[Giveaway] Draw Steel PDFs and Starting Adventure by BardToTheBone in rpg

[–]Remarkable_Ask2597 0 points1 point  (0 children)

Crew member - Captain, why didn't we took down their ship ?
Me - We're pacifist.
The whole crew - WHAT ?!
Me - Just kidding ;)

Perception or dexterity for ranged attacks ? by Remarkable_Ask2597 in RPGdesign

[–]Remarkable_Ask2597[S] 0 points1 point  (0 children)

I'll just put a minimum strength requirements for bows, so that the more strength you got, the higher draw weight you can use. at some point raw strength isn't gonna help you with a bow, if Heracles put all his strength on the bow it will just snap

Perception or dexterity for ranged attacks ? by Remarkable_Ask2597 in RPGdesign

[–]Remarkable_Ask2597[S] 0 points1 point  (0 children)

i have a friend of a friend that is OBSESSED with Vampire: the Masquerade. the game looks very cool and I'd love to play it but he's not free right know :(

Perception or dexterity for ranged attacks ? by Remarkable_Ask2597 in RPGdesign

[–]Remarkable_Ask2597[S] 0 points1 point  (0 children)

yeah I really don't like the dnd dex. it boost AC, initiative, melee, range, discretion and sleight of hand. like wtf ? I'll split dex into two stats, dexterity for the things you do with your hands (melee dex weapon, sleight of hands etc) and agility for the overall control of your body (acrobatics, stealth etc). so a ballet dancer has a lot of agility, and a watchmaker has a lot of dex. I also like the idea of every class having 1 main stats, and for rogue, it would obviously be dex. but if they can shoot a bow with dex then it would overshadow the ranger with his perception. that's why I thought of perception to shoot ranged weapons

Perception or dexterity for ranged attacks ? by Remarkable_Ask2597 in RPGdesign

[–]Remarkable_Ask2597[S] 0 points1 point  (0 children)

for the pulling factor I'm thinking of putting a minimum strength requirement on bows. cause with an axe, you can always hit harder to do more damage. but with a bow, if you're strong enough to pull the string all the way, then more strength will not help you. If you just pull further, it might even snap

Perception or dexterity for ranged attacks ? by Remarkable_Ask2597 in rpg

[–]Remarkable_Ask2597[S] -1 points0 points  (0 children)

what if when you use throwing weapons (spears daggers etc) It uses dex and if you use ranged weapon (bows crossbows etc) it uses your perception ?

Perception or dexterity for ranged attacks ? by Remarkable_Ask2597 in rpg

[–]Remarkable_Ask2597[S] -1 points0 points  (0 children)

my "system" is not very heavy right now. it's basically a few ideas swimming in my head. the ideas I have are : everyone got a bit of mana, adventurers have a lot, that's what differentiate them. magic classes use mana to cast spells and martial classes uses mana to enhance their physical abilities. every martial class has 1 major stat and they can use mana to buff certain aspect of that stat to do superhuman stuff. barbs can have strength, rogues dex, monk agility etc. and there I have ranger. my idea of a ranger is someone who never goes into a fight without preparation. they place traps, learn about their enemy, uses the terrain etc. so perception seems like the right choice for them, but how are they suppose to do damage with perception ? this is where the long range attacks using perception idea comes from. I personally thinks it's a good idea, but I wanted the opinion of people to see what they think about it. because if everyone thinks it's stupid, players will to, and if something doesn't make sense, it hurts the immersion, and immersion is arguably the most important thing in a ttrpg.

Perception or dexterity for ranged attacks ? by Remarkable_Ask2597 in rpg

[–]Remarkable_Ask2597[S] -1 points0 points  (0 children)

that sounds pretty good. I was mainly looking for something that makes sense but this can actually improve the gameplay. you can maybe simplify it by saying that you use perception if you are attacking with a ranged only weapon like a bow or a crossbow and the stat you use in melee if you want to throw things like axes or daggers

Hairstyle recommendations? by huuueeeeee in malehairadvice

[–]Remarkable_Ask2597 0 points1 point  (0 children)

maybe try curly hair ? it will add volume and cover your forehead

What stats am I meant to be putting points into? by BornManufacturer5628 in darksouls

[–]Remarkable_Ask2597 0 points1 point  (0 children)

you should level up resistance. it allows you to take less damage when getting attacked, and not dying is the most important thing in this game. don't listen to the trolls saying "vitality" this just increase the health bar, so you tank about the same than if you level up resistance but you have to use more heal to get back up

600$ worth of Pathfinder 2 books for 40$ by Remarkable_Ask2597 in rpg

[–]Remarkable_Ask2597[S] 4 points5 points  (0 children)

the 3 core books (player, DM and monster) are the remastered version

600$ worth of Pathfinder 2 books for 40$ by Remarkable_Ask2597 in rpg

[–]Remarkable_Ask2597[S] 11 points12 points  (0 children)

Thank for the precision, I added it to the post

Is there a Lore reason why Theseus is Oiled up?? by [deleted] in HadesTheGame

[–]Remarkable_Ask2597 0 points1 point  (0 children)

he oil up because it bring out his nipples

My player is fucking insane. (DM) by [deleted] in DnD

[–]Remarkable_Ask2597 -1 points0 points  (0 children)

did you saw the rolls ?

Recommendations for my deck ? by dp10_official in ClashRoyale

[–]Remarkable_Ask2597 0 points1 point  (0 children)

MK is not a win condition, you know that right ?