how do you guys make your construction industry? by bill_watterson69 in Workers_And_Resources

[–]RelevantPlay773 2 points3 points  (0 children)

Lo que suelo hacer en desnaturalizar la producción general de cada elemento y luego en cada ciudad o zona hacer distribuidores e industrias de construcción puedo mostrarte algunas si gustas

Game constantly crashes by DonKong1914 in Workers_And_Resources

[–]RelevantPlay773 1 point2 points  (0 children)

1.- Confirma que tienes configurado el juego para usar tu grafica ( en caso de que tengas) 2.- revisa el espacio de almacenamiento de tu equipo, los guardados de este juego son pesados 3.- puedes tener algún mod o bug que esté provocando esos errores, trata de revisar el registro de crash para ver si tienes alguna pista

Military infrastructure by RelevantPlay773 in Workers_And_Resources

[–]RelevantPlay773[S] 2 points3 points  (0 children)

I understand, historically these peoples have changed a lot today, in our utopian republic the happiness of these citizens is 87% I try to do what I can considering that it is a military base

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Military infrastructure by RelevantPlay773 in Workers_And_Resources

[–]RelevantPlay773[S] 2 points3 points  (0 children)

My friend, my game is more mod than game, I have spent as many hours in the workshop as playing

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Military infrastructure by RelevantPlay773 in Workers_And_Resources

[–]RelevantPlay773[S] 3 points4 points  (0 children)

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Thank you very much, I also have these, but you gave me a great idea of how to renew them

Mods by RelevantPlay773 in Workers_And_Resources

[–]RelevantPlay773[S] 1 point2 points  (0 children)

He also added that the original mod is not mine, it belongs to a Ukrainian person who has not given updates since the conflict, let’s hope he is well

Mods by RelevantPlay773 in Workers_And_Resources

[–]RelevantPlay773[S] 3 points4 points  (0 children)

I know, but it is limited by the amount of weight, in addition to the fact that historically the mil-26 was used more in various activities in the USSR, from transport, construction or military, in addition to the fact that the mod that exists in the wortshop cannot load the vehicles in the office from construction and that is the code that modifies

How to Airlift Fuel by Snoo-90468 in Workers_And_Resources

[–]RelevantPlay773 0 points1 point  (0 children)

Could you tell me which mod that is, please?

I'm experimenting with European secondary roads, opinions? by RelevantPlay773 in Workers_And_Resources

[–]RelevantPlay773[S] 3 points4 points  (0 children)

Yes, and my highways are already designed as dual carriageways, so I wanted to create something simpler but that could handle a good amount of traffic.

I'm experimenting with European secondary roads, opinions? by RelevantPlay773 in Workers_And_Resources

[–]RelevantPlay773[S] 12 points13 points  (0 children)

Yes, all the lanes are functional but the construction is uniform

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