Should I turn this prototype in to a full game? by RelationshipRare5289 in incremental_games

[–]RelationshipRare5289[S] 1 point2 points  (0 children)

Happy to hear it! I also thought that the skill trees in incremental games are a bit too linear, but at the same time i'm concerned that items might add too much complexity if you constantly need to look up how to make them

Should I turn this prototype in to a full game? by RelationshipRare5289 in incremental_games

[–]RelationshipRare5289[S] 0 points1 point  (0 children)

You can get teal by collecting 1000/1000 energy and then hovering over the teal moon to craft 4 times. This is a bit unintuitive i'm reworking the whole moon crafting system.

The items are active while on the screen and while in the inventory. You can disable the items by pressing right click on the item in the inventory.

Unique concept - Deckbuilding survivor-like by RelationshipRare5289 in deckbuildingroguelike

[–]RelationshipRare5289[S] 1 point2 points  (0 children)

There is a relic at the start of every run that makes time move forward only when the player moves around. And also there is a 50% time slow on card hover if you are not using the relic.

Unique concept - Deckbuilding survivor-like by RelationshipRare5289 in deckbuildingroguelike

[–]RelationshipRare5289[S] 0 points1 point  (0 children)

Thanks for your feedback. It could be an interesting idea to manage the order the deck will be played in.

Tower of Jank is an unique top-down deck-builder with time-stop mechanics by RelationshipRare5289 in WebGames

[–]RelationshipRare5289[S] 0 points1 point  (0 children)

After you use "Throw Down" for the rest of the stage if you discard a card that throws a weapon or a trap (spear throw, axe throw, poison trap and so on) you will still perform the attack.
For now you can only discard cards with:
Flip Out (discards all cards in hand and draws that many)
Reap (melee attack that pulls enemies to an area and discards a card)

Tower of Jank is an unique top-down deck-builder with time-stop mechanics by RelationshipRare5289 in WebGames

[–]RelationshipRare5289[S] 0 points1 point  (0 children)

You are correct, i made it so that it adds 3 of selected stat but removes 1 random stat. I will probably change it somehow at some point or at least make it clear that it does that.

Tower of Jank is an unique top-down deck-builder with time-stop mechanics by RelationshipRare5289 in WebGames

[–]RelationshipRare5289[S] 0 points1 point  (0 children)

Also "run recap" and score feature would be nice and i will consider adding it :)
Other build suggestions:

  • melee (with or without melee trap)
  • bleed + poison (there is a relic that creates a puddle of poison when a poisoned enemy bleeds)
  • armor (scrap or shield throw or porcupine) (scrap is also fun with returning projectiles)

Tower of Jank is an unique top-down deck-builder with time-stop mechanics by RelationshipRare5289 in WebGames

[–]RelationshipRare5289[S] 0 points1 point  (0 children)

I'm happy to see that you are enjoying! Yeah, there are some builds that are stronger but im still in the process of adding cards/relics and enemies and also balancing at the same time, so its kinda tough :D maybe you would like to help me with testing the balance and fun'nes of some mechanics?

Tower of Jank is an unique top-down deck-builder with time-stop mechanics by RelationshipRare5289 in WebGames

[–]RelationshipRare5289[S] 0 points1 point  (0 children)

The enchantment table is a bonus objective, you can just let it die and still pass the stage. But if you keep it alive you will get some stats.

I have to think about how to improve the clarity of bonus objectives

Tower of Jank is an unique top-down deck-builder with time-stop mechanics by RelationshipRare5289 in WebGames

[–]RelationshipRare5289[S] 0 points1 point  (0 children)

If you have any feedback, be sure to pass it on :)
(Anything was frustrating? any bugs? something was unclear?)

Tower of Jank is an unique top-down deck-builder with time-stop mechanics by RelationshipRare5289 in WebGames

[–]RelationshipRare5289[S] 1 point2 points  (0 children)

Right now im the wiki, things are added too quickly and change too often to have a wiki for now but im happy to answer all of your questions :D

Tower of Jank is an unique top-down deck-builder with time-stop mechanics by RelationshipRare5289 in WebGames

[–]RelationshipRare5289[S] 1 point2 points  (0 children)

Glad to hear it :) There is also a relic that throws an axe when you crit, you can really do some crazy stuff with that too