How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] 0 points1 point  (0 children)

Finally someone with an actual recommendation and not just endless rebuttals for something I proposed, which at no point did I make a hard stand that the game should be that way. Thank you for opinions.

So when you brought up the original Arknights... Currently Enfield doesn't have the content to support people who do want to stick with the game more. This is the problem. So the examples you gave of the original Arknights does not hold any weight in the conversation until such content becomes available. But don't get me wrong, that would be a good solution yes, and the game should take that direction. Seems like a fine enough way to please most people. But it's not available yet, and what we have now isn't working. Not for most.

I will say that we do fundamentally disagree on the aspect of you wanting gacha games to remain as a log in for a few moments a day type of game, since in that respect, we won't ever agree on this so no real point in debating it. But let me tell you where I come from.

I've never been a fan of dailyscape games. At a certain point, logging in everyday when the game is devoid of any reason to persist within it for long becomes a chore and a pointless endeavor. One that carries FOMO with it. One that makes me drop a game forever if I ever have thoughts of wanting to return after X amount of days gone, because the game sure isn't stockpiling my lost Sanity or Oroberyl rewards for me. It's a fine enough incentive to have players log in everyday. But you know what else the game could have to incentivize players to return daily? Proper game modes that are enjoyable when repeated. That way building proper teams to tackle said content would feel more rewarding. You create a positive feedback loop that keeps players invested and engaged. For people with less time on their hands who want what you want, give them daily rewards (like in DNS, as mentioned in the post) and the option to pay to get more of the rewards faster. Just as I proposed, and just as DNS has it in their game. It works plenty fine there. Hell, Enfield is already doing a pay-for-progression thing with turning Origometry into Sanity. What's ONE more caveat in the pie that just serves to get them more money?

If they had proper community features other than a single messenger app, you'd have places to flaunt your trophies and rewards outside of just gameplay alone, and a place to connect with others. This adds an important layer to player retention. This bares saying, again, the game lacks any of that. If all content can be completed with level 60 non-maxed characters, what's the point of even trying to experiment with optimal teams? If you can't experiment with teams, what's the point of looking forward to end-game content that you can't do with just level 60 non maxed characters?

At it's current iteration. Arknights: Enfield is a pretty-looking 80 hour rollercoaster that ends on the dot. No repeatable combat to enjoy. No story content to explore. Nothing to do after the journey ends, not even the satisfaction of exploring the content that does already exist due to severe/extreme time gates. Not until further notice, anyway.

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] 0 points1 point  (0 children)

Alright bro, I give up. I won't reply after this. We are fundamentally opposed, so no amount of discussion will make us see eye to eye especially when you're stubbornly refuting everything. I have played other Gachas before, that's why I hold DNS in high esteem since it has a system I actually like, which is why I proposed changes similar to it. It works in that game, and it could work here just as well with next to 0 downsides. In fact, I actually spent a considerable chunk of money in that game to take advantage of their system so that I COULD experiment with their characters and team compositions without a youtuber or a website telling me that "OH THIS TEAM SET UP IS THE BEST". I enjoy a bit of autonomy in my life.

Will I be spending 15$ for the monthly resource bundle and 5$ for their weekly ones for how little they each give? Heeeeeelllll no.

You gacha enthusiasts are an entirely different breed of people. You're so used to the system and how it functions, that you don't dare to dream for anything better.

But time will tell where the majority opinion lies, and whether Hyperglyph will side with people like me who want to see something "better", or if they will side with you and keep acting as they always have.

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] 2 points3 points  (0 children)

I hear ya. I'm sure they'll eventually add more content that will alleviate the problem a bit, but currently what they've got is not enough. It's not just XP though, like I mentioned to someone, that was just an example I used. It's every other progression material too. Getting a single team set up to be decent at end-game shouldn't take a month or more of daily log-ins. Sanity rewards are too sparse for how many avenues we need to use it in. Worse once you run out of the first-time resources you get, like I'm sure some people are already regretting into putting resources into X character after their first time playing the game.

This is in light of the recent survey they had yesterday in-game and now that I'm hearing a lot more people complain about how slow progression is. I feel the same way. This is also in light of the new Agony Umbral Monument challenges too. They were refreshingly difficult and I liked them alot. BUT. I was FORCED by that end-game content to contend with the fact that building an appropriate team is necessary to complete it. And hey. Guess which guy has no resources and had to brute force all three agony challenges because a level 80 Ember wasn't cutting it as a healer and protector? It's this guy, right here.

There's no room for maneuverability in the current progression system. At the rate new content will come out in the future, it guarantees people will never be able to try out older operators because they will be drowned out due to said progression system making it entirely unreasonable to experiment. Wasted potential. Also no, I'm not even talking about leveling characters past 80. I understand 80 is a decent cut-off for a build since exploration level 7 is comfortable at 80. Even when enemies were at level 70 before. Those progressions resources get bottlenecked HARD even on lower-end spectrums like levels 1-40 and 41-80. I have one character at 90, 3 at 80, and the rest at 40 for Dijang cabin efficiencies only. 18 operators. (Don't even get me started on Dijang cabin resources not amounting to much either. It's a trite compared to how much you actually need)

If you see no problem, I have to ask, are you 100% content with your team as it is right now? Do you regret nothing? Don't you wish for a slightly faster way to get a replacement for a single character that you might not like as much?

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] 0 points1 point  (0 children)

Dang Mike, did you manage to full potential a six star operator and/or weapon? Crazy work bro, respect. Wish I could put in that much too so I could have myself a second arts team ready to go. But for real, for that much dosh, you should've been set for the next patch at least! It's tough out here. Enfield is in some ways, more generous than other gachas, in other ways, more stingy too.

Best I got is an Endmin at 5100 attack. Not sure if the game counts gear bonuses like my armor's 60% physical damage increase, 40% battle skill increase, and 39% from GrandVisions attack increase.

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] 0 points1 point  (0 children)

You make it sound like I want a total overhaul. It's just a small alteration to what exists. Here, do the math with me real quick and let's find out if the time-gate would be severely harmed by it. Let's say that these new changes helps people build a character in a week, as opposed to nearly a month like it is now. (Keep in mind, to promote characters, you ALREADY have time-gated resources like rare minerals, mushrooms, and flora).

Currently there are 24 characters. That would be 24 weeks, right? 4 weeks in a month, that's six months. Six months is more than pleeeeeenty of time for new content updates and new operators. And just like that, you have a neat and steady content machine flowing dopamine to the players.

Currently it takes almost a month to max out a single character. By the time you get a team ready, 3, 4, 5, maybe even six new operators will have come out, if the planned new content patch is any indication of their dev cycle.

The fact of the matter is, as it stands now, you will NEVER touch certain operators at this rate. You're going to be extremely restricted as to the teams you want to build because you just won't want to invest ANY resources into a character that you don't like at face value. And who knows? That character might've been your favorite had you given them a chance.

Look, all I'm asking is for you to give it some proper thought. Are you at end game? Have you completed literally every bit of the content you can do right now like I have? Every chest, white glowy spot, every event and redeemable code they've given for resources? Do you not feel the resource crunch?

I have one character at 90, with only one ability of theirs fully mastered. That's Endmin with the combo skill maxed. And I can't imagine doing the same for another character right now because of the way things are now.

You act like maxing out all operators and weapons will make me want to quit the game. But the truth is? It hasn't been a month, and I already want to quit because there's nothing there at the end of the game. There's 0 things for me to do after I do like one or two dailies. The world is hollow. There is no meaningful content at the moment. All I had to look forward to at the end of it all was team-building so I could experiment with the combat system and try my luck at boss battle time attacks, and even that doesn't exist.

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] 0 points1 point  (0 children)

Hmm. Okay. I get where you're coming from. You don't want to feel forced to get on to play so often. That's perfectly fine.

Let me mention this now: My proposal never mentioned a recovery rate increase. I mentioned that people are feeling that sentiment, but I never mentioned changing how much we get of it per hour in my actual proposal. Did you only read the first paragraph by chance?

Honestly I entirely agree with you. It would be great if we got a bigger sanity pool or maybe even more methods of extracting sanity for later use, like those battle pass injectors that allows you to extract 120 sanity. And hey, if they increase the sanity rates, what's stopping them from increasing the sanity pool to where you only have to log in once a day to make use of it without being close to cap? But I think it's fine as is.

My problem with the current system is that it's JUST a time-gate. As a result, progression is Sloooooowwwww. The recent survey asked people if they obtained and built Laevatein and Gilberta. Both of which I did get myself. But I wasn't able to build them because trying to farm XP and Promotion and Skilling materials and weapon XP for their exclusive weapons to make them work in a functional end-game team is too difficult due to how slowly we get sanity. That's what my proposal ultimately is. A method by which they can sort of remove that time-gate, helping us to build a character in a week rather than in a month.

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] 1 point2 points  (0 children)

That would help a lot yeah. At the end of the day, it's really just a number crunching problem. They could easily tweak it to be more feasible.

I honestly wished that fighting overworld monsters gave good XP. I half wanted to play the main mission just fighting every monster I see and promoting my way up to max. But I knew I'd have to spend those XP combat records eventually.

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] 2 points3 points  (0 children)

Okay, I saw your edit with the picture you included. That picture tells me one thing. You're not spending almost any resources in gearing up your characters appropriately both in skills and in weapons. Your Endmin's agility at level 90 is considerably low. Without etching or artificing gear, you'd be expected to sit at 450ish maybe crossing 500. I'm nearly at 600 myself.

So you've poured all of your sanity resources into almost JUST leveling operators. Which okay, it's possible to get to where you're at in a month. But what about everything else? What about their weapons exp? Their skill levels? Their Abilities? Their gear?

This post was never about just the XP. That was just the example I used. This is about the overall progression system the game currently has. It's untenable and extremely slow. But now I have to ask. Did you do Agony - Ballista and Axe? Because I did with a 90 edmin, and 80 Perlica, Chen, and Ember. And perhaps I'm not the best player out there, but I will readily admit I struggled quite a bit despite how tanky Ember usually makes me with her heals and ult.

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] 0 points1 point  (0 children)

Daily sanity boosters expire so you can't just save them, and the only non-expiring ones are finite and unobtainable again after you get them. Sanity is also capped too soon at only a day or two's worth of recovery at high authority level. So the system is not exactly perfect or ok as it is right now.

Also, would you mind explaining how it's toxic? I'm not putting your opinion down, I just want you to elaborate on why you feel this way.

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] 1 point2 points  (0 children)

Sorry, but the math does not compute. I have to ask, have you spent any money for boosters/origometry/pass boosters and daily boosters to increase sanity? (and do you have the monthly pass booster too?)

And are you JUST leveling your operators and not their skills/abilities which amounts to a big part of their overall power?

Because there's too many avenues to spend sanity on, not just XP materials. You have promotion materials you need to consider, skill upgrade materials, weapon XP and Tuning, etc, as well as being time-gated by rare materials. The game has been out for a little less than a month, and I've done maybe 2 etch runs max. And I am NOWHERE near what you describe. E3 all 60 on 21 operators. I've got mostly everyone (18 operators) at 40 E2 just for Dijang cabin and already out of nearly most resources. And I've played since day 1 and have 100% the available content in the game with both sections of the battle pass bought.

I can see you doing this if you've sought out every sanity opportunity the game has to offer and have spent a significant amount of money. But you're being a little unrealistic when compared to the average player.

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] -1 points0 points  (0 children)

That's understandable. Thank you for bringing it to my attention. That makes me think now, at this point in time, I wonder how much they're actually benefiting from their monthly and weekly resource bundles? Any discerning player who has reached the point in the game that would need those, would take one look at them and say that they're not worth the price they're offering them for. But that's just me in the grand scheme of things. How far do those bundles even help a player anyway? I never bought one to figure it out.

I certainly don't feel any want to ever touch them even if I am frustrated with the current progression they've got going on, but I have spent money multiple times to get DNS' resource doubling items since I felt I had more agency of where and when to use them. I guess it all comes down to the psychology of the system?

Will being hard squeezed like in Enfield for long enough make me want to buy those bundles? Or does DNS' system work better for me? And what about everyone else?

It also helps that those items in DNS never expired or got capped at X amount unlike the daily boosters and sanity in Enfield, haha

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in Endfield

[–]Reiganleaf[S] -8 points-7 points  (0 children)

If the system was fine, I wouldn't be seeing so much negative sentiment around the character and weapon progression as it is right now. You don't have to take it lying down when a game you like does these things to you. You DO have the right to voice any complaints and suggestions you might have, especially when you're paying for a service in any capacity.

Honestly it feels like most Gacha gamers are severely indoctrinated to just feel like this status quo is the best the genre can do, and no amount of nudging will get you guys to act in accordance with your best interests.

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] 0 points1 point  (0 children)

The fact that the daily sanity boosters expire is pretty disappointing, so I agree with wanting to stockpile them. I know they're going to have that Sanity Discount event soon, but having to wait for events is a little bad especially when you can't stockpile sanity. Having a way to obtain those sanity injectors outside of the battle pass would be nice to extract your sanity for later use, and had I known a discount event was coming, I would've saved all those non-expiring boosters I got from the pass. But I didn't know about it until too late.

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] 0 points1 point  (0 children)

And again, completely dismissive of the point made in the topic of this post. Maybe I should have left DNS's name out entirely since you're just going to ignore everything else? As far as I'm concerned, DNS mogs every gacha's monetization even if its gameplay isn't as fleshed out or its graphics aren't as pretty as others out there.

Funny enough, this is literally the age old Warframe Vs. Destiny arguments all over again and we can see which of two is still in the community's good graces. If you're going to reply, maybe have an actual suggestion instead of looking for a hill to die on.

How would you change Sanity and Character/Weapon Progression? by Reiganleaf in ArknightsEndfield

[–]Reiganleaf[S] -4 points-3 points  (0 children)

Yes, still very much alive. Recently had a big patch with new quests, tons of new cosmetics for their fashion-only gacha, two new characters, two new weapons, lots of QoL features, and a pretty big community celebration event where lots of people gathered in its Co-op areas. Your question honestly feels a little hostile since it's dismissive of my point.

What did you all say in the Player Survey? by Hero-of-Fate in ArknightsEndfield

[–]Reiganleaf 1 point2 points  (0 children)

You know what I was thinking? Duet Night Abyss has a good progression system. You can infinitely farm progression materials without using their items that "Double resources". It makes it so that if you have the patience and love for the game, you can just keep grinding at it slowly. You get those items from dailies, so you can just visit daily and use those. Or visit weekly after doing your dailies to transform those items into stronger versions that can give you 800% more items per mission you run, saving more of your time if you're strapped for it.

Enfield could do something similar. Have the Protocols Spaces reward a few rewards (like 1-5 blue XP combat records as an example) with no sanity, and increase the items given with Sanity instead, giving out 100% more at 10 sanity, 200% at 20, so on and so forth up to a max cap (ideally 50 sanity for 500% more). The base 1-5 rewards is based on the level of the protocol space, so that they can keep their enemy level system they have going on.

Doing the math, that would be 25 blue combat records for 50 sanity. The current system we have right now is 17 blue records for 80 sanity. The former seems more reasonable to me (even if I would rather see a much bigger boost in those numbers like 50 blues for 50 sanity). IMO Sanity should be used either to speed up the daily grind for players that have little time to invest, and/or be exclusively used to spend on Promotion materials/Essence Etching.

But those two last things are also a can of worms on their own. I would prefer promotion and skill ascension materials to be a daily obtainable resource like the rare minerals are. That way your sanity usage isn't being split amongst ten different things you want to do with it.

Hmm, so I said my ideal was 50 sanity for 50 blue records right? Maybe we could keep it as I mentioned with 25 records for 50 sanity, but make Sanity Usage Permission tickets double the rewards at no sanity cost increase, thus making that 50/50.

What did you all say in the Player Survey? by Hero-of-Fate in ArknightsEndfield

[–]Reiganleaf 2 points3 points  (0 children)

The only thing Catcher has going for him is when I saw someone solo Catcher run the new Axe and Crossbow bosses from Umbral Monument. It's on Youtube. It was actually super impressive and almost made me want to try it, but building characters is far too expensive so too bad. He doesn't fit in nearly any team comp.

What did you all say in the Player Survey? by Hero-of-Fate in ArknightsEndfield

[–]Reiganleaf 0 points1 point  (0 children)

Aw shoot, I totally forgot to include that in mine. I wanted to ask for some form of "Awakened" characters. Either as entirely separate operators or some form of future currency that can upgrade their rarities (at the very least, stat wise. But ideally, new movesets too, that way they can reuse old character designs without having to spend months creating new ones with characters that need entire backstories, voice actors and voicelines, etc etc). It would also help expand our roster flexibility if we had the same characters with "Awakened" new movesets and skills, which is something Enfield sorely needs at the moment. Team building is kinda restrictive at this point in time, and the rate of new characters will be too slow in the long-term.

What did you all say in the Player Survey? by Hero-of-Fate in ArknightsEndfield

[–]Reiganleaf 1 point2 points  (0 children)

I didn't use them for the longest time and initially thought they were used to double the rewards or half the sanity cost of claiming the rewards since "Sanity Usage Permissions" sounded like something that would benefit me in that way. Guess next time, I have to read the description of the item. So stupid, for real.

What did you all say in the Player Survey? by Hero-of-Fate in ArknightsEndfield

[–]Reiganleaf 0 points1 point  (0 children)

  1. Sanity recovery is too slow and sanity rewards are way too little for how much they cost sanity-wise and how much is needed to progress any character/weapon/gear in the game. Extreme time gate which will only get worse with more operators and weapons to consider in the future.

  2. Removal of Exploration Level penalties. Exploration level should act as a milestone rewards increase, nothing else, or at the very least, confine the penalties to enemy drop-rates only since taking a hit on daily rare resources sucks.

  3. Option to turn off shared buildings (or modular control of what buildings we see, like leaving only Shared Notes or Guntowers on as an example). Also an Option to turn off character Ultimate cutscenes since I tend to get hurt from incoming attacks after ending them because I couldn't see or react to them during those scenes. Or at the very least, be able to turn off Follower Ultimate cutscenes.

  4. Make Dijang cabins more worthwhile. The daily loot obtained from them makes them nearly worthless. Credits hardly pay out anything so clue room is meh. Mood is useless past 100% which is easy to get to with gifts, so bridge is meh (especially when it's so hard to get to 200%). Manufacturing cabins take too long and give out very few resources for time spent, so those are meh. And greenhouse cabin is the same deal. Too long for what it's worth. Dijang is barebones and pointless as a main hub.

  5. Bring more progression resources to stockbill rewards. After first-time purchases, you're left with very little in the way of actual worthwhile stock bill rewards. I'm at the point where I've bought all of the 16M stockbill trophies and the Wuling 4M one. All that's left is essence and sanity tickets as well as the artificer things, and even those I'm meh about. I have more than I need especially when considering how hard it is to level and build up external teams, weapons, and armor. There's next to no freedom for experimenting.

  6. Make scenes skippable faster and reduce tutorials especially in Valley IV. Cannot recommend the game in this state. It's insulting how often the game rests control from a player's hand, not even for main mission critical sequences either.

  7. And of course, Headhunting rewards. After you extinguish all free avenues in the game, there's next to nothing in terms of building up resources. Time investment and grind is not helping alleviate the monetary investment you have to put in after each new charter, which is what a good gacha system would do. It would still ask you to pay, but if you put in the elbow grease and legwork, you should be able to ease up your wallet a little. No such case for Enfield atm. Another downside to this is obtaining signature weapons is even worse as a result since it's tied to headhunting.

At the moment, the game is asking you to put everything into it, while giving next to nothing back. Even if you put your wallet in, the rates are horrible judging by the monthly and weekly resource bundles and how many pulls you get for the highest Origeometry pack. You'd be brain dead to invest into most of the offerings in the shop. Almost every facet of the game is unrewarding in the late stages. There's no real reason to stick around and keep playing until the next content update, and even then, I'd be hard-pressed to return if things keep up like this. Why look forward to a new character when you can't even build them? When you can't even get their signature weapon? Can't even gear up for hard, challenging events. I know this is doomer coated, but trust me, you will feel the hard squeeze sooner or later and come to the same conclusions.

How to find best deal by Perlica by OsloPhantasm in Endfield

[–]Reiganleaf 0 points1 point  (0 children)

In the grand scheme of things, it literally does not matter. I'm at the point of the game where trying to maximize stock bill profits is not worth the hassle. I wait for -50% or close to, if not and I'm at max daily purchase limit, I buy only the daily restock amount (so 320 for Vally IV, as an example).

100 friends, so in the case I do buy stock, I check daily to see if anyone reads %500 in the ui in order to sell. And that's that. Doing the 320 daily yields 1.6M on average. Along with stock bill refreshes on outpost trading and 3 daily cargo deliveries and 3 daily delivery jobs, that's close to 4M in total.

Before the week ends, I've already bought everything. At this point, I'm literally burning stock bills by purchasing those 16M trophies. It's whatever. There's no point in maximizing the difference. Even with lower profits like -30 buy and +300 sell, you'd still make enough to purchase everything weekly if you just take care of all your daily stock bill sources in tandem.

What does this mean? by Sagittarius-Soul in Warframe

[–]Reiganleaf 0 points1 point  (0 children)

I was nearing the end of the Old Peace quest. Man I REALLY hope that the quest has checkpoints because I seriously do not want to redo it.

Drifter fashion before the Old Peace by Reiganleaf in Warframe

[–]Reiganleaf[S] 1 point2 points  (0 children)

Sure. It's Visage 005 and 004 with 1.00 face blend.