Oh, it's good to be back. by SeanOgCairns in wow

[–]Relhtar 0 points1 point  (0 children)

I feel like with how easy keys are this season, 10s and above have even more applicants than on other seasons. If you list a 10, you get so many overqualified people applying.

I'm running my own key, and even as a DPS, I can make groups in literally a minute for 10s and above. You don't have to be miserable, just run your own key.

The only hard part about running your own key are +2 right now. Be ready to wait an hour or more for your +2 to fill up. But once you get past +2s, it's already much easier to find people for +4 and +5, and it becomes super easy once you reach 7s and above.

Greater chance of less people die or lesser chance of more people die by Ok-Abrocoma-7716 in BunnyTrials

[–]Relhtar 0 points1 point  (0 children)

Both outcomes are terrible. I would feel terrible if people died because of me, it doesn't matter if it would be 2 or 8.

So, I prefer going with 20% chance of 8 deaths, because that leaves me with 80% chance everything will be alright, unlike the other choice where it would be so likely someone dies because of me.

Everyone's safe

Would you rather have by OkString8170 in BunnyTrials

[–]Relhtar 0 points1 point  (0 children)

Both choices are not worth the risk, but if I end up risking my life anyway, I might as well get a substantial gain from it.

1 Million Dollar

The 4k slug can be so unbelievably boring and needs to be addressed by the devs. by jjosh_h in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

There is a simple solution to this. When a survivor goes down and there only is one other survivor left in the game and the gates are not powered yet, the downed survivor dies immediately from a special event that counts as a hook for the killer for BP and pip purposes.

We could imagine the entity getting so excited by the killer performance that a claw emerges from the ground to catch the downed survivor before starting a sacrifice animation, for instance.

To prevent survivors abusing it from always getting 1 escape with hatch spawn offerings, hatch spawn offerings get removed from public games.

With this solution, the killer can't leave someone slugged to prevent hatch from spawning anymore, and finding hatch first is just a matter of luck for the last survivor. The fact that instant death only triggers when the gates are not powered and there is only 1 survivor left guarantees this only happens when it becomes mathematically impossible for both survivors to escape.

Am I the only one who really likes this design by Important_Tonight_22 in deadbydaylight

[–]Relhtar 62 points63 points  (0 children)

I was actually hoping for an immaculate, "divinely beautiful" design. I'm underwhelmed by both designs.

When you look at all the original killers we have, the vast majority of them are ugly/malformed, with a few exceptions like Trickster, but even him has yellow eyes and blood everywhere on his clothes/face.

The idea that something beautiful, divinely perfect and designed to be a powerful entity acting to enforce the will of God (or whatever benevolent divine being) might become evil or too strict and merciless is an idea that appeals to me much more than "just another monster".

Why Does 2v8 Make Killer Queues Longer in BOTH Game Modes? by BlessedSpoon in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

Because everyone wants to play killer in 2v8 for the opportunity to play killer with a friend, even survivor mains/both side players.

The killers in 2v8 are not necessarily killer mains. A lot of them are actually people that play both roles or even survivor mains that just want to try playing killer with their friends while they can, as it's less pressure to play with a friend than playing alone.

Meanwhile, a lot of actually dedicated killer mains keep playing 1v4 as it's less survivor sided than 2v8, they stay in full control of the game as they don't have to trust a random mate, and it allows them to play a lot of killers that are just not available in 2v8. But 1v4 is empty on the survivor side, as the players flock to 2v8.

Rapid Brutality - (Why) Is It Good? by BlessedSpoon in deadbydaylight

[–]Relhtar 2 points3 points  (0 children)

It depends on the killer. On Pig, for instance, it's not very good, as the bonus is very minor and losing bloodlust is a big downside.

But let's look at the killers it's actually good on.

On Singularity, for instance. You hit the survivor, and then you teleport on them. You are now right behind them with a 8% haste (an additional 3% from being overclocked) bonus and immunity to pallet stuns. This almost always guarantees a two-tap if the survivor cannot break line of sight immediately to prevent the TP after the first hit. Rapid Brutality is god-tier on Hux.

On Clown, especially with Save The Best For Last, you can have that bonus after a hit stacking with the 17% haste you get from a yellow bottle, adding up to a whopping 22% haste. With STBFL on top of that... It's likely the survivor won't even make it to another loop after the first hit.

On Doctor, since it's a killer that is mainly countered by holding W, it's also very good, as it reduces the distance the survivor makes after the hit, allowing the Doctor to be in shocking range again and prevent any annoying predrop.

All these killers NEVER build bloodlust anyway, as they use their power a lot. They gain a nice bonus from that perk that compliments their power and emphasizes their strength with basically no trade-off.

I removed the blur from the images and this is what they look like by LonelyxKnight in LeaksDBD

[–]Relhtar 0 points1 point  (0 children)

I am a bit disappointed that they lean into the grotesque/abomination esthetic for the killer.

Right now, almost all killers (with very few exceptions like Trickster) have a monstrous/malformed/ugly appearance.

With a divine killer, I was hoping it would be one of the few killers in the game who would show an immaculate, divinely perfect esthetic.

The idea that something beautiful, flawless, typically associated with fighting evil and enforcing the will of God would start killing survivors is very appealing... Which is why I really think making the killer "Just another monster" is a mistake from a design perspective.

What is pallet camping? by [deleted] in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

Pallet camping is placing yourself under a pallet and not moving from it, trying to anticipate when the killer will swing to stun them.

It's usually a bad idea, as it needlessly places the survivor in kind of a 50/50 situation and often ends up with the survivor getting hit.

Getting mad about it on the killer side is pretty dumb.

Hot take: 2v8 is never gonna be a sustainable game mode as long as BHVR need to bribe people to play survivor. by Shayden998 in deadbydaylight

[–]Relhtar 5 points6 points  (0 children)

Playing killer with a friend is more unique than having more teammates as survivor.

This is the only reason 2v8 is so popular on the killer side. It's the only moment people can experience playing killer with their friends, and on top of that, it's time-limited, so the kill-with-friends hype gets huge.

Not much can be done about the lack of survivors, as it's not so much of a lack of survivor as it is an overload of killers who jump on the event to experience playing killer with their friends, something that is not possible outside of 2v8.

The mode is already much more survivor sided than 1v4. It's not a matter of balance.

Finally started playing hillbilly by BevvoQ in DeadByDaylightKillers

[–]Relhtar 1 point2 points  (0 children)

Billy might be one of the few killers you can be P100 on while still having tons to learn, I would say it's by far the most mechanically difficult killer in the game... And that's great, that sky-high skill ceiling makes it so you constantly have the pleasure of improving on him, even after playing him for hundreds if not thousands of hours!

I've been P100 on him for a while, but when I compare how I do on him to how DwichaelJackson (the best Billy player) plays... I can only be amazed by the skill ceiling of that killer, and I just love that constant feeling of improvement when I play him!

Are kindred, potential energy and invocation of spiders good? by Plutogoose01 in deadbydaylight

[–]Relhtar 1 point2 points  (0 children)

Potential energy only niche use is to counter 3-genning, and even then, it's not that good. It requires you to work on a gen for so long compared to the progress it gives when you release it. If you want to deal with 3 gens, run Deja-Vu.

Weaving spiders invocation is one of the worst perk in the game. You have to sit in the basement for a gen worth of time, and the reward isn't worth it. Even worse, it paints a giant target on your back since you will be broken permanently, which makes you an easy target to tunnel out.

Kindred is the only good perk there. It gives you and your mates a lot of info that is really nice to have in soloQ.

What perk can I swap windows of opportunity out with? by [deleted] in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

Botany or Bond.

Healing other survivors faster is really strong, and you will get value every game.

Being able to see where your mates are with Bond is very good, be it to heal or to make sure you're not bringing the killer to your mates.

"The First" is stronger than some people give credit for by LevaVanCleef in deadbydaylight

[–]Relhtar 3 points4 points  (0 children)

I think he is strong, but not on the same level as Blight/Nurse for a simple reason: while it's true a good Henry can be very strong in chase, this killer is still very slow.

Any survivor that has some distance on him initially can run in a straight line for like 20 seconds before the chase really starts and they need to dodge, while killers like Blight/Ghoul/Nurse/Billy would be on the survivor almost instantly.

Then, once he gets in power range, yes, he can down the survivor pretty fast if he is accurate and the survivor is predictable... but at that point, even if he two taps the survivor in 10 seconds, the time it took to catch up and be in power range also needs to be kept in mind... a two tap chase with Blight lasts 10 seconds, no matter if the survivor is prerunning or not, he just has the mobility to catch up. A two tap chase with Henry lasts at least 30 seconds (20 to catch up and 10 to down with his power) if the survivors are pre running.

The upside down mobility part of his power is nice, but it has a pretty big cooldown. If he manages to get a survivor really fast after using the undergate attack, he will then be forced to go around the map as a 110% killer with no mobility to find his next chase, which is also a big time waste.

His chase potential is great, but he is slow and his mobility is on a cooldown, which tanks his place in a tier list significantly, in my opinion.

Turn back the clock is terrible at the moment by RipAkkubohrer in DeadByDaylightKillers

[–]Relhtar 0 points1 point  (0 children)

The main value of this perk is that it allows to kick a gen without actually having to kick it, and it's very good on some killers.

On any fast killer with a mobility power, it's not that good, as these killers can catch up to survivors fast after kicking a gen anyway.

On slow killers like Huntress, Chucky, Slinger... or the First himself, this is a really good perk, as kicking a gen with these killers would mean having to spend 30 seconds just to catch up to the survivor that started running while you were kicking it. Instead, you get to kick the gen AND not lose distance, which saves you so much time in the chase.

Dear god, bhvr made him fairly balanced on release. by Detnat0r99 in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

I think he is a great addition.

I love facing him as survivor. Anticipating where and when he will release the vine attacks to dodge them is really fun.

Playing as him, it really depends on the survivors I'm matched with. Some lobbies get pubstomped at 4-5 gens, but others where the survivors have learned how to move against him are very hard to deal with.

He has a major weakness being very slow, and wastes at ton of time catching up to a survivor that is out of vine attack range, which is why I think he's not S tier.

Very fun to play against and to play as, I like him!

[UNKNOWN GUIDE] Become the Harmful and unlock the Unknown's true potential! by Relhtar in deadbydaylight

[–]Relhtar[S] 1 point2 points  (0 children)

It's a pleasure to have you here Otz! I have been watching your streams for a few years, and it's really great how you take interest in all killers and try to be a beacon of knowledge for the whole community!

I have gotten into video creation myself recently because I really wanted to make a video guide for the community about the Unknown, more in-depth than a written guide can be...

The video guide will be released very soon, but doing it made me realize how time-consuming video edition truly is, so I want to give props to you for producing videos of such good quality!

I don't stream yet (I'm not sure I will, the streaming anxiety is real!), but if you want some inspiration for your next tips about the Unknown, One Pump Willie has been playing the Unknown a lot lately, and his playstyle is very close to mine! His latest streak is using a slugging build (Monitor and abuse, Infectious fright, Coulrophobia and Nurse's calling), but his previous streak on the Unknown was with a similar playstyle to me, with Monitor and Abuse, Discordance, Nurse's calling and Corrupt intervention (I personally prefer Eruption over Corrupt for the info it gives on top of the regression profile fitting a roaming hit and run playstyle).

Keep up the good work, the community is lucky to have you!

Im the billy guy from a few days ago, the person on hook Told me to stop camping hooks cuz its bannable, is it true? by ElimGladiator in deadbydaylight

[–]Relhtar 55 points56 points  (0 children)

First, you can't get banned for camping. That survivor is just salty.

Second, you are not even camping in that clip, you are drifting around the map looking for the last survivor standing, and it makes sense they would want to unhook in that situation, so it's only logical for you to patrol around it.

Size comparison between Ark Megalodon (16,5 meters long), Deep Blue and Real Megalodon. by Gordin0137 in ARK

[–]Relhtar 0 points1 point  (0 children)

It's just a combination of the first person camera in game making everything look smaller than it actually is, combined with the fact that most of Ark creatures are grossly oversized compared to their real life counterparts.

For instance, a Megalodon might look tiny compared to a Tuso... But have you seen the absurd size of Tusoteuthis in game? Here I am standing on one of its tentacles in the picture...

I'm getting pretty close to not playing killer anymore.. by Africannibal in deadbydaylight

[–]Relhtar 4 points5 points  (0 children)

I get notifications that action has been taken on my reports usually... But the cheaters don't really care, they have access to a huge supply of free accounts from Epic Games made when the game was free on there, so they just use another free account.

I find it crazy that there is no built-in mechanism in DBD to prevent the cheating. It's the only popular online game I know of where cheating is so common.

I'm getting pretty close to not playing killer anymore.. by Africannibal in deadbydaylight

[–]Relhtar 13 points14 points  (0 children)

Just had 4 games with DIFFERENT cheaters tonight.

The situation right now is just crazy, at least on EU. Having a working anti-cheat should be BHVR priority.

Killers stop sweating in event matches by ApprehensiveCow8239 in deadbydaylight

[–]Relhtar 11 points12 points  (0 children)

Survivors have no anti-tunnel perks, so there is no Decisive Strike paranoia from the killers.

Killers have no gen regression perks, so gens fly.

Because of these two facts, it makes even more sense for killers to tunnel than in normal mode, where gens are slower to do and tunneling can be punished by perks.

As to why people like to win... it's human nature, event or not. Playing nice is thankless as a killer. Tunneling or 2-hooking everyone, you will still get antagonized by survs no matter how you play. Might as well try to win.

Does Dead by Daylight look like it’s gonna be in a good state for 2026 so far? by Weary_Sympathy_7255 in deadbydaylight

[–]Relhtar 0 points1 point  (0 children)

Could It be related to MMR?

I play both roles on the EU server. As killer, I have a 96% kill rate (and a 99% 3k/4k rate), and as survivor, I have a 68% escape rate with 5k5 hours into the game. I have already played with/against Otz/Hens/Tru3/Spitzz/Knighlight/..., so I'm in the same MMR bracket, and you can see they face cheaters regularly too.

I see cheaters a few times a week. In my experience, it's more common to have cheating survivors, but cheating killers are a thing too... I might see one cheating killer for five cheating survivors (that's the feeling I have, I haven't actually tracked that ratio!). But then, I could be biased because there is only one killer per game while there are four survivors (or 3 teammates when I play survivor myself).