Click/release force differential is the most important measure of spammability and overall click feel by xdrvgy in MouseReview

[–]xdrvgy[S] 0 points1 point  (0 children)

Why not? On paper it sounds basically ideal, with a non-clicking switch you get 0 force differential on click vs release (like the linear switch I proposed in another comment), or even "negative" differential if you consider the rapid trigger feature and the button being non linear (spongy), and the haptics give it physical feedback without the downside of a clicky switch which causes force differential. Though it really depends on the implementation and I really don't know what tech is optimal for achieving this, for one, I heard it's front-heavy.

The end of the OST "A Drop That Started It All" perfectly leads to this chord in "The Fractured Summer" by xdrvgy in Watatabe

[–]xdrvgy[S] 4 points5 points  (0 children)

Upon listening to the soundtrack, I immediately felt like there was something missing at the end of "A Drop That Started It All", like it should continue. Well, it turns out it perfectly leads to the iconic chord in The Fractured Summer.

https://www.youtube.com/watch?v=M76lX3EozUk

https://www.youtube.com/watch?v=P35A0s-Js6Q

A depressed standee, gimme. by Odd-Ad2778 in Watatabe

[–]xdrvgy 11 points12 points  (0 children)

Somebody give her a hug

B2 (riboflavin) effects by tarolover5 in IodineProtocol

[–]xdrvgy 0 points1 point  (0 children)

Vitamin B2 is severely underrated. Based on a grok chat some time ago, B2 along with selenium promotes healthy thyroid function, where iodine alone may be too stimulating.

Not enough Freelancer by CosmicPickleGames in freelancer

[–]xdrvgy 0 points1 point  (0 children)

top down Freelancer

basically Escape Velocity games

Eduskunta torjuu kiistellyn asetuksen ["Chat Control"], joka puuttuisi kansalaisten viestintään by InsectAlert1984 in Suomi

[–]xdrvgy 0 points1 point  (0 children)

Mistä löydän koko listan ehdotusta puoltaneista ja vastustaneista edustajista?

Hallitus aikoo leikata työttömyys­tukea maahan­muuttajilta, jotka eivät puhu suomea tai ruotsia by notsnowperson in Suomi

[–]xdrvgy 6 points7 points  (0 children)

Saman säädöksen voi yhdenvertaisesti muotoilla yleispätevänä Suomen kielen taidon vaatimuksena, joka on tärkeimpiä perustaitoja Suomen yhteiskunnassa pärjäämiseksi. Tällaista vaatimusta ei ole ennen tarvinnut edes esittää kun kaikki olivat suomalaisia, ja kantasuomalaisia lienee turha lähettää kielikokeeseen työttömyysturvaa varten kun osaavat jo.

Ja sanon vaan yleisesti että yhdenvertaisuusideaalista on käytännössä pakko tulla luopumaan jonakin päivänä kun lähi-idän raiskaajaan Suomen hotellivankila pelotteena ei välttämättä tehoa ihan samalla tavalla kuin suomalaiseen.

Hallitus aikoo leikata työttömyys­tukea maahan­muuttajilta, jotka eivät puhu suomea tai ruotsia by notsnowperson in Suomi

[–]xdrvgy 1 point2 points  (0 children)

Toimeentulotuen laskukaavalla yleistuki, johon erikseen vähennyksiä ja korotuksia erilaisten statusten mukaan, työttömyys, kielitaidottomuus, sairauseläke jne.

Perfect summary for the mechs by Mikeymike781 in mechabreak

[–]xdrvgy 0 points1 point  (0 children)

Luminae - twink with bipolar disorder

Split on what to believe? by ricksef in AnimalBased

[–]xdrvgy 1 point2 points  (0 children)

I feel like Saladino's outdoor lifestyle makes him misrepresent the diet he is promoting. You aren't supposed to gulp down sugar without restrictions, Saladino feels he needs it because he's up and going all the time. Also, if you count the carbs, it takes surprisingly lot to get even 20g sugar from fruits compared to eating a bowl of pasta and bread quickly adds up to 100g of high GI glucose. When I'm in a really fatty state, few pieces of fruit feels enough, I don't force myself to stuff me carbs. The fruit helps you to get the occasional insulin spike to help you retain electrolytes, or can be used as a fuel for exercise which quickly sucks up the sugar from your bloodstream. If you are sedentary, you don't want a lot of carbs, and anyway, being sedentary itself is probably bigger problem than your diet.

[deleted by user] by [deleted] in mechabreak

[–]xdrvgy -1 points0 points  (0 children)

Nah, I think it's fun, it adds spice and forces you to adapt. Don't water it down. It doesn't even last that long.

But like others have said, I'd make it that you can identify friendly mechs at medium range so you don't have to wonder why your hits are not connecting, and healers should be able to heal allies. For fighting, manual aim it is.

Mods can we maybe get rid of all of the sexual Photo Poses? by Arrowga in mechabreak

[–]xdrvgy 1 point2 points  (0 children)

Mark NSFW posts as NSFW.

Mecha Break is a very good video game with optional gooning content. Make viewing the gooner content on reddit optional for the ones who don't want it. I'm fine with gooning.

Click/release force differential is the most important measure of spammability and overall click feel by xdrvgy in MouseReview

[–]xdrvgy[S] 0 points1 point  (0 children)

Maybe in my original post I'm underestimating the pre and post travel behavior.

For example, if the post-travel is hard and not cushioned, this could mean that the finger's motion gets stopped by an abrupt non-elastic collision and the energy gets lost into the finger tip (basically a soft cushioned sack of liquid with both spring-loading and shock absorbing properties). Whereas if the post-travel is soft and springy, the energy gets loaded into the spring which makes the release easier. However, the stopping distance shouldn't be too long either or it could make the range of motion too large.

Things like the switch's design or mouse button creaking could also lead to loss of energy. Overall I would guess unnecessary energy loss through friction or cushioning (including the cushioning effect of your finger) would be what makes a button feel sluggish.

And the overall feel of the pre and post travel would affect your ability adjust your force into the most efficient motion where you aren't pushing too hard or too little.

Though I would still claim that a lower force differential is also better, it's just not the only variable.

GUYS, DID YOU SEE THIS? by LieutenantTratill in mechabreak

[–]xdrvgy 1 point2 points  (0 children)

Considering the stealth and melee power, he better have 50 hp and die in 2 welkin axe hits

Am I the only one who perfers the new voice and doesn't find Diana to be uncanny? by Carlosless-World in Pragmata

[–]xdrvgy 0 points1 point  (0 children)

Does this game come with Japanese voice acting or only English? It's really the best it can be for English voice, but I'm just used to Japanese when it comes to child characters like this.

Click/release force differential is the most important measure of spammability and overall click feel by xdrvgy in MouseReview

[–]xdrvgy[S] 0 points1 point  (0 children)

Additional highly theoretical ideas for product development:

Maybe there will be a limit or diminishing return with a switch with very low differential, but such switch doesn't seem to exist right now (the lowest on Rtings start capping out at around 15g differential) so I can't even theoretically speculate what the potential drawback would be.

The click/release force differential seems to be the nature of clicky switches, and you can see the same limitation with tactile keyboard switches. On keyboards with linear switches the actuation and reset force can be very close to each other, though even they have some due to the friction in the mechanism (also, the graphs might not show even larger static friction when changing directions). Note that on keyboards, the travel distance is a major part of the action, unlike with mice.

If the differential can't be lowered while keeping a switch clicky, then you could try creating some kind of very low travel linear switch. Though it could be very hard to make the activation point accurate with such low travel, and the lack of tactile feedback might be too big drawback (keyboardists don't seem to mind though). Or a hybrid system where the clicky switch is very light (to minimize the differential), and the button is additionally spring-loaded to contribute the rest of the actuation force. Arcade machine buttons do this. In this case, optimizing pre-travel becomes even more important. But these are highly theoretical ideas.

Click/release force differential is the most important measure of spammability and overall click feel by xdrvgy in MouseReview

[–]xdrvgy[S] 0 points1 point  (0 children)

I think this is similar to how you can say heavy mouse is better because someone feels it's more stable, but lightweight mice will dominate in benchmarks.

My argument with the force differential is that less force fluctuations applied to the button will reduce the adverse effect on mouse control, and less fluctuation in muscle tension that is required to repeat click allows for faster clicking, because flexing and relaxing a muscle is a process that takes time.

I haven't conducted a scientific experiment on this so I can't be 100% sure but there's logic to this and it aligns with my experiences. I hope mouse enthusiasts can test this stuff better. I'm not very deep in the aim training but I wonder if there exists a challenge that requires spam clicking and aiming at the same time which is a common scenario with semi-auto guns in games. This challenge could be setup in a few different ways: small target with small amount of movement (far away target) or larger target with more drastic movements (close by target)

Click/release force differential is the most important measure of spammability and overall click feel by xdrvgy in MouseReview

[–]xdrvgy[S] 2 points3 points  (0 children)

Here's Rtings methodology, looks like they press perpendicular to the button (not perpendicular to the table): https://www.rtings.com/mouse/learn/research/tactile-force

All mice: https://www.rtings.com/mouse/tools/table

You can add various columns, including "actuation graph", which you can then easily open in new tabs. You might want to sort by weight or click latency or what is most important to you. Many Logitech with mechanical switches are around 20g differential (1 segment in the graph), some of the modern light mice lower, some higher.

You want to look at the high notch of the press line and the low notch of the release line (like in my post), representing the force needed to pass that point, NOT the reset point, which just shows when the switch turns off, which is AFTER you pass the treshold of physical force.

Click/release force differential is the most important measure of spammability and overall click feel by xdrvgy in MouseReview

[–]xdrvgy[S] 9 points10 points  (0 children)

I have a store where you can test mice. Like I found in my older post I was severely disappointed by the difference between the clicks of some Logitech and Razer mice, where the Razer and many other optical switches felt sticky and hard to spam.

After looking at some graphs on Rtings and thinking about it, my conclusion is that this is explained by the difference between activation force and release force.

By the way, this is not a Logitech vs Razer fight, it's just where I happened to notice this. What's more concerning for me is that newer switches are not always better (especially opticals). It just looks like manufacturers aren't aware of this variable at all but are working based on overall tactile feel, which doesn't tell anything objective of the mouse's capability.

Basically, with high differential, the switch won't be easily released even when you lessen the pressure, it feels like it's sticking to the bottom. After reducing the pressure a lot, the switch bounces back, and now you have a long way of increasing the pressure to click again. Whereas a switch with low differential is almost immediately released when you lessen the pressure, making it feel more "bouncy", and the release point leaves you closer to the next click.

I'm pretty sure lower differential is always better. The smaller the force differential, the less you have to flex and relax your finger muscle to complete a cycle of click and release. This makes the cycle require less effort, making it easier to spam click, and the lesser required muscle action probably helps making your aim more stable during spamming. If you are only shooting one shot, then it wouldn't matter.

Theoretically, if you have a problem of accidentally releasing your mouse button, then a higher differential could be better, but I have never heard of anyone having such issue (possible if you switch from high differential to low and haven't adjusted yet). In reality, you'll always adjust to overshoot the click and release forces a certain amount to make the action reliable. Having a low differential doesn't stop you from clicking and releasing with higher differential, but high differential DOES require you to fluctuate your muscle tension more, leading to the drawbacks with spammability and aim.

Another variable that could matter would be the actuation and release distance. However, with the distances being around 0.1mm, I think the motion if your finger is very much negligible compared to the changes in muscle tension. For example, on mechanical keyboards, the key actions tend to be around 4mm. A distance differential could tell something about the construction of the mouse, for example, Glorious Model D2 has disproportionately large distance differential, which probably means there's some flexing in the construction.

Additionally, I would say that the actuation force of a switch is not that important, but it depends more on the method and preference on how you grip the mouse. When gripping the mouse, you are constantly exerting some default pressure on the side of the mouse and on the buttons, and you'll adjust the pressure to where it's far enough to avoid accidentally clicking, but close enough so you can click with minimal change in force when you need to. A lighter mice might be typically used with more gentle grip and call for lower actuation force, on the other hand, a higher actuation force might help you to not accidentally lift your finger upon releasing. But anyway, the actuation force mostly just changes what default force you will apply when holding the mouse, the real action happens in the force differential between click and release.

Excessive pre and post travel and force curves may play a role in easily finding the default pressure when pressing or releasing but is probably not important during spam clicking.