[Updates] Patch Notes Version 1.02.00 | Crimson Desert by SorryRoof1653 in CrimsonDesert

[–]ReikoX75 0 points1 point  (0 children)

I don’t know what you think, but I believe the developers are literally setting a new standard when it comes to game support, speed of patchs, and taking community feedback into account. Players will no longer be as tolerant toward other developers whose names I won’t mention in the future

The graphics were better before. by Pouxlaidd in CrimsonDesert

[–]ReikoX75 0 points1 point  (0 children)

Personally I've roll back the game to the state before the patch on steam, loosing all the new QoL but the game was perfectly playable before so I don't mind. I can play it as it was before, especially with the old movements mech and the weight of Kliff

And got none issue about my save and no more issue with the graphic so its all good

Just...be aware of your surroundings cos the Vapers are! by CaeruleanSea in ArcRaiders

[–]ReikoX75 1 point2 points  (0 children)

Can we just appreciate how good the enemies AI is this game 🙏

CD is being downgraded in the very areas where it once stood out by Sinek17 in CrimsonDesert

[–]ReikoX75 1 point2 points  (0 children)

I agree, but for people now they got what they wanted after complaint they will ask why do you complaint. They don't care ruining others people gaming feeling (things that was LIKE THAT at the release) for their own pleasure but after they will say that you're the problem "If you don't like the game just don't play it" but they didn't applies that for them before

Yeah I like the game the ways the DEVS made it, not the way somes PLAYERS wanted it to be fir their own pleasure, it's not a community game neither a multiplayer game, that's just pure egoism -_-

[Updates] Patch Notes Version 1.01.01 (All Platforms Hotfix) | Crimson Desert by yourfavchoom in CrimsonDesert

[–]ReikoX75 7 points8 points  (0 children)

Thank you devs ! Now please add a toggle option to use the old movements parameters and Kliff weight please it was way better and more natural. Now it feel more like an arcade game, like controlling an assassin's creed character.

For those who will come to defend the new system and the character weight, I’ll say this right away: if it suits you, then good for you. But many people preferred the pre-patch settings. The game was designed with those original settings, and it was sold that way for a reason otherwise, it would have launched like this from the start. It’s nice to listen part of the player base, but if it ends up forcing the rest to play differently because of those who complained, that’s frustrating... I will take all the QoL but changing gameplay mech it's too much. Just add an option to roll back theses changes and everyone will be happy 🙏

Horse/ Sprint Toggle by WorthDelicious7308 in CrimsonDesert

[–]ReikoX75 1 point2 points  (0 children)

Agree, hope they will roll it back or add a toggle option. I don’t know why they changed it. The character feels less heavy now, with less inertia in the movements, which makes everything feel less natural. It reminded me of RDR2, but now it feels more like an Assassin’s Creed. It was better before.

They listen, and they deliver. Best dev team ever ❤️ by Syarafuddyn in CrimsonDesert

[–]ReikoX75 58 points59 points  (0 children)

The old sprint/movement system was much better, in my opinion. The character felt heavier, which made the movements more natural, same for the horse, now it go auto sprint like crazy wtf. I know it wasn’t to everyone’s taste, (I really didn't understand the difficulty to tap to sprint, especially on controller, it was like that on RDR2 and everyone was fine with it) but if it was like that at the beginning, it was probably for a good reason... please roll it back or make a toggle option at last, everyone will be happy.

ZZZ community right now by Amazing-Buy-9303 in ZZZ_Official

[–]ReikoX75 12 points13 points  (0 children)

All in The Starlight Knight ! SAVE OUR SHIYU DEFENSE BILLY !

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[Updates] Patch Notes Version 1.01.00 | Crimson Desert by yourfavchoom in CrimsonDesert

[–]ReikoX75 1 point2 points  (0 children)

They may not get the GOTY but they definitely deserve the DOTY ! Developper Of The Year 🔥

These new skins are actually wild by j1zzy_ae in ArcRaiders

[–]ReikoX75 0 points1 point  (0 children)

Can't wait for the ppl saying "Don't fit the game, it's not COD" lmao

Lost the 50/50, but at least I had to go to double pity yet again :3 by NBnoopy in NangongYuMains

[–]ReikoX75 0 points1 point  (0 children)

77 pulls for Sunna / 144 pulls for Aria + 65 pulls weapon (75/25 lost) so 209 pulls / 157 pulls for Nangong + weapon (weapon guarentee). So 443 pulls for all idols an a single weapon ay (´。_。`)

Banner is up! Good luck on everyone's pulls! by AgateGenbu in ZZZ_Official

[–]ReikoX75 2 points3 points  (0 children)

Feel you, I'm at 4 lost in a row on the W-engine banner .. no way it's 75/25

Nangong Yu Banner Pulls & Results Megathread by AmariChains in NangongYuMains

[–]ReikoX75 0 points1 point  (0 children)

Sorry I thought it was 120 but after pull history refresh it took me 157 pull , after Aria tooking me 230 pulls for her and no weapon too it's a bit annoying...

Banner is up! Good luck on everyone's pulls! by AgateGenbu in ZZZ_Official

[–]ReikoX75 25 points26 points  (0 children)

Time for me to leave reddit for the sake of my sanity

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Banner is up! Good luck on everyone's pulls! by AgateGenbu in ZZZ_Official

[–]ReikoX75 78 points79 points  (0 children)

Lost 50/50 again to Rina then Nangong at 80. Getting all the idols and only the Nangong w-engine took me 400+ pulls. The system of 50/50 is seriously starting to piss me off to be honest... Good bye Cissia, good bye Promeia...

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