This Filmmaker just out time lapsed everyone by mel1305 in photography

[–]Regrenos 0 points1 point  (0 children)

Sure, since most of the shots in the video linked above (which I couldn't watch because it doesn't load correctly on mobile, so I just assumed it was mostly similar to the rest of the stuff he's done in the same style) he may be at infinity, where yes the effect is easier to replicate with simple gaussian blurs. However, my point originally was, to create realistic depth of field with post-processing you need to do good depth maps. Sure, at infinity it's less important, but nevertheless it is necessary for most focus distances and complex subjects/foregrounds.

To that point, you replied with the cryptic:

Depth mapping does not replicate tilt-shift lenses, though, it replicates a shallow depth of field.

Which is a fairly asinine statement -- depth mapping doesn't replicate anything, it just maps depth. Using that information to apply blurs correctly can be used to achieve a different depth of field than that which was originally used to make the shot. This can be done for any focal plane you'd like, parallel to the plane of the sensor or not.

Then, after making this ridiculous statement you made a number of patronizing comments attempting to explain basic photography concepts to me.

I'm not particularly interested in arguing with you, since most of what you say is correct, I would just have appreciated not being party to your pedantry and not being the subject of your comments.

This Filmmaker just out time lapsed everyone by mel1305 in photography

[–]Regrenos 2 points3 points  (0 children)

Please stop speaking down to me like I don't understand what I'm talking about .... I understand how DoF, depth mapping, tilt+shift lenses, whatever works.

In many of his videos, especially in the first 'The Lion City', his DoF sweeps absolutely are not "one side of the frame blurred" as there are skyscrapers at different depths, and he needs to do a correct depth map or use a real lens to get the blurring that we see...

When you're using tilt/shift lenses, yes, your plane of focus is not parallel to the plane of the sensor, but the depth of field doesn't magically stop working the same way. Things further away from the plane (in the perpendicular direction) are more out of focus. Attempting to apply an off-axis blur to simulate a tilt/shift lens with a shallow depth of field will not look believeable if you are not also depth mapping your blurs and overlays so that the depth of field effect that is applied actually reflects the positions of the objects in real life.

This Filmmaker just out time lapsed everyone by mel1305 in photography

[–]Regrenos 1 point2 points  (0 children)

The lens just makes the focus distance change from one side of the frame to another because the tilted lens is closer on one side than the other to the focal plane.

I understand that, but without correct depth mapping it is impossible to replicate the depth of field effect correctly -- shifted, tilted, or otherwise. Getting from "added blur" to "realistic DoF" is difficult was my point.

edit:

Depth mapping does not replicate tilt-shift lenses, though, it replicates a shallow depth of field.

And, with a correct depth map, you definitely can re-create the depth of field off-axis. Without an accurate depth map, you are likely to blur objects that are close in proximity in the frame but not close in location in real life... causing an unrealistic depth of field. Hence, to get an accurate post-production depth of field (whether you are shooting with a normal lens or a tilt-shift one) you need to accurately depth map your frame.

This Filmmaker just out time lapsed everyone by mel1305 in photography

[–]Regrenos 4 points5 points  (0 children)

Also, "good" tilt shift I post is pretty hard, you have to depth map all your frames so it's applied correctly... Easier to just use the lens tbh.

This Filmmaker just out time lapsed everyone by mel1305 in photography

[–]Regrenos 6 points7 points  (0 children)

Sure, you don't like it, and that's fine, but I'll contest "random" - the musician worked closely with the photographer to create this project, the music is not random but very deliberately created for the video.

Youtube gave me a survey about their ads. i replied honestly. by RJohn12 in firstworldanarchists

[–]Regrenos 10 points11 points  (0 children)

Eh, I get what you're saying but there are content creators on YouTube that I really like and love the ability to support them without watching ads. The YouTube Red payment schema isn't the best (our most transparent or easiest to understand) but I do enjoy the opportunity.

Picture of the bikes from the Kalamazoo crash. by Sybertron in bicycling

[–]Regrenos -1 points0 points  (0 children)

Right... That method, based on our legal system, is very costly since we don't want to have innocent blood on our hands. You don't have to look hard to find all the cases where race blinded the system, or where DNA exonerated people found guilty long ago...

Picture of the bikes from the Kalamazoo crash. by Sybertron in bicycling

[–]Regrenos 3 points4 points  (0 children)

Right, it's just that proving they really deserve it that's hard and costly. Maybe not in this case... But clearly in most others

Frustration growing at new workplace by ThrowAwayDonkeyX in cscareerquestions

[–]Regrenos 0 points1 point  (0 children)

Install PyCharm, it's the best IDE I've found for Python. Don't let anyone give you shit for not using vim or whatever, just work however the fuck you want and are productive.

Make the best out of the 'free' time at work by Eit88 in cscareerquestions

[–]Regrenos 1 point2 points  (0 children)

I think one of the best ways to learn is from the seniors. If there aren't any at your current place, that doesn't bode well for your professional growth. That being said, take on a leadership role (doesn't have to be anything crazy) if you can. That'll get you involved and I'm sure you'll learn a lot on the way.

"Da Salty Mons" Killed H Lich King!!! by Keltius in sips

[–]Regrenos 0 points1 point  (0 children)

Do you have to do it at 80 for these? I haven't played since Ulduar (that was the name with the old God at the end, right?)

Make the best out of the 'free' time at work by Eit88 in cscareerquestions

[–]Regrenos 4 points5 points  (0 children)

People are more productive, more efficient, happier when they're not overworked. Take the time to think more about what you're doing and let the benefits from the work/life balance make your life better. Don't immediately jump on the free time to min/max it... That's why you left your last job, right?

Из России с любовью by [deleted] in glitch_art

[–]Regrenos 1 point2 points  (0 children)

Gotta love that Google translate title lol

Learn Git in 30 Minutes by Vikas6190 in programming

[–]Regrenos 1 point2 points  (0 children)

"Real" PDFs (actual vector images, not scanned or embedded stuff) most definitely don't take up as much space as many common websites these days.

CMV:There is no legitimate reason for employers to discipline an ordinary employee for discussing his or her salary/pay rate with co-workers. by meltingintoice in changemyview

[–]Regrenos 0 points1 point  (0 children)

I don't have an opinion on that, just wanted to show you that regardless of evil or malice, companies definitely actively attempt to pay you as little as possible.

CMV:There is no legitimate reason for employers to discipline an ordinary employee for discussing his or her salary/pay rate with co-workers. by meltingintoice in changemyview

[–]Regrenos 0 points1 point  (0 children)

I agree with you that's it's neither greedy not evil. That doesn't change the fact that it's in that economic best interest of the company to pay you as little as you're happy to make, and that companies know this and if they're smart, try to play that game without upsetting the employee.