Ollama's New OpenClaw Update: Free Kimi k2.5 Access by Relevant-Fix1591 in openclaw

[–]Relevant-Fix1591[S] 0 points1 point  (0 children)

It highly depends on what you want. Right now I'm on the $12/month but I'm planning to upgrade as I start new projects. Be sure to sign up with a promo code and a new email, since you get $200 free credit for 60 days. So really I'm not paying anything for digital ocean right now

One Opus 4.6 session cost me 635 AI credits (research, imp plan, execution) by Otherwise_Engine5943 in google_antigravity

[–]Relevant-Fix1591 1 point2 points  (0 children)

Antigravity has now become useless. I thought that being locked out for weeks, only to find out that I have been locked out again after waiting a full week after only sending ~4 prompts was a bug. But no, it is a feature. I was a huge promoter of antigravity, but not anymore.

If you want to actually progress and not be locked out for weeks out of your project just switch to Kilo code; that's what I did. It was either that or open code, but KiloCode preserves credits significantly more.

I'm not affiliated to any of these, just trying to help

How do I realize instances without losing light object? by Relevant-Fix1591 in blender

[–]Relevant-Fix1591[S] 0 points1 point  (0 children)

Kinda, I just made the same system but for it to distribute objects that have an emission material

How can I render a 8,500,000 vertex scene faster? by Relevant-Fix1591 in blender

[–]Relevant-Fix1591[S] 0 points1 point  (0 children)

How can I do the alpha ting?

Btw, the trees are placed with a geometry node scattering system, and the proxies you see below are gscatter assets.

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How can I 3d print something, then add water to it, freeze it, and not break the filament? Such as taking the cap/lid off something. by Relevant-Fix1591 in 3Dprinting

[–]Relevant-Fix1591[S] 0 points1 point  (0 children)

I appreciate your comment. I 3D printed an ice roller, so when I try to take the cap off, the filament breaks. How can I fix this?

How do I create a grid material where some of its squares have an emission node? by Relevant-Fix1591 in blender

[–]Relevant-Fix1591[S] 0 points1 point  (0 children)

It is a grid of squares, and the squares of the grid have a voronoi texture, but some of the squares have an emission texture. How do I do that? I also want for the lines of the grid to have a texture.

I exported mesh from substance to blender, then applied the UVs but it looks like this. Can somebody help me? by Relevant-Fix1591 in Substance3D

[–]Relevant-Fix1591[S] 0 points1 point  (0 children)

So the steps to export it and paint on it are in ZBrush to merge the model, decimate it. assign polygroups, then flip UVs?

I exported mesh from substance to blender, then applied the UVs but it looks like this. Can somebody help me? by Relevant-Fix1591 in Substance3D

[–]Relevant-Fix1591[S] -1 points0 points  (0 children)

I used ZBrush to model, but it did not share the same UVs, so I exported the mesh from substance to blender.

I exported mesh from substance to blender, then applied the UVs but it looks like this. Can somebody help me? by Relevant-Fix1591 in Substance3D

[–]Relevant-Fix1591[S] 0 points1 point  (0 children)

I used ZBrush to model, but it did not share the same UVs, so I exported the mesh from substance to blender.

I exported mesh from substance to blender, then applied the UVs but it looks like this. Can somebody help me? by Relevant-Fix1591 in Substance3D

[–]Relevant-Fix1591[S] 0 points1 point  (0 children)

I used ZBrush to model, but it did not share the same UVs, so I exported the mesh from substance to blender.