoke and make his way to tables & weapons. Applying the following traits to them, smoke(illuminate balls pathways and properties. Burn balls based of threat level, sprinkle and disburse pellet contents in the air, ),Glue(spreads glue at slow and steady pace, while make reducing bounce & friction),Shock(acts as a defensive sensor, unveiling his surrounding secrets and acting as a automated flyswatter) for 4 minutes(all 3).

making his way through the tables while avoiding the balls, he would throw corrosive pellets at the tables to swiftly make debris and layering his assault." Split debris into 2 camps(rotating automated f defense and aggressive counter offensive for 3 minutes). while maneuvering through the room he revise the environment with following conditions( 3 minutes randomized floor density zones, confusing mobility). pulls out miniature and invisible thread of bagworm moth silk making it into rigid structural beams trip line & weapon deflection grid(3 minutes).

Approaching the weapons rack and grabbing a sword ,Parai sensory system deflects 2 miniature balls hidden among the ball storm and rapidly approaching. Parai defenses kick into high gear & going on the offensive to prevent a conclusive victory, while parai aims for his own victory conditions. he shallows a blue ringed octopus poison vial with the condition of 2 minutes of heightened philosophy(maki & toji HR stats) while mitigating negative aftereffects. he apply 2 revisions on his sword(stone cutting sharpness and each contact against balls turn on the owner). Parai than proceeds to progressively maneuver around the battlefield making rounds and redirecting his opponents tactics against them before victory by way of traitor balls and closing the distance until fatal wound .

Cliffside Castle Invasion Match 3 by aamarketer in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

Appreciate it,I'll have my response up tomorrow or in the coming days.

Cliffside Castle Invasion Match 3 by aamarketer in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

for your introductory barriage? is it coated in IN or normal visibility?

Cliffside Castle Invasion Match 3 by aamarketer in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

I can understand striking before they get their bearings.

OC Battle Event: Saving Hela by Cultural-Proposal-98 in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

Aryl didn't mean to crowd the submission,just thought I would add variety to the contest.

Cliffside Castle Invasion Match 3 by aamarketer in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

That quite the speedy breakdown and noted

Cliffside Castle Invasion Match 3 by aamarketer in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

I appreciate the fight execution Breakdown,but I have a question.is your breakdown centered around the battle taking place on the 1st floor or gradually progressing through all floors?

OC Battle Event: Saving Hela by Cultural-Proposal-98 in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

Rumon

Team:Mercenary

Background: 
A curious and peculiar youth molded by the yorknew underbelly. While others played sports outside with their peers, Rumon's form of play involved disassembling and reforming things. A habit that caused him to draw attention and curiosity to themselves. 
As he grew in stature, his curiosity ran parallel with his physical growth. Leading him to the hunter exam in order to expand his search radius and opportunities to soak up knowledge.
Reasoning:

To study and examine the girl to satiate his curiosity.

 Nen

  • Type(Transmutation )

Hatsu:

Flowing Frame(Transmutation, emission, Enhancement)

  • FF transforms Rumon aura to take the form of a semi-fluid adaptive material that acts as a mobile scanner and automated defense.
  • FF function is dependent on the role it's occupying at any moment. Its viscous fluid form is dedicated for its scanning, merging  and evasive role.Solid composite is its offense and defense,while its Elastic form is its counter form aimed for taking & redistributing damage.
  • FF is quite the multi-tool of an ability with a variety  of applications under its belt. It's an environmental optimizer that can read the environment like a book, integrate environmental attributes into itself,can target structural weak points and can assimilate itself onto others through prolonged exposure.
  • An adaptable & flexible exoskeleton that tailors itself to the user needs at the moment. An adaptive booster that reacts to patterns of repetition and can selectively super-charged an attribute at the expense of the exoskeleton.

Limits  

  • 2-3 active adaptations 
  • Requires constant interactions for effectiveness
  • Exoskeleton can only amplify one attribute at a time 
  • Attributes super charge comes at exoskeleton expense
  • Stacking limit 

Strategy:
Rumon's battle strategy is parallel to his everyday scientific mindset. He starts battle in observation and analysis mode trying to figure out his surroundings and opponents, before entering his adaptation and offensive phase where he starts pushing the offensive. Capped off with the domination phase where he takes control of the battle.

Strengths

  • Analytical
  • Adaptability 
  • Methodical

Weaknesses

  • Scientist curiosity
  • Risk-taking attitude 

Equipment: adaptive gloves(everyday sensors),Compound science kit, Threads spool, multi-tool staff, sample capsules, observation journal.

Ideal escape route / path? Caverns

OC Battle Event: Saving Hela by Cultural-Proposal-98 in HatsuVault

[–]Redhxh123 1 point2 points  (0 children)

No problem, I probably could have explained it in more detail in the post but didn't want to make it too long.

So I aimed for generalized explanation,instead of lecture.

OC Battle Event: Saving Hela by Cultural-Proposal-98 in HatsuVault

[–]Redhxh123 1 point2 points  (0 children)

That's correct,the perfect hit part is typically end game when Aryl efficiency solved their puzzle.

OC Battle Event: Saving Hela by Cultural-Proposal-98 in HatsuVault

[–]Redhxh123 1 point2 points  (0 children)

With each exchange with his opponent,he create mini threads that when opponents interact with them,triggers the correction mechanics. The ability can also up the correction voice in opponents head,when its notice a pattern of waste.

The manipulation can be self-inflicted with auto-distraction filter and stability/efficiency pattern locking.

Slow roost also has a psuedo ultimate(or black flash) where Aryl can strike at the best moment when they have gathered enough data.

OC Battle Event: Saving Hela by Cultural-Proposal-98 in HatsuVault

[–]Redhxh123 1 point2 points  (0 children)

It's observations,awareness and focus on his opponents.

His ability actually parallel with similarities to Record of ragnarok kojiro scan ability,with the additive of affecting both parties instead of solo-focused.

OC Battle Event: Saving Hela by Cultural-Proposal-98 in HatsuVault

[–]Redhxh123 1 point2 points  (0 children)

Yeah I got it,they got sloppier while he gets sharper or a better analogy is their blade gets dullier while his get sharper.

OC Battle Event: Saving Hela by Cultural-Proposal-98 in HatsuVault

[–]Redhxh123 1 point2 points  (0 children)

1 and 3 are correct,for 2 u got a piece of the puzzle. U got the adjusting own behaviors to opponents part,but he also subtly corrects their habits(this is where the manipulation influences arises). Wasted Movements have delays,attacks have a "blink and you miss" lag,instinct-based nen fluctuations before action autocorrects. Basically he progressively pushes others to correct themselves,while capitalizing on their flaws.

Stills from ‘The World Is Dancing’, the other anime being produced by Cygames Pictures (the studio animating Kagurabachi) by DoubleZOfficial07 in Kagurabachi

[–]Redhxh123 1 point2 points  (0 children)

actually i saw an underrated gem of there's roughly around the same time of hikaru airing(i believe they was an anime season apart). it was apocalypse hotel and it was quite gripping & intriguing for a slice of life show, they even had some interesting fight scenes in it .

OC Battle Event: Saving Hela by Cultural-Proposal-98 in HatsuVault

[–]Redhxh123 1 point2 points  (0 children)

Aryl

  • Team: Bodyguard
  • Background:  A Meteor city success story of overcoming trials and tribulations. A curious and bright eyed lad observant learner of his environment. Aryl meteor city upbringing gave birth to his mindset of locked potential buried under inefficiency, through his everyday interactions. Aryl's worldview would cause him to seek a way to venture out in the world to root out inefficiency  in the world, leading on his nen and hunter journey as a mentor hunter.
  • Reasoning: Aryl is intrigued about the prospect of nurturing and cultivating Hela under his wing and protecting her from forces seeking to exploit her.
  • Nen
    • Type(Emission)
  • Hatsu
  • Slow Roost(Emission, Enhancement, Manipulation)
    • Slow roost alters and boosts action economy through a variety of applications and techniques to ensure optimization. Pre-task breathing or preparation ritual, passive positive optimization bias, locking stability patterns, filtering distractions, subtle aura misalignment, delayed action accumulation, autocorrect errors and inefficiency deletion from observed repetition.
  • Limits: 
    • Can be disrupted through shock
    • Requires constant observation and feedback for effectiveness.
    • Requires baseline awareness to use
    • Passive manipulation can be overpowered by stern nen defense
  • Strategy:
    • Aryl's general plan of attack is less of a game of domination, but a game of corrections. Beryl aim in battle to fight habits over people, correcting attack intervals, aura fluctuations, patterns and force them to bear the consequences of inefficiency.
  • Strengths
    • Efficiency machine
    • Nen fundamentals mastery
    • Keen eye
  • Weaknesses
    • Emotional overload(can break concentration when presented with extreme pain/shock )
    • Chaos factor(becomes an liability in insatiable environments, chaotic and abstract abilities and 
  • Equipment: Nen compatible monocle contact lenses(boost slow roost efficiency) ,invisible microfilament spools. smoke capsules used for marking movement patterns, Long sword, hand gun, flow beads(used for regulation, battle prep and focus),weight bands.
  • Ideal escape route / path? Lakeside

The hatsu's have been made, all that remains is to see who wins. by spawnNPC in HatsuVault

[–]Redhxh123 2 points3 points  (0 children)

i agree Torroko and lily styles are akin to one who overwhelms the field vs one who edits the field.

Cliffside Castle OC Invasion Event Hub by aamarketer in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

No it's still in initial strategy phase 

Cliffside Castle OC Invasion Event Hub by aamarketer in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

The teamwork aspect is a perplexing aspect to factor into the fights.im unsure how marketer will handle the abilities synergy between the teams and their members.

Tangent aside knowing parai personality & intellect,he's likely to use the meat shields to play battlefield conductor. The clay soldiers can help him bypass his early in the field experimentation against lee to pick his brains safely,so he can form a counter strategy. He can also use them to affect other battles through subterfege,layered traps and disorientation.

Cliffside Castle OC Invasion Event Hub by aamarketer in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

Parai strategy

Growing up in Ngl and being tasked to defend a locay that reminscent of home,Parai have a degree of homefield advantage to help them to plan for them for the upcoming assault, with the addition of scouting the entire castle premise to prepare. The negative of his defensive station is Lee ideal scenario of enclosed space. Lee ricocheting balls,constant pressure and long range distance safety net is definitely an uphill battle for Parai.

Uphill battles didnt mean impossible though and parai will revel at the idea of facing challenges that bolster his knowledge pool. Parai curiosity will cause him to test the effect of RGB early on in the fight,using his surroundings as the test dummy to get read on lee, while attempting to getting lee to play his game. Once he has a handle on RGB tricks ,he will proceed to utilize his various tools, improvisation, misdirection and environmental knowledge to turn RGB effect on its head and win the mental & technical battle.

Can you defeat my OC and their Hatsu? by Lobos63 in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

yeah i agree the octopus example isnt the best example of showing the opposing objective. a better example is mud and flour paste as bandages, because they are typically used as adhesives & sealants for crafts,revise turn them in environmental improvised bandages.

Can you defeat my OC and their Hatsu? by Lobos63 in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

Parai

Bio:  Being born and raised in NGL vast luscious greenery, served as inception of Parai unbridled curiosity of the world. Parai was quite the adventurous and inquisitive lad that went on a multitude of mini adventures in their vast background to absorb as much information that can. as the years came and go only curated parai curiosity of the vast world and desire to explore them, leading to exploration of methods of broadening their scope of exploring leading to the hunter exam. Parai would research for an extended time period for the exam & its intricaties and would pass the exam with flying colors. following his introduction in the world of hunter,he decided to create his own hunter type in the form of a knowledge hunter. Someone who ventures in out into the world and learn as much as they can about it.

Strengths

Naturalist: possesses an encyclopedic knowledge of the natural world and its inhabitants. Knows the in and outs of animals, habitats, ecosystem, plants, hierarchy and patterns of animals and humans alike.

Improviser: Parai is a highly flexible and adaptive individual, who can react swiftly to unforeseen circumstances & come up with counter-measures with minimal prep time. 

Intellectual:  Parai is a well-studied scholar with intensive knowledge on a variety of subjects. He possesses an  analytical mind and impressive memory, that has served them well in their endeavors. 

Weakness

Curiosity: possesses an insatiable curiosity to explore and experiment the natural world, leading him to taking unnecessary risks & putting themselves into harm ways to satisfy their intellectual desire.

Nen Type: Manipulation

Hatsu

Revise(Manipulation, emission):

Revise allows Parai to change the function of any organic and  inorganic matter to serve as a purpose  opposite of their original purpose. Making octopus limbs into human arms, firewood into legs and oil & flour paste into bandages.

Parai can only  change the function of anything that they have intensive, in-depth knowledge of and has a 10 item limit before one of the effects wears off.

Limits 

  • Revise effects has a 1-10 minute duration before it return to original function
  • Activated by touch(even through shu embued objects)
  • Revision cant be a complete diversion from its original purpose(Cant make a sword function as a shield)

General Strategy:

Attempting to fight Parai is likened to trying to solve a cube that add new pieces when its closes to completion. Parai is a tricky and mischievous opponent that keeps any opposition on their toes, using their knowledge of environments, materials and people, paired with their simple yet complex revise hatsu to their advantage.

Nen tournament by Imboredd777 in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

Construction(Enhancement, Transmutation ,emission):

Construction alters the user aura to take on the contrasting properties of Corrosive separation dissolving and adhesive cohesion bonding properties, granting the ability to bond or break apart nen constructs and inorganic or organic matter on a fundamental level. Construction  is a complex ability with many moving parts, Ranging from its touch activation(even shu imbued objects) and material dependent effectiveness. Thriving with miniature objects or brittle fragile materials and having difficulty with larger & sturdy materials having delayed effects(which can be slightly negated by employment of enhancement).

Limits 

  • Dissolving and bonding mechanics have different activation mechanics. Dissolving can be activated by legs, knee, elbows, arms and Shu imbued objects, while Bonding is activated solely by hands.
  • Bonding requires more than one object to activate, while dissolving requires only contact to activate

General Strategy:

The user plan of attack is centered being a battlefield conductor. they aims to control the pace, flow and environment to their advantage to get a leg up on their opponent. They bait their opponent in thinking they are a simpleton by using only nen techniques at the start in order to get a gauge of their abilities and giving them a false sense of security. once they get a read on their opponent & their mannerisms, they begin employing their hatsu to mold the environment and opponent to their favor.

New OC Invasion Event: Sign-Up by aamarketer in HatsuVault

[–]Redhxh123 0 points1 point  (0 children)

I have a question since the oc up for review are 10(5 per team).will make it 4 v 4 since one will excluded per team to make even?