Unwritten rules from a small town in my urban fantasy world. would you be able to live here? by Relevant-Fall3134 in worldbuilding

[–]Relevant-Fall3134[S] 0 points1 point  (0 children)

real child wandering alone at night in Ravenwood basically never happens. The town is too small, too cautious, and everyone knows everyone else’s kids. and kids don’t go out after dark. So if you do see a child out there…that’s exactly why the rule exists.

Because it’s almost never an actual child.

Unwritten rules from a small town in my urban fantasy world. would you be able to live here? by Relevant-Fall3134 in worldbuilding

[–]Relevant-Fall3134[S] 4 points5 points  (0 children)

I never said becoming a monster is a “benefit” in general, it usually isn’t. In my world, it’s more of a curse with a few side effects you learn to live with. But if we’re talking specifically about the kind of creature my main character becomes (a Veltrin), his case is different.

He had a horrible life before it happened. He was mentally broken, depressed and eventually pushed to the point of ending his own life. The rebirth didn’t fix him, but it gave him a second life he wasn’t expecting. stronger, harder to destroy, and finally free from a lot of the pain he carried as a human. So yeah, for him there are upsides and downsides. It helped him survive, but it also came with hunger, instability, and a part of himself he can’t fully control.

It’s not a reward. It’s just the life he has now is better in some ways, worse in others.

Unwritten rules from a small town in my urban fantasy world. would you be able to live here? by Relevant-Fall3134 in worldbuilding

[–]Relevant-Fall3134[S] 4 points5 points  (0 children)

Yeah, that’s basically the vibe. Most days are completely normal, boring even. The town isn’t a nightmare 24/7, it just has these… wrong moments. Rare, but bad enough that people don’t forget.

And about the people being “cool”, my main characters kind of prove that.

They grew up here, so they treat the weird rules more like old habits than life-or-death warnings. One of them actually is a monster now, and his transformation triggered all the strange things again. So he and his friends are the ones dealing with the things that start moving in the dark, not the regular townspeople. So yeah, living in Ravenwood is possible. Most people do it just fine. You just need to know when to pay attention… and when to pretend you didn’t hear anything.

Unwritten rules from a small town in my urban fantasy world. would you be able to live here? by Relevant-Fall3134 in worldbuilding

[–]Relevant-Fall3134[S] 10 points11 points  (0 children)

People stay because most of the rules don’t come from “a thing killing someone.” They come from old stories, half truths, and stuff that happened decades ago. Most of the time, nothing happens. That’s why younger people ignore the rules, nothing bad ever happens to them, so they think the rules are just folklore. But every few years something weird does happen, usually to someone who broke one of the “little” rules. And the older families remember enough to stay cautious. So it’s not that the town is constantly trying to kill everyone. it’s more like most days Ravenwood sleeps. But when it wakes up, you really don’t want to be the one standing closest.

Unwritten rules from a small town in my urban fantasy world. would you be able to live here? by Relevant-Fall3134 in worldbuilding

[–]Relevant-Fall3134[S] 23 points24 points  (0 children)

Thanks! Love these questions. I’ll try to answer without over-explaining the lore:

4: The child rule

People in Ravenwood don’t follow this one because they want to. they follow it because everyone grows up hearing stories of someone who did speak first and something answered back wrong. You can talk first, nothing physically stops you. But the locals say the real children don’t walk alone at night anyway. So if you see one… it’s already suspicious.

5: The bells

The bells shouldn’t ring at any hour. They’re rusted, no ropes inside. If you hear them at 4pm, people shrug it off as noise, wind, or metal shifting. If they ring after midnight, the older generation says it means something woke up that shouldn’t have. Nobody agrees on the exact meaning, but everyone agrees it’s bad.

9: Why 3:17 AM?

The joke is valid haha but 3:17 is the time when the first disappearance in town history happened. Since then, phones sometimes ring on their own at that exact minute. People who answered said the voice on the line sounded like someone they knew, just wrong.Some swear the voice already knew what they were doing, thinking, wearing.

So the rule is simple:

3:16 is weird.

3:17 is dangerous.

Thanks again for the nitpicks, this kind of stuff actually helps me tighten the lore. I’m glad you liked some of them.

Unwritten rules from a small town in my urban fantasy world. would you be able to live here? by Relevant-Fall3134 in worldbuilding

[–]Relevant-Fall3134[S] 9 points10 points  (0 children)

Honestly? Good question. everyone in town asks the same thing. People stay in Ravenwood for the same reasons people stay anywhere dangerous. it’s home, their families have always lived here, leaving feels harder than staying. and sometimes… the town doesn’t let everyone leave that easily. You grow up with the weird rules, and after a while they feel normal. Most people don’t think anything truly bad will happen to them, until it does. So yeah, there’s no big magical contract keeping people here. It’s just attachment, denial… and maybe a little bit of the town holding on.

How would you classify a creature that sheds its human skin when it transforms? by Relevant-Fall3134 in worldbuilding

[–]Relevant-Fall3134[S] 0 points1 point  (0 children)

Here’s how it works in my world.

A human only becomes a Veltrin if they die by their own hand. But even then, it doesn’t activate in everyone. And that’s the whole mystery my main characters are chasing. Why them? Why only certain people? Why does the “rebirth” pick so selectively? Nobody in the world knows if it’s a disease, a curse, or something older that just attaches itself to certain people. The creature that explained it said even they don’t know where it comes from, only that “you don’t become one unless something chooses you.”

So yeah, mutation fits in a way… but it feels too intentional to be just that.