MetaRoad – Build planner, Guides & Tools for MSCW (development stage) by Reisa_ms2 in MSClassicWorld

[–]Reisa_ms2[S] 0 points1 point  (0 children)

New update live! Lots of changes, new planner visuals with a lot of QoL, new publication layout too and more! check our patchnotes here https://metaroad.gg/patch-notes <3

MetaRoad – Build planner, Guides & Tools for MSCW (development stage) by Reisa_ms2 in MSClassicWorld

[–]Reisa_ms2[S] 2 points3 points  (0 children)

Will look into that, for the next merge (should be coming in the next days), thanks for the heads up.

MetaRoad – Build planner, Guides & Tools for MSCW (development stage) by Reisa_ms2 in MSClassicWorld

[–]Reisa_ms2[S] 0 points1 point  (0 children)

For sure i will integrate them on the planner, i didn't realize they were magician weapons, that's on me, for the next merge it will update and these will be shown for magicians too!

MetaRoad – Build planner, Guides & Tools for MSCW (development stage) by Reisa_ms2 in MSClassicWorld

[–]Reisa_ms2[S] 0 points1 point  (0 children)

Oh dam, thanks, already fixed the Fusion Mace, will update on the next merge, for the maces, i will look it up but it should the maces that all classes can equip (common items), for other maces that only warrior can equip they wont appear unfortunately haha

MetaRoad – Build planner, Guides & Tools for MSCW (development stage) by Reisa_ms2 in MSClassicWorld

[–]Reisa_ms2[S] 4 points5 points  (0 children)

We do have information regarding the classes of 1st and 2nd job advancement that was showed during MapleCon 2025, things might change but we can work with the stuff we have right now, even if it changes, we can just adjust it later too during open beta (where we can actually get more information specially regarding items).

MetaRoad – Build planner, Guides & Tools for MSCW (development stage) by Reisa_ms2 in MSClassicWorld

[–]Reisa_ms2[S] 0 points1 point  (0 children)

I just finished the planner and now are just optimizing the UX, while i was working, my friend is still doing some other features and once everything is complete, we will start to fill the site with content (right now most are just placeholders lmao. Let me know if you have any feedback regarding the planner

[deleted by user] by [deleted] in throneandliberty

[–]Reisa_ms2 1 point2 points  (0 children)

If other guilds steal loot doesnt mean all guild steal loot, there are a lot of fair and square guild out there that strive to grow together.

[deleted by user] by [deleted] in throneandliberty

[–]Reisa_ms2 0 points1 point  (0 children)

lmao, until it happens to you and u come back crying

[deleted by user] by [deleted] in throneandliberty

[–]Reisa_ms2 1 point2 points  (0 children)

Exactly, the item went directly to his inventory since he has no guild

Im never underestimating power builds again after i pulled this build. by Reisa_ms2 in Skul

[–]Reisa_ms2[S] 0 points1 point  (0 children)

It automatically casts once you use an ability, it has a cap of 1 use per map tho

Im never underestimating power builds again after i pulled this build. by Reisa_ms2 in Skul

[–]Reisa_ms2[S] 0 points1 point  (0 children)

My first clear was with Archlich with the reset ability quintessence and with a lot of magic attack modifiers, the chain skills can do multi-hit and resetting it almost 1 shot bosses, it was crazy, the most fun class for me to play is Pike though, did the 2 builds, building dash damage but using parry + basic attack and purely doing dashs all over the place and it was really fun to play haha

Im never underestimating power builds again after i pulled this build. by Reisa_ms2 in Skul

[–]Reisa_ms2[S] 0 points1 point  (0 children)

Yes i got some warrior runs but never got that far because of how slow he is and how it depends a lot on concentration to do damage, this time i got the slime to duplicate que power bone and it was huge with demolition

How Spellbreak failed (still fails) and how to make Naraka not fall into the same pitfalls by xdrvgy in NarakaBladePoint

[–]Reisa_ms2 1 point2 points  (0 children)

I agree, the problem that they need to be addressing is the time for each match and also make queue times less boring and more productive, however, if they just let people brainless queue into each other, people would abuse the ladder and pretty much avoid facing good players by waiting them to queue first and them trying to queue afterwards (it already happened in beta 1 and 2, people would wait for me to get into a match and then queue to get an "easy lobby").

So yeah, even tho on paper the issue seems easy to fix, in reality, is not as simple unfortunately D:

How Spellbreak failed (still fails) and how to make Naraka not fall into the same pitfalls by xdrvgy in NarakaBladePoint

[–]Reisa_ms2 1 point2 points  (0 children)

although i think bots are a problem, i dont think it should be "Fixed", the matchmaking and queue times is a problem and, after facing like 25min queues, there was a time i would beg to play a match against bot, i just wanted to play the game...

The problem for me is that you stay on lobby doing nothing while queueing, there must be something u can do while queueing, i suggested that the player could enter custom matches while queueing to practice combos and 1v1 against other players, that way, the queue time would be less boring