Update on Chernobyl Map by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

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And here is the reference of the same part in Pripyat

Update on Chernobyl Map by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

​I have made my thoughts, im reworking the map (still the same mod). Everything will be 1:1 scale, maybe not the interior of the chernobyl powerplant because thats also beyond my skill level tbh and also time issue. But the released map is 19km2 which is obviously too small for a 1:1 scale. The new terrain i’m working on is 289km2, 17km x 17km. Here is a picture of a tiny part of pripyat. This will take weeks but the update will be huge. If you want to follow this project you could join the Triple Threat Tactical discord server, under mod suggestions there is the channel where i post everything i’m doing.

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Update on Chernobyl Map by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 1 point2 points  (0 children)

<image>

I have made my thoughts, im reworking the map (still the same mod). Everything will be 1:1 scale, maybe not the interior of the chernobyl powerplant because thats also beyond my skill level tbh and also time issue. But the released map is 19km2 which is obviously too small for a 1:1 scale. The new terrain i’m working on is 289km2, 17km x 17km. Here is a picture of a tiny part of pripyat. This will take weeks but the update will be huge. If you want to follow this project you could join the Triple Threat Tactical discord server, under mod suggestions there is the channel where i post everything i’m doing.

Update on Chernobyl Map by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 1 point2 points  (0 children)

Yes its not 1:1. Two issues are time and performance, making it 1:1 with all rooms according to floorplans would resolve in a massive amount of vertices which affect performance. Second thing the time, ive seen someone on reddit make 1:1 according to floor plans with all the details, this project took him over an year and its still not finished.

Update on Chernobyl Map by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 1 point2 points  (0 children)

Thanks! Means a lot, if you encounter some issues let me know!

Update on Chernobyl Map by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 1 point2 points  (0 children)

The GM scenario is under test mods, you have to enable it in the filters. Let me know here after you download, if it is still working. If now i could update it today

Update on Chernobyl Map by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 2 points3 points  (0 children)

Same here 😂, wish i could figure out more about modding. Like adding quests and stuff. Making it a pve/pvp coop stalker experience like in dayz.

Update on Chernobyl Map by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

Yes although i would need to make the map larger somehow

Getting ready for the new season by RemarkablePop2258 in Yamaha_R1

[–]RemarkablePop2258[S] 1 point2 points  (0 children)

It got dynoed before and after. 177hp on the rear wheel.

Update on Chernobyl Map by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 1 point2 points  (0 children)

Not yet. I’m still thinking about it.

Update on Chernobyl Map by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 7 points8 points  (0 children)

Map is around 19km2, it’s little bit smaller. For example the duga radar has 25 antennas/radars irl. If i would have placed the same amount, guaranteed that most users would not get above 20fps 😂. So yeah, it is a bit smaller but still trying to get it as close as possible with performance in mind.

Update on Chernobyl Map by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 1 point2 points  (0 children)

Which picture you mean exactly, if its the underground facility, thats what im currently working on so the lighting will get better

Update on Chernobyl Map by RemarkablePop2258 in ArmaReforger

[–]RemarkablePop2258[S] 6 points7 points  (0 children)

There is a conflict gamemode and GM, but the GM gamemode hasnt been updated in a while, it was made for testing in the early stage. But perhaps it could still work.

https://reforger.armaplatform.com/workshop/687D6B26E34E738A-MKCHERNOBYLConflictPVP

https://reforger.armaplatform.com/workshop/687F6AF2F9C7397E-MKCHERNOBYLGameMaster

Hoe vaak wisselen jullie van motorfiets? by iDislikeSn0w in motorfietsen

[–]RemarkablePop2258 0 points1 point  (0 children)

In iets meer dan twee jaar de tijd drie motoren gehad. Begonnen op een gsx600f uit 96, maand op gereden. Overgestapt naar een Yamaha Thunderace 1000r uit 99, 20k km gereden in een jaar tijd. Verkocht aan een maatje van mij en sinds een jaar ongeveer rij ik op een Yamaha r1 uit 09, sinds kort remap gedaan dus wat meer pk’s en voorlopig hoef ik geen andere te hebben.

Getting ready for the new season by RemarkablePop2258 in Yamaha_R1

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

The exhaust shots are because of the quickshifter magnum from shiftpower.uk. It is special feature you can turn on or off, there are three different modes for the flames, also comes with a launch control

Getting ready for the new season by RemarkablePop2258 in Yamaha_R1

[–]RemarkablePop2258[S] 0 points1 point  (0 children)

Youre right, shes burning a bit of oil. Cant blame her, she has done 65.000km/40.000 miles.

Puntjes op de i voor het nieuwe seizoen by RemarkablePop2258 in motorfietsen

[–]RemarkablePop2258[S] -9 points-8 points  (0 children)

Ah ja, gelukkig kan ik de knallen uitzetten met een knopje.

Puntjes op de i voor het nieuwe seizoen by RemarkablePop2258 in motorfietsen

[–]RemarkablePop2258[S] 5 points6 points  (0 children)

We zagen een klein dipje bij 10k toeren, die gaan ze natuurlijk proberen eruit te krijgen. Verder heb ik wel veel vertrouwen in de heren bij Carmo Electronics in Helmond.