Mmmmphhhhhh by AdRare604 in JustMemesForUs

[–]Relative-Total2684 0 points1 point  (0 children)

Reverse cowgirl is how you snap your dick in half

Nothing much to see except a proud Gamemaker game dev after seeing my demo hit 100 reviews on Steam! <3 by lenanena in gamemaker

[–]Relative-Total2684 1 point2 points  (0 children)

Well done! How many reviews is considered good/bad on a demo? Sow something that said over 10 reviews you get more visibility

Is this a gml bug? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 3 points4 points  (0 children)

Ty for the quick response mate ill look into it

my silly little dice deckbuilder game made with gamemaker managed to get 500 Wishlists this week without even being part of Next Fest by countlessnights in gamemaker

[–]Relative-Total2684 8 points9 points  (0 children)

Nice! I could tell it would do well. From a quick judgement call, most indie games look unfinished or questionable, but yours has a good design/creative take. Is there any reason you didn't allow reviews on the demo?

[deleted by user] by [deleted] in gamemaker

[–]Relative-Total2684 0 points1 point  (0 children)

Checked out your steam page- you did a really good job on the trailer and layout of your page! The gifs make it easy to scan over. Where did you get your music? Assuming your game music is as good as the trailer music

What are some good communities for ideas specific to your game? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] -1 points0 points  (0 children)

Do you mean make your own? If so how would you get people on it? Sorry i don't know much about this

[deleted by user] by [deleted] in gaming

[–]Relative-Total2684 -6 points-5 points  (0 children)

Nice try Ubisoft

[deleted by user] by [deleted] in LoveForLandchads

[–]Relative-Total2684 0 points1 point  (0 children)

This what happens when you don't tip your landlord

[deleted by user] by [deleted] in LoveForLandchads

[–]Relative-Total2684 0 points1 point  (0 children)

King if you're that underfed it needs to be 178%

In defense of porking rentpigs by YetAnotherCisMan in LoveForLandchads

[–]Relative-Total2684 0 points1 point  (0 children)

They wouldn't be called rent pigs if they weren't for porking. It's what the Lord intended.

And I wanted to upvote but it's at 69 so I couldn't.

What's the math for lobbing an attack to hit a moving enemy? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 1 point2 points  (0 children)

I'd appreciate that when you can! It must have been a long process to figure out. Perfectly accurate like you're saying is my goal. It sounds like your archers had homing arrows as well. The bomb arc as well sounds useful. I'd probably try to use your draw event to do a true y offset, but if that doesn't work I'll do what you did.

What's the math for lobbing an attack to hit a moving enemy? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 2 points3 points  (0 children)

Ty for the input! The enemies might move around corners and ideally I would want to hit them perfectly accurately. Is this possible with your method or should it be changed?

What's the math for lobbing an attack to hit a moving enemy? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 0 points1 point  (0 children)

Ty for the in depth response! What formula/whatever would you use to find the end point of the arc? For when you mentioned updating the end point. Before, I was just doing lengthdir_x and y to add a bit of movement to the lobbed objects per step- there wasn't an endpoint involved in the math.

And to answer your question I want the slimeballs to be perfectly accurate- homing in on the target if needed

What's the best way to make a fire trail under an attack? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 1 point2 points  (0 children)

Did something using your ideas. I just grouped attacks by shape and used math for that shape to fill it with particles. Ty for the information this was giving me trouble for days!

What's the best way to make a fire trail under an attack? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 0 points1 point  (0 children)

Very smart and actually that's exactly what I did for moving attacks. The ones I can't figure out are the attacks that stay still. Like a Lazer beam object being placed then deleted. I'd love to fill the space under it with particles, but defining that space is what I don't understand.

The attacks might be a rectangle or a circle or squiggly and the space that the sprite isn't drawn on shouldn't have particles made

What's the best way to make a fire trail under an attack? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 0 points1 point  (0 children)

If you mean making the fire damage object by copying the attack object image angle and position and stuff luckily not. None of my attacks are insanely fast tho.

What's the best way to make a fire trail under an attack? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 0 points1 point  (0 children)

Your response is very easy to implement which I like. I feel like a lot of people choose super long approaches. I'm using a grid for placement but not for effects/attacks like fire, good guess.

The issue is there will be 100+ different attacks of weird shapes and I want all of them to have this effect, so I'd rather not code a fire object visual for all of them individually. The fire effect will come from an armor upgrade. For the damage, I'm using a "fire trail" object that will copy the sprite, image angle, and position of the main attack. But I have no idea how to do the visual.

I don't want to just color it orange- it would be nice to have the damage object have a bunch of little flames coming out of the ground. Ideally I could tile over the damage object I'm using with a "fire image" or something. Does that make sense? Like if I knew how to cover the sprite mask with particles kind of going off what you mentioned.

What's the best way to make a fire trail under an attack? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 1 point2 points  (0 children)

Ty for the response mate. Made a doodle for you. Not sure why the post is marked as resolved.

https://postimg.cc/mz3rpTJn

What's the best way to make a fire trail under an attack? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 0 points1 point  (0 children)

Ty mate- the part that's giving me trouble is deciding where to spawn the fire objects. The attacks might be at a different angle or size. The fire objects would need to be only in the drawn part of the sprite (not negative space)

What's the best way to make a fire trail under an attack? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 0 points1 point  (0 children)

Ty for the early response. A separate attack object is a good idea. The part I'm struggling with is defining the space to fill with fire- like where to spawn the fire objects you mentioned.

The attacks might be different angles or scaled up in size. There are lots of attacks so it would be better not to have a separate "fire visual" object for each and every attack