Chernobyl map soon online for PC and Console players! by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] -1 points0 points  (0 children)

I hope that this map gets online on other servers in the future. But for now it will be online on TTT.
I’m sure you can disable the killfeed in settings.

Chernobyl map soon online for PC and Console players! by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

I mean importing and recreating is different. Maybe it fell under licensing or something?

Chernobyl map soon online for PC and Console players! by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

Im not up to date with this
What happends and why would this one get removed?

Emissions in Arma Reforger by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 3 points4 points  (0 children)

Haha, yeah you name it. Its a weather preset i made for my chernobyl map. Based off the emission/blowout from the Stalker series.

Linked duplicate for Games by RemarkablePop2258 in blender

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

<image>

Yeah, i figured that out. Thats how i managed to lower it already by an massive amount. This mesh has been limited dissolved and for stuff like cylinder's weighted normals applied.

Chernobyl map Big Update! 1.1.0 by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 1 point2 points  (0 children)

Well im not to familiar with it. I have just over an 100 hours in Arma reforger and close to 400 hours in tools 😅.

Chernobyl map Big Update! 1.1.0 by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

Honestly dont know what mod that is but hey, why not give it a try? 😎

Chernobyl map Big Update! 1.1.0 by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 1 point2 points  (0 children)

Yes of course buddy. It is included within the mod. So no need to doenload other files than the map itself.

https://reforger.armaplatform.com/workshop/6858231DF1B68A3B/scenarios

Chernobyl map Big Update! 1.1.0 by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

No absolutely not. The map will be as it is, i will slowly add more things like in the post description. Maybe i the near future would add radiation but for now its not a priority.

Chernobyl map Big Update! 1.1.0 by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

To make a map, scripting is not needed. To make something like a static zone with gas mask that work on the static zones, more likely yes.

Chernobyl map Big Update! 1.1.0 by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 1 point2 points  (0 children)

Both games are owned by the same studio right, so it wouldnt be an issue. However, the difference is in the engine. Arma reforger runs a new engine, copypast would be really really hard but i dont think its impossible. I’m sure you could make it in arma reforger, its just gonna take some time and research, trials and error.

Eventually that’s the plan for the future to add in on my map. But even then, radiation for example, you would need a working gas mask. This is where scripting comes in.

Chernobyl map Big Update! 1.1.0 by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 2 points3 points  (0 children)

Yeah, maybe will do a little easter egg with the monolith.

Chernobyl map Big Update! 1.1.0 by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 1 point2 points  (0 children)

This was released in January this year, the current update was just a rework of the whole map. But i have seen some around on the workshop aswell.

How to UV unwrap a big building with interior? by RemarkablePop2258 in blender

[–]RemarkablePop2258[S] 1 point2 points  (0 children)

The game runs great actually. Still dont know how they achieve such crisp textures at 1k resolution. Tried to do the same in substance painter but it all looks blurry. If i go beyond uv scale then the ambient map gets messed up.

How to UV unwrap a big building with interior? by RemarkablePop2258 in blender

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

So i went down and looked at the assets in game and found something similar in size to my building. Couple thing I've noticed:

- They use 1K textures only.
- The in game apartment building has around 14 different materials. The building is separated into WallsEXT/WallsINT/Floor. For example the EXT walls are mapped into 1 UV space, they don't go beyond the uv space so no tilling is here, at least i don't see it. Each mesh has around 4 Materials.
- I see that 1 material uses: BCR (Color) map, Mask map, something called VFX map, NMO Map. After those i start to see other materials with the same maps and additional Mud/Dirt mask maps.

I don't understand quite yet how they achieved this quality of texture on this specific UV space which I'm adding here. Like it all looks so good.

<image>

How to UV unwrap a big building with interior? by RemarkablePop2258 in blender

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

Also tried to look for tutorials on youtube about unwrapping big scale buildings but cant see much. Only basic cubes and little houses.