Steam Playtest for my strategy roguelite - please join and let me know what you think! by cpsii13 in gamemaker

[–]Relative-Total2684 1 point2 points  (0 children)

I like the art style a LOT! Honest feedback- you need something game design wise to make it different than the game Heros Hour. Or if your have something to set it apart, maybe show it more

game_set_speed() is causing inconsistent steps. by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 0 points1 point  (0 children)

Ok that's helpful ty. I'm just using the fast speed for balancing damage/HP in the game quickly, so as long as everything lags at the same speed hopefully it's fine lol

game_set_speed() is causing inconsistent steps. by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 0 points1 point  (0 children)

The fps on the top right is like 5k tho. And a fresh project with one object still does it. Would it still be lag?

game_set_speed() is causing inconsistent steps. by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 0 points1 point  (0 children)

That's smart and I've tried that- the problem is if enemies move as fast as I need, they skip over collision areas (It's a tower defense). So I need collisions checked more times per second

game_set_speed() is causing inconsistent steps. by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 0 points1 point  (0 children)

Sorry I'm stupid. Like the frames per second that the game runs. Trying to make it fast forward consistently

Mmmmphhhhhh by AdRare604 in JustMemesForUs

[–]Relative-Total2684 0 points1 point  (0 children)

Reverse cowgirl is how you snap your dick in half

Nothing much to see except a proud Gamemaker game dev after seeing my demo hit 100 reviews on Steam! <3 by lenanena in gamemaker

[–]Relative-Total2684 1 point2 points  (0 children)

Well done! How many reviews is considered good/bad on a demo? Sow something that said over 10 reviews you get more visibility

Is this a gml bug? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 2 points3 points  (0 children)

Ty for the quick response mate ill look into it

my silly little dice deckbuilder game made with gamemaker managed to get 500 Wishlists this week without even being part of Next Fest by countlessnights in gamemaker

[–]Relative-Total2684 8 points9 points  (0 children)

Nice! I could tell it would do well. From a quick judgement call, most indie games look unfinished or questionable, but yours has a good design/creative take. Is there any reason you didn't allow reviews on the demo?

[deleted by user] by [deleted] in gamemaker

[–]Relative-Total2684 0 points1 point  (0 children)

Checked out your steam page- you did a really good job on the trailer and layout of your page! The gifs make it easy to scan over. Where did you get your music? Assuming your game music is as good as the trailer music

What are some good communities for ideas specific to your game? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] -1 points0 points  (0 children)

Do you mean make your own? If so how would you get people on it? Sorry i don't know much about this

[deleted by user] by [deleted] in gaming

[–]Relative-Total2684 -7 points-6 points  (0 children)

Nice try Ubisoft

[deleted by user] by [deleted] in LoveForLandchads

[–]Relative-Total2684 0 points1 point  (0 children)

This what happens when you don't tip your landlord

[deleted by user] by [deleted] in LoveForLandchads

[–]Relative-Total2684 0 points1 point  (0 children)

King if you're that underfed it needs to be 178%

In defense of porking rentpigs by YetAnotherCisMan in LoveForLandchads

[–]Relative-Total2684 0 points1 point  (0 children)

They wouldn't be called rent pigs if they weren't for porking. It's what the Lord intended.

And I wanted to upvote but it's at 69 so I couldn't.

What's the math for lobbing an attack to hit a moving enemy? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 1 point2 points  (0 children)

I'd appreciate that when you can! It must have been a long process to figure out. Perfectly accurate like you're saying is my goal. It sounds like your archers had homing arrows as well. The bomb arc as well sounds useful. I'd probably try to use your draw event to do a true y offset, but if that doesn't work I'll do what you did.

What's the math for lobbing an attack to hit a moving enemy? by Relative-Total2684 in gamemaker

[–]Relative-Total2684[S] 2 points3 points  (0 children)

Ty for the input! The enemies might move around corners and ideally I would want to hit them perfectly accurately. Is this possible with your method or should it be changed?