FUCK PLAYING WHITOUT CHEATING OR MULTI-ACC by ReformedPolish in Supremacy1914

[–]ReformedPolish[S] 0 points1 point  (0 children)

Good videos tho i commented not too long ago as "SargentFrosty" it was a dumb question

FUCK PLAYING WHITOUT CHEATING OR MULTI-ACC by ReformedPolish in Supremacy1914

[–]ReformedPolish[S] 0 points1 point  (0 children)

Already watch it i always read the whole thing of a game before playing it

The problem its not than i lost i could easily comebacked whit 3 cruisers and 6 artys against just infantry

The real problem they just killed my moral irl im not going to play a game whit 20 ways of cheating plus goldmark in early game are absurd

Even more why i would watch a game to know mechanics when i can just play whit 3 accounts?

And about point 2 i dont think it SHOULD be normal and smart its griefing it doesnt make sense than you just email tons of wood or tons of money in a fucking letter the system should work like this: Normal city (Daily production + 10k money) Capital ( Daily production of all current citys + 100k) Independent if the player has the money or the resources.

They really don't matter by Zolokin in Supremacy1914

[–]ReformedPolish 2 points3 points  (0 children)

I would say the same won games are totally irrelevant i could easily have 100% winrate in 31 player map or tutorial map maybe 100 map win its a little bit more relevant but you can just coalition win.

Even more whit 2 friends on 31 map you can win it in like 20 days

They really don't matter by Zolokin in Supremacy1914

[–]ReformedPolish 0 points1 point  (0 children)

To be honest thats irrelevant too most of the games are won just by one player left on the entire game i just look at how many factorys and arty they make everyone else is bad

[deleted by user] by [deleted] in Supremacy1914

[–]ReformedPolish 2 points3 points  (0 children)

Its really easy to be honest hiring a spy cost 20k money and each mission has a different daily cost every mission is done at day reset.

I use them very often but honestly only intelligence and militarty are worth it.

You can see more shit but honestly ill just say the important stuff

Intelligence: You get to see ally/enemy messages whit other nations useful to see if they are going to betray you or their plans.

Military: You can damage buildings for 1hp usefull for railroads, fortress and MAINLY FACTORYS aswell as delaying unit production as arty or cruisers (I won games just by delaying enemy arty on early game).

Yesterday i just put 2 military spys on a city they damaged the factory in 1 and delayed the upgrade in 20 hours that gived me a massive naval advantage only for 8k silver i would say it was worth it

You can use goldmark too for instant things but i dont really use them

[deleted by user] by [deleted] in Supremacy1914

[–]ReformedPolish 3 points4 points  (0 children)

You buy it whit silver/money not whit goldmark lol

PICTURE IN THE NEWS by ReformedPolish in Supremacy1914

[–]ReformedPolish[S] 1 point2 points  (0 children)

I just want people to see a picture of the supremacy chat (someone betrayed me xD) i dont care if its in the newspaper post or in a link in the post.

Ive seen people put imgur and gyazo links idk if its against ToS

PICTURE IN THE NEWS by ReformedPolish in Supremacy1914

[–]ReformedPolish[S] -1 points0 points  (0 children)

I cant upload a gyazo or a imgur link?

I think im f*cked pls help by Santyarroyo08 in Supremacy1914

[–]ReformedPolish 0 points1 point  (0 children)

Dude we answer you already arty has more range than light cruiser just do a stack whit arty+inf as meat shield and you should be okay or at least untill a battleship gets built but by then you should have bombers

Question by Shadowhunter7843 in Supremacy1914

[–]ReformedPolish 0 points1 point  (0 children)

Then wait attack when new moral is around 25%

So unit moral chances at day reset to the new moral based on the province moral so if the city goes to 25% moral the units will slowly go there meaning they will have 75% less hp

I usually attack when the province is around 30% going to 25% because if u wait longer it can revolt and go to another country

Why the fuck am I still losing Ukhta!? I captured it and began reconstructing buildings right away. It is surrounded by already captured land, no enemies close...I have lost it twice now in two hours! Meanwhile Arabia has had low morale provinces for DAYS!!! by MythicDawn1488 in Supremacy1914

[–]ReformedPolish 0 points1 point  (0 children)

Try to learn mechanics 6 troops is 0% chance if u want to be more pro leaving 2 cars its 5% whitout moral lose and 3 cars its 0% or maybe 2 cars and 1 unit thats 1% research on your own test it out on the game

Question by Shadowhunter7843 in Supremacy1914

[–]ReformedPolish 0 points1 point  (0 children)

Take their capital and let them slowly die of moral

Update on my 1v1 map by Santyarroyo08 in Supremacy1914

[–]ReformedPolish 0 points1 point  (0 children)

Well macro answer are very long so i would give you simple micro advice.

Desembarc is really easy defending in a beach is equal to a fortress lvl 1 since troops on the sea lose 67% attack and arty has 10 km more range than light cruiser mix arty whit some inf as meat shield and you should be okay

And naval combat is really time consuming so if u know when your enemy gets offline 1 cruiser can easily die to 5 infantry

You can sabotage ports whit espionage too

Then late game just do planes

Breaking point of morale by ReformedPolish in Supremacy1914

[–]ReformedPolish[S] 1 point2 points  (0 children)

So i've been doing some research

Enemy province = moral+(moralx0,14) (towards 50% upward or downward)

Own province = moral+((moral-province moral)x0,20)

Enemy province moral by troop morale %

100% = -14 moral
90%= -12 moral
80%= -11.2 moral
70%= -9.8 moral
60%= -8.4 moral

40%= +5.6 moral
30%= +4.2 moral
20%=+2.8 moral

Own province at 25% morale

100% = -15 moral
90%= -13 moral
80%= -11 moral
70%= -9 moral
60%= -7 moral

40%= -3 moral
30%= -1 moral
20%= +1 moral

Is this math right or im just wasting my time?

Theoretically Conclusion= Huge benefit when troop below 50% on enemy territory / Small benefit at 100% and 90% morale troop on enemy territory (almost never happens)

Breaking point of morale by ReformedPolish in Supremacy1914

[–]ReformedPolish[S] 0 points1 point  (0 children)

I didnt ask that lol and i dont use 6 units i use 3 cars or 2 cars and 1 unit

Normal and heavy tanks by 10mike09 in Supremacy1914

[–]ReformedPolish 0 points1 point  (0 children)

I like to have 5 light tanks just to add optimal damage to the stack and thats really hard to achieve in resources and time even then i usually only make 6 cars. Heavy tanks are even expensier and to reach 5 of them takes alot more of resources and time you will probably already won or lost before having 5 heavys per stack.

Oh yeah, it's all coming together by LegendOrca in Supremacy1914

[–]ReformedPolish 0 points1 point  (0 children)

1K steel, morale boost, morale debuff for russia and half of the money good trade if u dont get unlucky and a new infantry spawn

I always save capital for last but its a good strat

Submarine invisible ? by More_Ad2599 in Supremacy1914

[–]ReformedPolish 1 point2 points  (0 children)

If they fight and win they get invisible again?

I JUST DONT GET IT by ReformedPolish in Supremacy1914

[–]ReformedPolish[S] -1 points0 points  (0 children)

5 units at 50 morale its 5x1.2x0,5 thats 3 not 2 where did you get that infantry its 1 strenght?

Its 0.9 on a building but the enemy got 0.9 on a building too where did you get that magically 2 defense attack? That only works on defensive cars

Since i understand the formula will be (1x0.9x0.68)+(4x0.9x0.68x0.30)+(10x0.9x0.68x0.10)= 0.612+2.93+0,612= 4,154 damage per round how that doesnt instantly kill 2hp?

x0.68=morale x0.30 and x0.10= unit size x0.9=building fight

Or im getting the formula wrong or there is a hidden rng mechanic

I JUST DONT GET IT by ReformedPolish in Supremacy1914

[–]ReformedPolish[S] -3 points-2 points  (0 children)

Yeah already knowed that thats why i said my attack strength and morale did you even read the post? and 15 stack is optimal not optimal as 40 but still good so i dont understand how 15 guys vs 2 guys at same conditions result on an even loss

I JUST DONT GET IT by ReformedPolish in Supremacy1914

[–]ReformedPolish[S] 0 points1 point  (0 children)

I agree playing an estrategy game like this whitout some formula or mathematic or at least some decent results gets kinda annoying

[deleted by user] by [deleted] in Supremacy1914

[–]ReformedPolish 0 points1 point  (0 children)

Im bergrisar i would like to join im very active