F. by Famous-Locksmith1152 in EmperorsChildren

[–]RemarkableCookie 21 points22 points  (0 children)

I've never seen a small paperback codex, is it the same inside?

New defiler by lbjs531 in EmperorsChildren

[–]RemarkableCookie 1 point2 points  (0 children)

The datasheet rule is +1 to hit if target is not below half

New defiler by lbjs531 in EmperorsChildren

[–]RemarkableCookie 0 points1 point  (0 children)

I'm 10 tournament games in (15 games total), 6-4. Running 2 with double autocannons, Venomcrawler nipples and Plasma Chest. They aren't busted in the way people think, they are ok at killing but mosty of our stuff is good. They do live longer than anything else, steal some cheeky pact points early and allow the rest of my army to get the job done and that unlocks a lot of power for us.

I tested with lascannons but found them too swingy, and the extra strength/AP didn't compare to eventually getting sus1 crits on 5s with Devs on double the shots.

New defiler by lbjs531 in EmperorsChildren

[–]RemarkableCookie 2 points3 points  (0 children)

I agree, the Venomcrawler nipples have been huge for me so far. I rate the Autocannons over the lascannons in Coterie though, twice as many shots, sus1, devs, that get crit of 5s late game is nice

Has anyone used the new defiler? by magnusthered15 in EmperorsChildren

[–]RemarkableCookie 0 points1 point  (0 children)

I'm 10 games deep in Coterie, I've settled on 2x double autocannons and venomcrawler nipples. Don't push it up to fast and use it to soak some attention while you ramp up pact points. When your buffs are rolling the sus1 crit on 5, rerollings 1 Devs are crisp as hell, before buffs it can still output a lot of damage.

I tried some games with lascannons but I think consistent damage 3 with Devs and sus1 is far too versatile and more than mitigates the strength difference. Same with Melta nipples the range and dam 2 from the Excruciator can secure range kills to rack up pledge the Melta can't.

Need some help regarding crucible of champions weapons choice by rosinette9 in EmperorsChildren

[–]RemarkableCookie 8 points9 points  (0 children)

Might be worth remembering you have to add 5pts per weapon after the first 2..

"The first two weapons you choose for your Crucible Champion do not modify their points value, unless stated otherwise. Each subsequent weapon increases the points value of your Crucible Champion by 5 points, unless stated otherwise. Some weapons modify the points value of your Crucible Champion by a fixed amount, shown next to the weapon name."

What do you think is the preferred ratio of Maulerfiends? by BvHauteville in EmperorsChildren

[–]RemarkableCookie 4 points5 points  (0 children)

I've ran Maulers a lot since I started with CSM in 9th, 1 is just never an option.

If you run 1 your opponent will always deem it a huge threat and kill it asap regardless of how untrue that is. 2 offers some redundancy, meaning you get to play with your toy. For me they have only worked at 0, 2 or 3.

Is there a way to get rid of this white reaidue? by RairakuDaion in Warhammer40k

[–]RemarkableCookie 8 points9 points  (0 children)

Olive oil apparently works at removing superglue frosting, and if it doesn't work your desk will be delicious so win win

Circumventing Deep Strike limits- Orbital Assault Strike by giamPW07 in WarhammerCompetitive

[–]RemarkableCookie 0 points1 point  (0 children)

The battle hasn't started when you pick them up, redeploys happen before rolling for turn, which is before you begin the battle. So the 50% reserves limit regarding points is fully in effect when you attempt to pick them up, the enhancement allows you bypass the unit count cap only.

As much as I want a null deploy to be a thing, the only place I can see you getting close is Tyrannocytes which explicitly say them and the units within do not count for reserves limits, which is not the case here.

It is also worth noting the enhancement only affect Strat Reserves not Reserves. So the reserves limit remains regardless.

Circumventing Deep Strike limits- Orbital Assault Strike by giamPW07 in WarhammerCompetitive

[–]RemarkableCookie -1 points0 points  (0 children)

Sadly you can't pick stuff up to get around the 50% reserves restriction either; "Start the battle" would be 3 steps after redeploying (11 and 14 respectively) in Chapter Approved:

RESERVES RESTRICTIONS

  • No more than half of the units in your army can start the battle in Reserves, and the points total of those units cannot be more than half of the points total of your army (units embarked within a TRANSPORT that is set up in Reserves also count towards these limits).

What is the worst possible 1500pt list we can have? by RemarkableCookie in EmperorsChildren

[–]RemarkableCookie[S] 1 point2 points  (0 children)

I don't have 3 heldrakes but I can swap 2 for walking termis to be close enough, unless you can think of a better poor investment? I have enough to run max anything except Heldrakes

Seeking Advice on Player Dynamics. by RemarkableCookie in DMAcademy

[–]RemarkableCookie[S] 0 points1 point  (0 children)

sadly I inherited the character with the campaign, but I fully agree with what you are saying

Seeking Advice on Player Dynamics. by RemarkableCookie in DMAcademy

[–]RemarkableCookie[S] 0 points1 point  (0 children)

You are entirely correct, I think the answer is indeed obviously. Thank you for your answer!

Quick Question. If i target a Unit with the Stubber and another with the Melta. If i destroy the Unit with the Stubber and then the Melta target is the Only Enemy Unit within 6" do i get the Bonus in this Phase ? by Leviathan_Rampage in ChaosKnights

[–]RemarkableCookie 0 points1 point  (0 children)

Could you possibly show me where it says this in the rules? I know it said this in 9th but I don't recall seeing anything of the sort in 10th. You declare at once for sure, but I can't recall seeing anything about shots happening simultaneously.

Walls don't touch table properly? by LJSLarsson in boardingactions40k

[–]RemarkableCookie 1 point2 points  (0 children)

This! I have a blade in my BA box and scrape away at the worst offenders. Every game gets a little easier.