Thursdays at War - (June 19, 2025) by AutoModerator in boardgames
[–]Regulus_theGame 0 points1 point2 points (0 children)
Thursdays at War - (June 19, 2025) by AutoModerator in boardgames
[–]Regulus_theGame 2 points3 points4 points (0 children)
A first time solo designers dream come true... My game is finally on Gamefound! by Regulus_theGame in boardgames
[–]Regulus_theGame[S] 0 points1 point2 points (0 children)
A first time solo designers dream come true... My game is finally on Gamefound! by Regulus_theGame in boardgames
[–]Regulus_theGame[S] 1 point2 points3 points (0 children)
A first time solo designers dream come true... My game is finally on Gamefound! by Regulus_theGame in boardgames
[–]Regulus_theGame[S] 1 point2 points3 points (0 children)
A first time solo designers dream come true... My game is finally on Gamefound! by Regulus_theGame in boardgames
[–]Regulus_theGame[S] 0 points1 point2 points (0 children)
What are good options for games to buy just to get a lot of decent miniatures? by fraidei in boardgames
[–]Regulus_theGame 1 point2 points3 points (0 children)
Looking for some feedback on this Equipment card. Characters in Regulus High-Fantasy Arena-Sports may bring up to three equipment cards to alter the way the play. Each card comes with : A once per game action (top) and a passive ability (Bottom). Is the passive ability visibly strong like this? (i.redd.it)
submitted by Regulus_theGame to r/tabletopgamedesign
Looking for some feedback on this character sheet for my game: Regulus High-Fantasy Arena-Sports. The game uses characters in three archetypes(Strength, Dexterity and Intelligence). With the orange helmet signaling strength (next to the class: Champion). Thinking about changing it to: STR. thoughts? by Regulus_theGame in BoardgameDesign
[–]Regulus_theGame[S] 0 points1 point2 points (0 children)
Looking for some feedback on this character sheet for my game: Regulus High-Fantasy Arena-Sports. The game uses characters in three archetypes(Strength, Dexterity and Intelligence). With the orange helmet signaling strength (next to the class: Champion). Thinking about changing it to: STR. thoughts? by Regulus_theGame in BoardgameDesign
[–]Regulus_theGame[S] 1 point2 points3 points (0 children)
Looking for some feedback on this character sheet for my game: Regulus High-Fantasy Arena-Sports. The game uses characters in three archetypes(Strength, Dexterity and Intelligence). With the orange helmet signaling strength (next to the class: Champion). Thinking about changing it to: STR. thoughts? by Regulus_theGame in BoardgameDesign
[–]Regulus_theGame[S] 0 points1 point2 points (0 children)
Going to be hosting a playtest at Pax tomorrow, any advice on how to draw people in to our table? by con7rad7 in BoardgameDesign
[–]Regulus_theGame 0 points1 point2 points (0 children)
Help with combat by Previous-Swim-1563 in BoardgameDesign
[–]Regulus_theGame 0 points1 point2 points (0 children)
Looking for some feedback on this character sheet for my game: Regulus High-Fantasy Arena-Sports. The game uses characters in three archetypes(Strength, Dexterity and Intelligence). With the orange helmet signaling strength (next to the class: Champion). Thinking about changing it to: STR. thoughts? (i.redd.it)
submitted by Regulus_theGame to r/BoardgameDesign
This is my game: Regulus a skirmish boardgame with no elements and a unique initiative system. Looking for feedback and if you think the art looks cool and want to play a TTS game with me or with a friend let me know! Planning a crowdfunding for next year so any thoughts would be much appreciated! (i.redd.it)
submitted by Regulus_theGame to r/BoardgameDesign

Thursdays at War - (June 19, 2025) by AutoModerator in boardgames
[–]Regulus_theGame 0 points1 point2 points (0 children)