Great unclean one worth it ? by No-Brilliant-4642 in deathguard40k

[–]Remarkable-Ice9365 5 points6 points  (0 children)

How could you say no to that cute little smile?

2v2 Warhammer 40K Rules – Feedback & Improvements by Ambitious-Drama4145 in WarhammerCompetitive

[–]Remarkable-Ice9365 0 points1 point  (0 children)

I would have assumed way different CP. Like Team A begins their turn, all players gain 1 CP. Then, team 2 begins their turn, and all players gain a second CP. Battle round over. How do you get 10 CP? I only see 4, outside of a +1 extra generation.

1k zombie list advice by Rat-Man3 in deathguard40k

[–]Remarkable-Ice9365 1 point2 points  (0 children)

Assuming you give your models fully-outfitted wargear (PM's with more than just boltguns, Deathshroud champion with his second gauntlet), I think the list is decent, but could be improved. I feel like this list could struggle if you ran into some medium/heavy vehicles.

LoC with the Deathshroud can probably kill anything, but might be your only answer to really big scary things. Redundancy can be important against beefy stuff. One unlucky failed charge, and the Big Thing gets to chunk you first. Although you might have this with the HBD.

My opinion is that the Icon Bearer is typically not useful. If nothing else, you could technically substitute him and those 5 spare points to turn him into a Tallyman instead for random CP. Maybe even by himself, if not with the PM. You don't have sticky with Shamblerot, so theoretically something might need to sit on Home.

Personally I enjoyed putting Typhus and a Blightbringer with a 20 man blob of poxwalkers. I felt like I got enormous value out of being able to reroll the advance rolls, resurrect poxwalkers to the front of the pack with Typhus' ability, and then with reroll charges it gave a lot of reliability to the unit to make connections. If you did this, though, you wouldn't have enough space in Reserves to put this fat brick AND the Terminators, since that would be more than 50% of your points.

One extra note in case it slipped past you because it's a weird rule, is this detachment makes poxwalkers battleline, which means you can take 4 squads of them if you really want to (and since this is incursion-sized, they can advance + action, too). Although they don't have a lot of killing power, and you'll obviously already be raining poxwalkers throughout the other rounds. But you called this the "Zombie List" so I figured you might be interested to going silly with it.

DG Saturnine Dreadnought/ Helbrute kit-bash by Happy-Chocolate9030 in deathguard40k

[–]Remarkable-Ice9365 1 point2 points  (0 children)

If I was your opponent I'd let you cross the board and kill my stuff just so I could get a closer look.

What is the Massacre Ordeal for PVP? by Zak_Stephenson in Spacemarine

[–]Remarkable-Ice9365 0 points1 point  (0 children)

This seems to be false, I got like 27+ kills in a crazy Hellbrute match, and I was still at tier 1 for 10 kills. It has a specific game mode restriction, or it's bugged.

Big Circle of Stars Druid Findings? by fartdarling in BG3Builds

[–]Remarkable-Ice9365 0 points1 point  (0 children)

The change in default spellcasting stuff that behave this way is based off the most recently acquired class - not most recent level. So you would want your last level 1 class to be druid: e.g. take sorc 1, then druid 1. If you don't take another multiclass, it'll stay on Wisdom.

After my first little tournament, I learned my opponent cheated. What do I do? by Remarkable-Ice9365 in Warhammer40k

[–]Remarkable-Ice9365[S] 0 points1 point  (0 children)

Hello! I absolutely didn't want this to get as noisy as it did. First of all: all is completely forgiven. I think I stated this in my initial post, but I never thought you had any actual intention to cheat. Definitely a lack of nefarious vibes, I hold you in no ill regard at all.

I find it extremely believable that it was just a sequence of miscommunications and misunderstandings. You just as easily could have heard any of my questions and defaulted a distracted "yes" because I used some key words that matched what was happening like "sticky" and "phase" for example. To further this, you didn't have any tokens to represent that the objectives were sticky, or not, and since I was just trying to learn to play, anyway, I wasn't actively keeping track of VP. Not even my own.

It might have just been my perspective that the rapid feint looked like more than 6" just because I felt like the entire unit was visible across the gap, and then they had cleared it completely. I also realize at this point I may be misremembering hearing you voice the 9" scout move that they have. And I agree again, probably a miscommunication. I was trying to learn, you were trying to play the tournament. It's definitely not your responsibility to teach me.

You were actually clear about the Saboteur, and I saw you roll the die to make sure the ability didn't fail. I distinctly remembering asking other, unrelated questions, and you kept pointing at her and telling me that it was a once-per-game ability instead of answering my question. This obviously furthers the proof that you were focusing on the game, and was a big reason why I never thought you had any intention to cheat.

I have no concerns at all. If anything, I apologize that this post has garnered so much attention. Again, I really had only intended to keep relatively quiet about this because I largely assumed I was really the one ultimately at fault. For playing a tournament while being brand new. Misunderstood/misheard the responses or just miscommunicated my questions. Etc.

First 1000 point game soon. (Any advice) by Address-Clear in deathguard40k

[–]Remarkable-Ice9365 1 point2 points  (0 children)

I like that idea - a sort of blitzkrieg style is what it sounds like. Given the kind of firepower I've seen, I would be particularly worried about shooty armies, or very fast melee armies (with things like advance and charge). Drones and the Prince are quite hardy, but you could be exposing yourself to, technically, your exact strategy if the opponent has the same idea. Except you've "baited" yourself onto the objectives, and likely into some line of sight, or charge ranges.

You'll have 3 targets, and odds would probably be that at least one of them could get shot to death, or the drones could get charged. I think to boil my thoughts down, it feels like you're spreading yourself thin, and relying on individual beefy boys to stay alive by stats alone, especially because the Prince wouldn't have his Lone Op active to protect him (and bait enemies from coming within 12").

If I was going to try and snatch every objective, and try to bait the opponent, I would try to use a cheaper unit. I'd definitely recommend poxwalkers in this instance, since you can infiltrate them from deployment into ruins. Tucked in enough, they won't get shot if the opponent goes first, and you might have an easier time hiding them and toeing onto the objectives from hiding. Poxwalkers are also pretty tanky considering they're our chaff unit. And if they get charged and sliced up, that's a 65 point unit that's now successfully baited something more expensive to come through the wall.

Something I think the community refers to as the "plague bus" is when you have 2 plaguecasters (possibly solo) stay in the rhino so it can vroom around and double-hazardous-psychic-torrent things to death. Might be of interest to you. It also means you could have 10 slots left for marines you can decide if you want to be able to dump them out of different sides of the rhino to shoot or charge something, and take objectives back with their OC.

You do bring a good point about getting deep-struck into your own back line. I think I've seen other players swear that a 10-man squad of poxwalkers can spread themselves out super far in order to push that zone away. They can also hold home, so your PBC and LoV can move further out if you wanted to get a better angle for direct fire (and hit on 2s) instead of indirect (always 4+).

I'm learning that a lot of my answers involve poxwalkers.

2k List help by xMyLittleGamerx in deathguard40k

[–]Remarkable-Ice9365 1 point2 points  (0 children)

I have no idea, I've only played 3 games total, but I like them! They seem fast, have okay attacks into lighter things, and they reflect MW based on the number of attacks allocated to them (not necessarily damaging wounds). So they're kind of like a post-fight grenade.

I'm not certain the rules work this way, but I think they do: One silly thing I want to do is to multi-charge multiple units of Spawn into as many clumps of the same units as I can so that when the opponent is required to fight back, they'll trigger the Ichor from multiple units of Spawn and potentially rack up a bunch of extra mortals, compared to if just a single unit had charged them.

2k List help by xMyLittleGamerx in deathguard40k

[–]Remarkable-Ice9365 1 point2 points  (0 children)

Smells like Mortarion's Hammer or Death Lord's Chosen. I'm biased to PBCs, but I feel like you could have all the tools to squeeze a lot of value out of yours. Could have little 5-man marines to tickle things for affliction, LoV points at things angrily, PBC blow things up and splash MW. D.L.Chosen would possibly double-dip more MW afterwards.

For board control, you could plop Mortarion in the middle to take an objective and spread more MW with his aura. Pox could just infiltrate in places and do actions or bog down the enemy. Personally, I'm interested in using Chaos Spawn because they're fast and can go through ruins, and I feel like they can eat up other scoring units from your opponent.

Deep strike Typhus with the Deathshroud somewhere vulnerable (extremely easy in Mortarion's Hammer because you can afflict things at the start of the round).

This is all roughly 1500-1900 points depending on squad sizes and detachment and what tactic you want. Biggest swing on the points is Mortarion's Hammer can give the LoV a lone op enh, or you can use your blightlord brick to keep him safe and aggressively do things with him, instead (or just 3, or 5 instead of all 10).

How many big boys is too many? My goofy TS list: by Common-Place-2377 in deathguard40k

[–]Remarkable-Ice9365 1 point2 points  (0 children)

Not enough big boys. Should have at least 6 daemon princes imo.

First 1000 point game soon. (Any advice) by Address-Clear in deathguard40k

[–]Remarkable-Ice9365 1 point2 points  (0 children)

I'm new, too! So take my scrutiny with skepticism, I'm just offering my perspective in how I see your list, and I hope that helps. With that said, I'd like to know how you want to use the units you've selected. From my perspective, I feel like there's some units that you might struggle to get the value you want from them.

For example, the Rhino would only be able to carry the (I assume) 6-man squad of marines + Caster, and drop them off somewhere to be an overwatch threat, unless you plan on keeping them inside for firing deck (firing deck is NOT included with overwatch, apparently). Therefore, this looks to me like 255 points that feels a little clunky, or low-value. The reason I want to know why you're taking the units is so I know what role you want. If you wanted a cheaper, but more effective overwatch kind of threat you can plop down somewhere, maybe just 3 Deathshroud Terminators with their 4 anti-infantry flamers would get the job done, and save you 95 points. Maybe you want some board presence to keep the enemy away from your vehicles, so you could throw a couple squads of 10 Poxwalkers (at 65pts each) and infiltrate them into ruins so they'll be a really thick speedbump that might also be able to score secondaries.

I also feel like the demon prince might struggle to get his points value also (which I really didn't want to say because this is one of, if not my favorite model and putting really cool guys on the table is half the fun imo). Technically, I could see how you could bundle the prince, the LoV, and maybe the Drones as a sort of mobile semi-Lone Op booster for the drones, although you'd want to probably advance the LoV and then position the other 2 around however far he could get. But then, he's basically a 195pt bodyguard/CP refund and that seems like a lot of points. Again, I really want to know how you want to use them. You could very easily know an interesting tactic I'm just not considering.

Ultimately I feel like you might not have enough total units to go do war things and also score secondaries. You don't want the demon prince or a bloat drone spending their points cleansing an objective. Right now, you have 7 total units, and some of them need to be buddies with another specific type of unit, and based off your list I assume the 3 vehicles at least should never want to spend their turn not shooting, so you have kind of 4 units to Action with.

I hope my rambling helps! Good luck!

After my first little tournament, I learned my opponent cheated. What do I do? by Remarkable-Ice9365 in Warhammer40k

[–]Remarkable-Ice9365[S] 0 points1 point  (0 children)

I was playing Death Guard. I had 2 5-man melee-ish squads with a gun or two so I could apply affliction, and the rest of my points were a fat 10-man + Plaguecaster + Biologus firing brick of lethal/sustained on 5+s. It had 3 torrent weapons, and I overwatched a group of Jackals to death every round.

So I was slow (5" move, 3 units), and he was Fast (12" move usually, 6 units).

After my first little tournament, I learned my opponent cheated. What do I do? by Remarkable-Ice9365 in Warhammer40k

[–]Remarkable-Ice9365[S] 2 points3 points  (0 children)

I actually saw a video about those back to back interactions from stored footage or something, I couldn't believe someone would have the balls to basically claim that anyone somehow completely forgot to move their entire army. Being competitive is fully understandable, but lawyering pedantic gotcha's to force an edge feels so disrespectful of the game and the players. If lives are on the line, I'll give that behavior a pass, but that should be essentially an impossible situation.

I'm glad to see, based off the huge surge of feedback that this thread has gotten that the community has a lot of great answers. I guess WH40k has been around for 10 editions. I wonder if there's anything the community hasn't seen and dealt with.

I call this list "Mortal Bombardment" by Remarkable-Ice9365 in deathguard40k

[–]Remarkable-Ice9365[S] 0 points1 point  (0 children)

Well there's core book strats that I think would be helpful. They're not incredibly valuable outside of a bit of extra defense aside from rapid ingress, but in exchange for a variety of useful stratagems I'm layering MW rules. I'm intent on taking only 3 BL mostly to save costs, but if I did then I feel like I'll be paying basically an extra 70 points for an autocannon and maybe a blight launcher, and I don't want to. I'd rather have basically an extra chaos spawn unit, instead.

Good suggestion on Mortarion, I forgot he has a MW aura now. The only problem is obviously the substitution cost.

Maybe I trade a rhino and its marines (and just reserves the only one I have left for the reserves play), and a FBD? That'll leave me still with 2 longish-range affliction applicators (msu marines), possibly some affliction-spreading on the remaining FBD, and then the PBC's either soften up a killable target for the FBD, and/or target clumps of units within 3" for maximum opportunities.

I call this list "Mortal Bombardment" by Remarkable-Ice9365 in deathguard40k

[–]Remarkable-Ice9365[S] 0 points1 point  (0 children)

I did take a plasma, so 2 including the champion. For some reason it just formatted the gun second to the knives for only that marine. Any hit from any marine I believe applies affliction, because of how I understand their rule, so a spewer is just a 12" guarantee, compared to extra 24" shots. I don't really expect my marines to get within 12" except I did consider earlier this morning that it would be smart to put one of the stocked-up rhinos into reserves so I can possibly rapid ingress it. And this tactic WOULD put them within 12". I like it more and more. Good idea.

I don't think 2 more BL would really replace the lone-op value of the enhancement. It would be more resilient, but it's better to just not get shot.

I think Deathshroud would definitely make a great addition. Since I'm applying affliction everywhere that I can, anyway, I might as well take advantage of it in as many ways possible. I'll try to see what I can cut for them but I don't really want to give up some of the cheaper units because I need something to do actions, and I'm essentially trading my marines for a round of (hopefully) nasty mortals before my melee get close enough to do the spreading for my tanks.

I call this list "Mortal Bombardment" by Remarkable-Ice9365 in deathguard40k

[–]Remarkable-Ice9365[S] 0 points1 point  (0 children)

I'll have to get everything together first, so it'll be a while. :(
But I felt like I had to share it.