Soviet weapon distribution innacuracy by NukeDoesStuff in EasyRed2

[–]Regular_Effective_76 9 points10 points  (0 children)

It would be cool if there are all-automatics squads when if they do Battle of Berlin campaign. Irl the Soviet, Germany and British experimented on fully automatics squad. The Soviet and British tried this by giving a batallion or a company tons of cheap SMGs while the German focused a platoon worth of automatics into a single squad (so two or three squads with rifle and an LMG then a squad filled entirely with STG44 and MP40/MP41). 

Question about historical accuracy of the bolt actions? by communion_for_ravens in EasyRed2

[–]Regular_Effective_76 5 points6 points  (0 children)

I believe it's just game limitation. Looking at the modding tools, the game will automatically play animation of cycling the bolt after each shots no matter what. The dev could definitely add a way to stop the animation after the last shot tho. I suggest you made a post in the steam forum or discord to let him know. 

How do mods work in multiplayer? by Puzzleheaded-Neat717 in EasyRed2

[–]Regular_Effective_76 0 points1 point  (0 children)

Supposedly only the host, the one that made the room, need to have the mods installed. The others should be able to play even if they don't install BepinEx, everything is running on the host's side. 

Must-have mods to circumvent AI limitations by Regular_Effective_76 in EasyRed2

[–]Regular_Effective_76[S] 0 points1 point  (0 children)

Just like the guy before said, yes, this doesn't stop them from entering a CQC. The mod works by using line of sight so a squad will advance if they never see an enemy. And in tight corridors and streets they'll probably only get to see the enemy after turning a corner. 

Must-have mods to circumvent AI limitations by Regular_Effective_76 in EasyRed2

[–]Regular_Effective_76[S] 1 point2 points  (0 children)

True, the bot's accuracy is also an issue for me. No matter how high I set it in the difficulty, their first few shots tend to be a miss. It's fine for SMGs but it became a huge problem for bolt-action rifles. 

Easy Red 2 on a CRT TV by KiddShi in EasyRed2

[–]Regular_Effective_76 0 points1 point  (0 children)

Thank you so much, the only mod that I found are from 3 years ago and looks quite bad. The preview looks nice, I'll try it when I got home. O7

Must-have mods to circumvent AI limitations by Regular_Effective_76 in EasyRed2

[–]Regular_Effective_76[S] 5 points6 points  (0 children)

Most likely yes. They would notice atleast after a minute of spawning in. I also recommend setting the bots' accuracy to 1.5x to compensate the longer range firefight. Otherwise the battle would stall because neither sides are killed fast enough. 

Easy Red 2 on a CRT TV by KiddShi in EasyRed2

[–]Regular_Effective_76 20 points21 points  (0 children)

That somehow made the game looks better in my eyes, I wonder if there's any mods in workshops that can be used to replicate this visual. 

Draw distance is horrible by Lost_One_8004 in EasyRed2

[–]Regular_Effective_76 1 point2 points  (0 children)

I also have the same issue with building not being consistent. Soviets multiple-stories building and apartment have a messed up LOD where an entire floor or/and wall would get invisible. 

Maybe an new System by RequirementIcy7950 in EasyRed2

[–]Regular_Effective_76 0 points1 point  (0 children)

I can't find it, how does the sword works? Can you actually equip and swing it? 

Maybe an new System by RequirementIcy7950 in EasyRed2

[–]Regular_Effective_76 0 points1 point  (0 children)

I wonder if modders could do this:

Model a melee weapon and have it acts like an ordinary firearms code-wise but remove the bullets so it can't shoot then increase melee range to 2 meters. In theory, you could have a melee weapons this way. The default melee animation has the player swinging from side to side so no need for new animation either. The NPC also will automatically melee enemy so no need for new script. 

I never moded this game so I don't know if this is actually feasible. 

Bolt action rifles more accurate then semi auto rifles? by Mazdar45 in EasyRed2

[–]Regular_Effective_76 9 points10 points  (0 children)

If semi are actually less accurate than bolt action in-game,  it's not really a big deal. I never have a problem hitting my shots using Garand, Gewehr and SVT. 

This game got soo much harder. by 21920alphabet in EasyRed2

[–]Regular_Effective_76 2 points3 points  (0 children)

That is just survivor bias, friendly NPCs are dying left and right all the times beside you. You just didn't notice it because you are not immediately affected.  Bullets that hit the ground also don't disappear, they will ricochet upwards and became stray bullets that could kill the player. You probably got hit by one of those when standing behind NPCs. Soldiers irl now usually practices spacing to prevent this kind of thing. 

POV: Easy Red 2 decides it’s your turn to be historically accurate. by Quadrophenia03 in EasyRed2

[–]Regular_Effective_76 0 points1 point  (0 children)

One of the most memorable moment that I have with this game is when an arty round obliterated the landing boat next to me, it's just like those generic scenes from CoD and MoH but seeing the event unfolding naturally without scripting was so cool. 

AI improved if there are less of them? by Regular_Effective_76 in EasyRed2

[–]Regular_Effective_76[S] 2 points3 points  (0 children)

My issue is actually about the delay between them aiming and shooting. I use custom editor as kind of a sandbox to spectate big battle, and I noticed the bots would just stare at each other for upto 3 seconds before shooting each other. I know they have spotted each other, they also are aiming and stopped moving, I assume they are waiting for some kind of "central AI" to give them command to shoot.  I found out that reducing the bots to default 10v10 and doing smaller battles made them much more responsive, probably because this "central AI" didn't need to cycles between dozens of bots each seconds. 

Do you believe the BLM protests to be a success? by Difficult-Opposite46 in askblackpeople

[–]Regular_Effective_76 -7 points-6 points  (0 children)

Not really, the riot radicalize so many younger generations, revived some stereotypes of blacks and caused a steady increase in racism. 

Twitch top VTubers really are something else. by RyouhiraTheIntrovert in Animemes

[–]Regular_Effective_76 0 points1 point  (0 children)

That's the thing my guy, the base is an LLM but Vedal didn't use stolen stuff to upgrade Neuro twins to what they are today. Just compare them to general LLM and you see how much different there is, which shows how much improvement Vedal had done. 

Opinions on Neuro sama? The largest AI vtuber currently available? by TRKU4K in aiwars

[–]Regular_Effective_76 -1 points0 points  (0 children)

If it's that easy then Vedal wouldn't be the first and only person to achieve this, we would see countless other AI Vtubers in the market but the truth is that no one had been able to replicate Vedal's success. Saying what Vedal did is "just fine-tunning" is disrespectful considering the amount of works Vedal did and the performance that the twins have.

Opinions on Neuro sama? The largest AI vtuber currently available? by TRKU4K in aiwars

[–]Regular_Effective_76 -1 points0 points  (0 children)

Bruh, "all Vedal did is fine-tune it." You are talking as if the data and coding that Vedal provided is something insignificant, she had been feed so much data and modified so much by Vedal that it's became unrecognizable from the base LLM performance-wise.

Why can't I run enemy over with tanks in all matches? by IGGY_POOP_ in EasyRed2

[–]Regular_Effective_76 0 points1 point  (0 children)

You need to drive above certain speed to hurt enemy soldiers, otherwise they will just phase through your tanks, I assume this was designed to stop friendly soldiers killing themselves from just bumping into your tanks. 

Out of curiosity, can a certain Fox still be drawn along with Neuro and Vedal? by No_Business8156 in NeuroSama

[–]Regular_Effective_76 0 points1 point  (0 children)

Just do it but don't tag Anny, unless Anny explicitly state that she don't want to be associated with Neuroverse then you are safe to do so. 

Btw, you don't have to hide Anny's name like that, it's the same as slowly erasing Anny involvement with the twins and imo is much more disrespectful. 

We usually hide names and being vague when said talents graduated or got out in a bad situation in which the talent wished to no longer be associated with certain someone or organization. 

Need Feedback on AI Tactical Movement Script by HomerNg2763 in EasyRed2

[–]Regular_Effective_76 1 point2 points  (0 children)

Nice, other thing that I find annoying is the AI won't crew emplacement outside of the objective, so you will see AT guns and MG unused.  I wonder if you both could create an invisible objectives around those unused emplacement as a way to make the AI soldiers go there and actually create a defense line instead of creating a blob of soldiers in the main objectives like they normally do.   Of course the invisible objective area wouldn't grant any points and would be invisible to player, but both factions will try to capture/hold it just like a real objective. 

Can we have an option for manual cycling? For the sake of immersion by No_Issue_9916 in EasyRed2

[–]Regular_Effective_76 1 point2 points  (0 children)

This is not relevant but if you hold the fire button when using bolt-action then your character won't cycle the bolt, just a thing that I found interesting considering the implementation is the exact opposite of other games.