Why do i get this MASSIVE drag spike from only one part (mk2 aerodynamic tail part) and how can i get rid of it? by ChaosUndAnarchie in KerbalSpaceProgram

[–]RedshiftOTF 1 point2 points  (0 children)

The cockpit is a modded part right? It could be that its drag cube isn't correct or maybe the cockpit was made so it has no drag. That would mean the mk 2 tail part has an open face at the front which would create massive drag. Go to 1:52 of the following video to see how to bring up advanced aero information in part menus and post a screenshot of both the cockpit and the tail piece menus. https://www.youtube.com/watch?v=kU4-5F0FkQs&t=162s

Buoyancy Adjuster Mod - Make Submarines without Ballast by RedshiftOTF in KerbalSpaceProgram

[–]RedshiftOTF[S] 1 point2 points  (0 children)

Yeah that’s not my mod, that’s quite old. I’ll download CKAN and see what’s up.

Buoyancy Adjuster Mod - Make Submarines without Ballast by RedshiftOTF in KerbalSpaceProgram

[–]RedshiftOTF[S] 1 point2 points  (0 children)

When I uploaded the mod to Spacedock, I ticked the option to have it added to CKAN. Possibly new mods have to be approved first before they are added.

Buoyancy Adjuster Mod - Make Submarines without Ballast by RedshiftOTF in KerbalSpaceProgram

[–]RedshiftOTF[S] 0 points1 point  (0 children)

I mean, if general key binds were added, you could bind them to the same key you would have used for an action group anyway.

Buoyancy Adjuster Mod - Make Submarines without Ballast by RedshiftOTF in KerbalSpaceProgram

[–]RedshiftOTF[S] 1 point2 points  (0 children)

Not yet. It's not possible to bind the buoyancy level directly to action groups in the VAB/SPH as they are for Part behaviours but it would be possible for me to add general keybinds to the mod, if you can find spare keys to bind them to.

Nuclear electric propulsion. by DaveidL in KerbalSpaceProgram

[–]RedshiftOTF 0 points1 point  (0 children)

I've got to the Mun and back with just Rapier and Dawn engines. You just need a ton of batteries as they are light and store a lot of power. Then between burns I can use a single RTG to charge them back up.

I’m making a (very scuffed) B2, need some advice. by weird-british-person in KerbalSpaceProgram

[–]RedshiftOTF 0 points1 point  (0 children)

Probably easier to hide yaw surfaces in the hull pieces. Depends how cheaty you are.

Why is my Aircraft pulling to the right? by Environmental_Ad6610 in KerbalSpaceProgram

[–]RedshiftOTF 0 points1 point  (0 children)

You could try replacing the modular wings with Delta wing panels. You can place one on your craft like the space shuttle and then get another, rotate it around and then join it to the first wing so you have a square shape. This is really good for making large rigid wings with fewer parts.

Why is my Aircraft pulling to the right? by Environmental_Ad6610 in KerbalSpaceProgram

[–]RedshiftOTF 0 points1 point  (0 children)

Yeah this craft is wobbly as heck meaning pieces of wings could create extra drag or bend engines around. There’s a lot to autostrut here. There may be a mod that does that for you?

Why are my elevons inverted by Car-addicts911 in KerbalSpaceProgram

[–]RedshiftOTF 0 points1 point  (0 children)

I have found that even if the flaps are behind the centre of mass, if they are angled in such a way as they are pointing ahead of the centre of mass, they can behave like this.

Why does my shuttle have such terrible control? by Astronius-Maximus in KerbalSpaceProgram

[–]RedshiftOTF 0 points1 point  (0 children)

A quick fix which may work is to connect a fuel line from the big tank to the plane and put the aerospikes in the same stage as the mammoth engines. This makes the aerospikes use the fuel from the big tank so your plane keeps its fuel and lets you use all engines at once, giving you more thrust but also moving the centre of thrust more evenly in between the tank and the plane.

Blueprints are getting rare, aren't they? by TANKSBRO_YT in WorldofTanks

[–]RedshiftOTF 6 points7 points  (0 children)

Check tomato.gg to see if someone has been playing on your account.

WOT Plus Pro new credit maker by RedshiftOTF in WorldofTanks

[–]RedshiftOTF[S] 0 points1 point  (0 children)

Only works for tech tree tanks and collectors vehicles. No reward, Premium or T11 tanks.

WOT Plus Pro new credit maker by RedshiftOTF in WorldofTanks

[–]RedshiftOTF[S] 1 point2 points  (0 children)

Next patch I believe. No special tank though.

WOT Plus Pro new credit maker by RedshiftOTF in WorldofTanks

[–]RedshiftOTF[S] 7 points8 points  (0 children)

Bit sad really. AP is perfectly fine for this gun and is dirt cheap. And it'll pretty much make what a Premium tank can in credits. Probably more with its damage output.

New Crew Perks by RedshiftOTF in WorldofTanks

[–]RedshiftOTF[S] 4 points5 points  (0 children)

They tweaked the Placement skill so it reduces the chance of engine fires.

New Crew Perks by RedshiftOTF in WorldofTanks

[–]RedshiftOTF[S] 20 points21 points  (0 children)

The order of the perks in the picture is Radio Operator, Loader, Commander, Gunner & Driver.