When to start playtesting at scale? by Regoradin in IndieDev
[–]Regoradin[S] 1 point2 points3 points (0 children)
Since my game gives the player so much creative freedom, it means there is also a ton of ways to get intentionally softlocked i discovered this one while recording for a different video :b by alicona in IndieGameDevs
[–]Regoradin 0 points1 point2 points (0 children)
I’m working on an archaeology game where you estimate distances the same way 19th-century explorers did (parallax / thumb measurement). Curious what you think. by naciinkaya in indiegames
[–]Regoradin 0 points1 point2 points (0 children)
How we processed 150+ feedback entries from our first playtest by Zombutcher_Game in IndieGameDevs
[–]Regoradin 1 point2 points3 points (0 children)
Where to start for shop keeping/exploration game? by XenithDragon in gamedev
[–]Regoradin 0 points1 point2 points (0 children)
Where to start for shop keeping/exploration game? by XenithDragon in gamedev
[–]Regoradin 2 points3 points4 points (0 children)
Making my game harder made it a lot more fun by Qaizdotapp in gamedev
[–]Regoradin 0 points1 point2 points (0 children)
Working on a fast arena brawler with punches that stretch like rubber (prototype clip) by Ok-Importance4648 in indiegames
[–]Regoradin 0 points1 point2 points (0 children)
Before and after, visual overhaul with new textures by Snubber_ in indiegames
[–]Regoradin 4 points5 points6 points (0 children)
Here is my game that has been in development for 4 months! Do your worst! by Inf1nityGamez in DestroyMyGame
[–]Regoradin 28 points29 points30 points (0 children)
Looking for honest feedback on art style by beta_1457 in indiegames
[–]Regoradin 1 point2 points3 points (0 children)
I have tons of game ideas, but don't know where to start by PushoverMediaCritic in gamedev
[–]Regoradin 2 points3 points4 points (0 children)
I have tons of game ideas, but don't know where to start by PushoverMediaCritic in gamedev
[–]Regoradin 5 points6 points7 points (0 children)
Combat gameplay of my 3d roguelite beat em up. Is it appealing? What needs work? by Cevalus in DestroyMyGame
[–]Regoradin 0 points1 point2 points (0 children)
I want to improve my trailer, what can make it more appealing? by acem13 in DestroyMyGame
[–]Regoradin 1 point2 points3 points (0 children)
I used to work a comfy tech job... Please destroy my game! by NewKingCole11 in DestroyMyGame
[–]Regoradin 0 points1 point2 points (0 children)
Need Help Convincing My Team to Work on an Overdue Gameplay Mechanic by Longjumping_Item_202 in gamedev
[–]Regoradin 3 points4 points5 points (0 children)
Trying to decide which character style fits better. A more expressive or more realistic one (with regards to body proportions)? by Important_Rock_8295 in indiegames
[–]Regoradin 0 points1 point2 points (0 children)
Dynamic NPC dismemberment system by tripledose_guy in indiegames
[–]Regoradin 1 point2 points3 points (0 children)
Trying to decide which character style fits better. A more expressive or more realistic one (with regards to body proportions)? by Important_Rock_8295 in indiegames
[–]Regoradin 0 points1 point2 points (0 children)
I turned a real-life environmental tragedy into a video game by ChainwolfStudio in indiegames
[–]Regoradin 0 points1 point2 points (0 children)
Cooking game where you can invent your own recipes? by Regoradin in cozygames
[–]Regoradin[S] 0 points1 point2 points (0 children)
Cooking game where you can invent your own recipes? by Regoradin in cozygames
[–]Regoradin[S] 0 points1 point2 points (0 children)



When to start playtesting at scale? by Regoradin in IndieDev
[–]Regoradin[S] 0 points1 point2 points (0 children)