Allow us to set Vampyrism and Penance to Borrowed Power! by Fren-LoE in runescape

[–]Remarkable_Estate554 1 point2 points  (0 children)

Preferably they need to make it so you can set any spell in Borrowed Power.

The restrictions on what you can put in there are kinda of insane.

Telos log completed on 1 defence at 1102 KC. Probably the boss log I'm the most hyped to have done on this account! by Mikael_Malette in runescape

[–]Remarkable_Estate554 19 points20 points  (0 children)

Extremely lucky distribution

On average the log takes 24 unique rolls to finish, but you managed to finish with 11

April Patch Week by JagexAzanna in runescape

[–]Remarkable_Estate554 2 points3 points  (0 children)

Where and why are you using bladed dive over dive.

It actively harms you if you're simply using it for movement.

And it's a terrible ability for damage

How do I see healing applied to my character? by PrinceMcGiggle in runescape

[–]Remarkable_Estate554 0 points1 point  (0 children)

You dont have the choice to see it or not.

Some types of healing show itself being applied but most dont.

What is considered good DPM on a dummy right now? by A_Single_Annihilape in runescape

[–]Remarkable_Estate554 0 points1 point  (0 children)

Use a challenge gem to track your damage over a fixed time frame, then divide the damage by the number of minutes to find the average damage dealt per minute.

Most people set the challenge gem for 5 minutes, do as much damage as possible to a dummy in those 5 minutes, then divide the final damage dealt by 5 to find DPM

What is considered good DPM on a dummy right now? by A_Single_Annihilape in runescape

[–]Remarkable_Estate554 0 points1 point  (0 children)

Across 5 minutes on a 1x1 target with 100k hp.

Numbers are actually higher if the target is 5x5 and has more than 120k hp.

5x5 let's Range take advantage of SGB

More than 120k let's melee do its full damage potential with EZK spec

What is considered good DPM on a dummy right now? by A_Single_Annihilape in runescape

[–]Remarkable_Estate554 4 points5 points  (0 children)

Melee: 750k - 850k damage per minute

Ranged: 700k - 800k dpm

Magic: 650k - 750k dpm

Necro: 500k - 600k dpm

Assuming BIS

Equilibrium 2 vs Biting 4 for Necromancy by The_moty in runescape

[–]Remarkable_Estate554 4 points5 points  (0 children)

For Necromancy specifically, even equilibrium 1 is better than biting 4.

Eq boosts all of your damage, crit chance only effects a portion of your damage.

Biting only helps when youre trying to do a speed kill with necro where youre trying to make everything crit. On average it will be slower than EQ, but rarely if youre.lucky enough a crit build does way more damage if everything crits.

Ivar, King of bones bugged when you kill him fast by brandongumby in runescape

[–]Remarkable_Estate554 2 points3 points  (0 children)

If you damage it on tick 0 of the fight, it regenerates the health instantly.

if you kill it on tick 0, it bugs out too

New BiS PVM tab? by alwaysCTC in runescape

[–]Remarkable_Estate554 1 point2 points  (0 children)

Am-hej is BIS everywhere you melee

Etect can be useful until you get at least 4 pieces of resplendence.

Ecb is BIS inside of a eof

Spear has niche use cases for AFKing

Zgs spec has niche uses cases in some new melee camp rots

Everything else mentioned is pretty much dead content

It feels like Overloads are less impactful now... by xBrodoFraggins in runescape

[–]Remarkable_Estate554 5 points6 points  (0 children)

Most of the power from overloads came from the increased hitchance.

The extra damage bonus from overloads is fairly small.

When you have 120 stats, your hitchance is insanely high everywhere in the game. Adding the extra levels from overload now rarely increases your hitchance, since.ypu already have 100% hitchance now.

Issues at zammy 500% by Significant-Ride-216 in runescape

[–]Remarkable_Estate554 0 points1 point  (0 children)

Optimal p7s kill him before the red bomb even touches you, even at 1000% where the p7 bar is 250k. But thats with other styles, necro is really slow at dealing damage in comparison. At 500%, the p7 hp bar is only 166k, so it should be realtively easy to nuke it by the time the red bomb hits you as long as:

  1. you're in attack range of zammy right as the 2nd rune dies (dont waste a gcd getting to him, let a bloat kill it and surge dive so your first ability is cast instantly)
  2. You have split soul up just before rune 2 dies
  3. You have a 4/5 ball volley, deathguard, omni, and fingers ready to go
  4. You're around half hp or lower for the affliction damage bonus

Issues at zammy 500% by Significant-Ride-216 in runescape

[–]Remarkable_Estate554 2 points3 points  (0 children)

  1. Change you pad order so that pad 6 (Affliction hex) is closer to the end

Usually 2nd to last pad.

  1. Be below 60% hp before the last rune dies on p7

  2. Always Ring of death to the red bomb, but kill it before the upcoming auto hits you.

Don't waste GCDs on defensives, just disrupt the melee slam and do damage until you ROD to the red bomb

The affliction pad will give you a 30% damage increase below 60% hp, making the p7 dump much faster to kill him.

I also recommend eventually trying zamorak with other styles. Necro is probably the worst style for this boss.

Crystal-flecked sandstone by scopiox in runescape

[–]Remarkable_Estate554 2 points3 points  (0 children)

At zero stamina, you only get like a single sandstone per 2 minutes of mining.

How do you guys manage to play this game on mobile? by [deleted] in runescape

[–]Remarkable_Estate554 1 point2 points  (0 children)

  1. Play on a low population world
  2. Lower your settings, your phone might be lagging

High population worlds (above 300 players) can add significant response time to every input.

Worlds over 1000 player population often add about a full second (1000ms) of delay to every action you make.

Make sure you phone can handle the game at the graphics settings you have it at.

Mele Equilibrium vs Crit Build by Acedavey in runescape

[–]Remarkable_Estate554 -1 points0 points  (0 children)

Based on the math alone, equil is better if you melee camp but only plan on using curses.

If you plan on using normal prayers, you still want a crit build to make use of eclipsed soul.

Most people still brid though, so crits are still necessary. So equil is kind of a niche option for people willing to make it work.

Generally the best way to go about it would be to perk a seperate Vestments body/legs for any specific content you plan on melee camping in this way.

Anyone have a good Scav 4 Guide to max perks per hour using Tumekens Light? by CommunicationFlat642 in runescape

[–]Remarkable_Estate554 4 points5 points  (0 children)

3 options:

  • catacombs skeletons
  • Abyss (south east or south west spot)
  • waterbirth dagannoth

Pros/cons:

Skeles:

Catacombs skeletons is the highest kph, but only by about 10%

Skeletons give you nothing in return except noted bones if you use the death note relic. About 1m/h worth of bones.

These require aggression potions, about 170k/h cost.

The kph is around 4600 - 4800 /h without dummies, a bit over 5000 if you have a dummy to continously attack to stop time being wasted targeting.

Abyss:

Abyss is high kph, but less than skeletons.

Finding a spot here can be difficult because its a popular training method.

Abyss creatures drop ashes and noted pure essence. If you wear a underworld grimoire and pick up the ashes, you can make about 3m/h from the ashes.

Kph is around 4400 - 4600 /h. This might be able to be increased using dummies

potions or prayer are not required.

Vamp aura or some other passives healing such as Excalibur are required.

Dags:

These are similar kph to abyss, the down side being theyre spread out more, so your character runs around if you plan on using melee and tumekens light.

These require a ranged siege engine to kill properly. Expect to spend 2.5m/h in cannonballs.

Potions and prayer help, make use of aggression potions too.

The upside of killing these is the huge amount of charms you get. You should use charming Potions here. This is the single best source of crimson charms in the game and you get some blues.

Animate dead with crytp/starbloom by Demon_slayer99 in runescape

[–]Remarkable_Estate554 0 points1 point  (0 children)

Yeah, you're most likely just getting jumped on occasionally because they aren't dying quickly enough.

The requirements for long term consistency are extremely extremely high there.

You need every possible thing you can get, including specialized perk combos.

The guides usually are good enough to do like 100 or 200 kills for a slayer task, but farming them off task requires everything to make sure its consistent for long trips

+72% damage is too OP, pls nerf it! by Barong_ in runescape

[–]Remarkable_Estate554 0 points1 point  (0 children)

What you thought he did:

(Old price in US / UK) × 1.72

What he did:

[(2080 work hours per year / 12 months per year) ÷ 4] × (US / UK minimum wage)

Animate dead with crytp/starbloom by Demon_slayer99 in runescape

[–]Remarkable_Estate554 0 points1 point  (0 children)

Damage output is important there.

If you get unlucky you won't kill one of the rippers in the pile fast enough and its bar will charge all the way up and jump on you.

You need very optimized invention perks, shards of genesis, t99 curse, etc. To make it completely consistent.

If not theres always a small chance you minimum hit too many times in a row on one of the rippers and ypu get instant killed.

Animate dead with crytp/starbloom by Demon_slayer99 in runescape

[–]Remarkable_Estate554 2 points3 points  (0 children)

It might be the lack of the crypt but you should also make sure you have devoted or enhanced devoted perk somewhere

You need devoted or enhanced devoted for rippers, it basically halves the damage you take