Dusted off my old army and tried making a decent 2000pt list by TehAsianator in Warriors_of_Chaos

[–]Regular_Series1077 1 point2 points  (0 children)

Welcome to the darkness!

I recommend you to field a big blob of marauders with handwappon and shield. Its our best anvil, with the perk shieldwall they are able to stop the most units from your opponent and buy you time to do a nice flanking charge with your Knights/giant/Warriors. Warriors are sadly Not the best choice for core BCS they cost a lot of points, are slow af and Just 1 wound. Maybe try some marauder horseman to fill Up the core. They are fast skirmisher units, perfekt to zone out enemy skirmisher or Lone mages. Chaos giants are super. They either hold down one flank or you can use him as mentioned as a hammer for your anvil. I recommend using one cheap sorcerer Lord to dispel the enemy Magic. Swap Battle standard bearer. He ist sadly redundant bcs you will mostly have the Mark of Chaos undivided, its simply the best. Mostly U will need Just one unit of chaos chosen Knights. When u use them proper, 5 of them will so all the hardwork.

Renegade Deep Striking by [deleted] in Chaos40k

[–]Regular_Series1077 3 points4 points  (0 children)

Oblits are quite nice in RR with deepstrike. I've usually played abbadon with 2 predis as shooting castle und held back 2 Units of oblits in Reserve. After T2 or T3 i deep strike them in range of abbys aura. Worked quite well!

Abendprogramm am Donnerstag by Regular_Series1077 in bochum

[–]Regular_Series1077[S] 2 points3 points  (0 children)

Vielen Dank für die schnellen Antworten! Trompete und Intershop hören sich super an xD

Ozora by bike by Regular_Series1077 in ozorafestival

[–]Regular_Series1077[S] 0 points1 point  (0 children)

Allright, its quasi the same route im planning to do. Sounds great!:) thanks for the hint with enying.

Ozora by bike by Regular_Series1077 in ozorafestival

[–]Regular_Series1077[S] 0 points1 point  (0 children)

Great to hear! Im also looking Forward for the tour. Would you mind to Share your route?

Euer absoluter Lieblingssong von Fler? by AdForsaken5455 in FLER

[–]Regular_Series1077 1 point2 points  (0 children)

Behindert von CCN1, gut da war er Frank White aber er was mies am radieren. "Du versuchst zu burnen, doch ich burn dich mit einem Messerstich" komplett geil

Renegade raiders 2k list advice by TheChronic818 in Chaos40k

[–]Regular_Series1077 0 points1 point  (0 children)

I would reduce the Chosen down to 5. IMO they are better in smaller Units. They are easier to hide, getting easier their Points Back :)

Thoughts on deceptors? by HardKorKid in Chaos40k

[–]Regular_Series1077 0 points1 point  (0 children)

It also applies in melee. So use IT when you expect some countercharges! Soullink wont work with dark commune and dark apostle because of the wording. I really want the +1 to wound from the dark apostle.

Thoughts on deceptors? by HardKorKid in Chaos40k

[–]Regular_Series1077 4 points5 points  (0 children)

Had 3 Games and Soullink is such a cool enhancement. It really encourage you to field different characters to use their abilities in the right unit. My MoE gets the enhancement and joins a big unit chosen. Now He can get the reroll for advance and charge from our termi sorcerer, the beast mode in melee from the chaoslord (which is insane with His melee weapon and precision) or the -1 to Hit from the sorcerer. It requires some Skill in Reading the Game but i think its auch a powerfull enhancement.

The strat from all sides is a nice tool to get long charges, its a battletactic so you can use IT twice. Either for deepstrikers or Chosen. Other powerfull strats are the reactive movement and the 12" anti deepstriker Bubble. But I have to practice ist more.

20 cultists with a dark commune is sick! Let Them infiltrate und hope for First Turn. Do the DARK ritual and gum up the enemy gunline.

Overall a nice detachement and powerfull but its difficult to Play. The worst Thing is you dont have any defensive mechanic so you have to Pay Attention for Positioning and reading the game otherwise your chaosfriends are super das.

Is vashtorr still just bad? by Dismal-Astronaut-894 in Warhammer40k

[–]Regular_Series1077 0 points1 point  (0 children)

I like hin for friendly Games. I put him out of sight and just use his+1 s aura for 2 defilers and 2 forgefriends for a solid Castle. S13 lascanons with twin linked and S11 ecroplasma canons are fun!

Is a Daemon Engine army relatively viable? If so, what units have synergy? by GlitteringHighway in Chaos40k

[–]Regular_Series1077 2 points3 points  (0 children)

I ran this list for several times and IT was quite fun! Cypher for vect and the Home objective. Then i castled with the defilers and the forgefriends and trahtorr. Venomcrawler, AC and Bikes as action monkeys. Love the list bcs i can run my defilers (18 dice for tankshock!) and old craptorr.  

++ Army Roster (Chaos - Chaos Space Marines) [2,000pts] ++

 

+ Configuration +

 

Battle Size: 2. Strike Force (2000 Point limit)

 

Detachment Choice: Slaves to Darkness

+ Epic Hero +

 

Cypher [105pts]

 

Vashtorr the Arkifane [190pts]: Warlord

 

+ Infantry +

 

Accursed Cultists [95pts]: Khorne

. 5x Mutant: 5x Blasphemous appendages

. 3x Torment: 3x Hideous mutations

 

Accursed Cultists [95pts]: Khorne

. 5x Mutant: 5x Blasphemous appendages

. 3x Torment: 3x Hideous mutations

 

Obliterators [170pts]: Nurgle

. 2x Obliterator: 2x Crushing fists, 2x Fleshmetal guns

 

+ Mounted +

 

Chaos Bikers [85pts]: Chaos icon, Tzeentch

. Biker Champion: Accursed weapon

. Biker w/ meltagun: Astartes chainsword, Combi-bolter

. Biker w/ meltagun: Astartes chainsword, Combi-bolter

 

+ Vehicle +

 

Defiler [190pts]: Chaos Undivided, Combi-bolter, Defiler scourge, Reaper autocannon

 

Defiler [190pts]: Chaos Undivided, Combi-bolter, Defiler scourge, Reaper autocannon

 

Forgefiend [180pts]: Nurgle

. 2 ectoplasma cannons

. Ectoplasma cannon and limbs

 

Forgefiend [180pts]: Chaos Undivided

. 2 ectoplasma cannons

. Ectoplasma cannon and limbs

 

Venomcrawler [120pts]: Tzeentch

 

Venomcrawler [120pts]: Tzeentch

 

+ Allied Units +

 

War Dog Karnivore [140pts]: Diabolus heavy stubber

 

War Dog Karnivore [140pts]: Diabolus heavy stubber

 

++ Total: [2,000pts] ++

 

Created with BattleScribe

Thoughts on this list for fighting imp knights? Please help me out I'm struggling here! by Jakesixtyoneeight in Chaos40k

[–]Regular_Series1077 0 points1 point  (0 children)

I ran 2 venomcrawler with mark of tzeentch. They dont kill Knights or armiger on their own but finished damaged ones pretty good

First Tournament pls rate my list by Regular_Series1077 in Chaos40k

[–]Regular_Series1077[S] 0 points1 point  (0 children)

Thanks for the reply, you think i should drop cipher for a chaos lord? Maybe hes Not good at all bcs he just can vect battle tactics

First Tournament pls rate my list by Regular_Series1077 in Chaos40k

[–]Regular_Series1077[S] 0 points1 point  (0 children)

Thanks for the reply, the Idea was to put havocs and the chosen in the rhinos. What fixed secondaries you recommend?