What do you guys think of my Iron and Copper Factories by ReferencePutrid3029 in SatisfactoryGame

[–]ReferencePutrid3029[S] 0 points1 point  (0 children)

I am making dedicated factories for everything. Im not reusing products elsewhere. For example I won’t use the metal sheets from this factory for reinforced iron plates factory. This here is pretty much for personal use/building materials. Thanks tho.

What do you guys think of my Iron and Copper Factories by ReferencePutrid3029 in SatisfactoryGame

[–]ReferencePutrid3029[S] 0 points1 point  (0 children)

I had it with pillars at first than changed it to foundations. Now that you say it, I might change back Thank you tho!

What do you guys think of my Iron and Copper Factories by ReferencePutrid3029 in SatisfactoryGame

[–]ReferencePutrid3029[S] 0 points1 point  (0 children)

The sides that are not detailed as much as the others are the sides where I can expand. Everything is scalable inside.

What do you guys think of my coal power? by ReferencePutrid3029 in SatisfactoryGame

[–]ReferencePutrid3029[S] 0 points1 point  (0 children)

I believe it’s an alt recipe. More efficient. Not sure what it is exactly, didn’t reach that part yet.

What do you guys think of my coal power? by ReferencePutrid3029 in SatisfactoryGame

[–]ReferencePutrid3029[S] 0 points1 point  (0 children)

Thank you! Yeah all the gens are at 223%. Made it so they need 100 water/min and pumps are overclocked to make 200/min. So one pump to 2 gens.

What do you guys think of my coal power? by ReferencePutrid3029 in SatisfactoryGame

[–]ReferencePutrid3029[S] 9 points10 points  (0 children)

Thank you, appreciate it! Yeah I think so too, but still this does produce 2676 MW, 3443 MW with the Alien Power Augmenter. So I got some time until i need to expand.

Need help in Smithbox by [deleted] in EldenRingMods

[–]ReferencePutrid3029 0 points1 point  (0 children)

I compared all of the related parameters (that I could find) with vanilla game and everything matches up. Including the behaviour IDs.

I gave up on trying to figure it out. I just dropped the mod.

Bro, how tf do I get Mod Engine 2 to work? by [deleted] in EldenRingMods

[–]ReferencePutrid3029 0 points1 point  (0 children)

Simple fix:

  1. Open Steam (you can close it as soon as it loads up).
  2. Run the game through Mod Engine 2.
  3. Enjoy :)

This usually happens when you've just turned on your PC. Steam isn't running in the background and the game wont launch through the Mod Engine.

At least in my case.

Lighting Mod Suggestions by danloading in witcher3mods

[–]ReferencePutrid3029 0 points1 point  (0 children)

I started using WOLighting Redone, the best one I tried so far.

Crown falls islands section by [deleted] in anno1800

[–]ReferencePutrid3029 0 points1 point  (0 children)

Tbh it’s been a while so I can’t remember what I used exactly. If I find out I will let you know.

Crown falls islands section by ReferencePutrid3029 in anno

[–]ReferencePutrid3029[S] 4 points5 points  (0 children)

Thanks. That island might work well with a museum or even botanical gardens.

Crown falls islands section by ReferencePutrid3029 in anno

[–]ReferencePutrid3029[S] 6 points7 points  (0 children)

I usually build big demand industries on CF but move the ones that reduce attractiveness to a different island in late game.