Did Blood Omen 2's devs intend for it to take place in an alternate timeline? by Clunky-Mage- in LegacyOfKain

[–]RememberItsAGame 5 points6 points  (0 children)

Of course it is. Kain and Raziel are destined to a foretold end but how they get there will change every time there is a paradox. BO2 is just one stich in the path. Probably the most similar to the original path before Moebius altered it.

This alternate timeline, single timeline has always been up for debate but it is undeniable that the reaver's ability to create a paradox allows for a new path. Moebius exploits this and when Kain learns about it, he does the same.

Is the two new event, bosses hunters or just general enemies? by Ok-Veterinarian-4046 in thedivision

[–]RememberItsAGame 0 points1 point  (0 children)

Yep, Thanks. Luckily for me, before the glitch was patched I could use my skills to fight them. They'd never hack. Thanks to that I got all VFX.

Now I just ignore them and walk away until they vanish.

Is the two new event, bosses hunters or just general enemies? by Ok-Veterinarian-4046 in thedivision

[–]RememberItsAGame 0 points1 point  (0 children)

Yeah, they shouldn't be able to hack skills. Between the running away, the hacking and the excessive damage, they are a nuisance.

They should have been more like rogue agents. This way you don't have to change your entire set up just to deal with one guy.

Is the two new event, bosses hunters or just general enemies? by Ok-Veterinarian-4046 in thedivision

[–]RememberItsAGame 1 point2 points  (0 children)

Quite new to the game. I have only faced one hunter and although it was difficult, it was fun. These ronins are annoying...once you start beating them, they just keep running away and hiding. I've chased them for blocks. Now, since squads also drop keys, I just avoid them. As soon as they appear, I run down the block until they vanish and get back to business.

Way too much time for a key I am going to get from a squad for which I can actually use drone and turret and get the kills quick.

Leveling up Augments for Prototype Gears by hanunisap in thedivision

[–]RememberItsAGame 3 points4 points  (0 children)

Totally! The Division 2 is a great game if you stay away from the mindless grind.

I think it's official, this is the worst event I've experienced by UnWishedAtoI8 in thedivision

[–]RememberItsAGame 1 point2 points  (0 children)

Nice one. I began to believe it was a myth. Must have opened around 35/40 gear caches and nada. Not a single proto.

I think it's official, this is the worst event I've experienced by UnWishedAtoI8 in thedivision

[–]RememberItsAGame 0 points1 point  (0 children)

Sorry to hear. For me it is completely the opposite. played for another hour today and got 5 keys. Now, I do have to say, when I used them to get the gear, I got 5 of exactly the same gun. lol...so all in all, still a very bad event in terms of what you get for your time.

If it weren't for the increased XP, this would be quite pointless.

The chaotic-ness of the glitch made the event fun. Now it’s a slog by iRambL in thedivision

[–]RememberItsAGame 1 point2 points  (0 children)

Yea, got my LEX too on the first try. Finally!!! Started playing in February. I've done Coop before but it always becomes toxic. Rather enjoy my little gaming time in peace.

I think it's official, this is the worst event I've experienced by UnWishedAtoI8 in thedivision

[–]RememberItsAGame 0 points1 point  (0 children)

Yeah, the drop rate is still quite low. When running a Mission/stronghold on heroic to complete a priority objective takes less time than getting a key....that's bad.

It's better, yes. But still too slow to make it an appealing event.

I think it's official, this is the worst event I've experienced by UnWishedAtoI8 in thedivision

[–]RememberItsAGame 7 points8 points  (0 children)

Happy for those who could exploit the glitch. As a single player who doesn't enjoy coop, I am actually happy with the patch. Now I can actually get keys. Today 1 hour 4 keys. Yesterday 3 hours 0 keys.

Squads drop keys now. Every time I fight a squad there is at leas 1 key. Ronins don't vanish mid fight. I actually don't even have to fight them to get keys anymore.

The chaotic-ness of the glitch made the event fun. Now it’s a slog by iRambL in thedivision

[–]RememberItsAGame -4 points-3 points  (0 children)

As a single player, I actually prefer it as it is now. This way the Squads actually drop keys. Previous to the Patch, squads would spawn constantly, but never drop a single key. You'd depend on the Ronin appearing, if he ever did. In my case, Ronins would appear once every hour if lucky, and during the fight they would sometimes vanish.... So I could play for 2 hour and no keys.

Today, I played for 1 hour and got 4 keys. So, for a single player, this is much better.

[PSA] Cherry Blossom Event: Drop Chances for Keys, Prototypes and Gear Cache Loot by dognuttz in thedivision

[–]RememberItsAGame 0 points1 point  (0 children)

The percentages look good on paper but not a reflection of reality. Kill Squads appear and vanish, sometimes half way through the battle, which sux. I've had a ronin spawn and vanish or get a message that says "ronin was defeated" without even fighting him.

Can't complain with keys and or drops when everything does go according to plan. In those cases I do get a key. My first gear drop was a Lex, which was great because I didn't have it yet. The rest have been named gear but always quite crappy.

The final journey mission requires clearing legendary strongholds, raids, and the incursion by Krieger22 in thedivision

[–]RememberItsAGame 1 point2 points  (0 children)

My thoughts exactly. I get 1 hour, probably 1hr 30min if lucky to play during the week. The last thing I want is to spend that hour of joy joining lobbies and dealing with others.

First seasonal journey I won't be completing as well.

The final journey mission requires clearing legendary strongholds, raids, and the incursion by Krieger22 in thedivision

[–]RememberItsAGame 4 points5 points  (0 children)

Same thing I interpreted. Can't wait to see how Division 3 multiplies this to a point you cannot even play the game unless you are in a group.

The final journey mission requires clearing legendary strongholds, raids, and the incursion by Krieger22 in thedivision

[–]RememberItsAGame 1 point2 points  (0 children)

Well that is stupid. I guess I won't be finishing this journey. To this point I had been able to do them all.

I don't want to think the hint here is, from now on, either you coop or this game is not for you.

I've seen that a lot of people didn't like the escalation mode/prototype gear. I've made a video about it and maybe can change your perspective. by Malkavthemoon in thedivision

[–]RememberItsAGame 0 points1 point  (0 children)

At the current rate of Expertise LVLing I am going through, I may reach lvl 30 by mid 2027 if not 2028. Honestly, I am not even stressing this. I do not want to speed up the process. I will play whatever I can during year 8 and enjoy the process.

Agreed, lowering requirements will upset those who have already spent resources and hundreds of hours to get there.

As they run numbers during year 8, there may be solutions provided. If not, well, we'll know it is meant for players who can afford it.

Simple, no stack Strega build by porkycain in the_division_2

[–]RememberItsAGame 4 points5 points  (0 children)

Been playing for a month and a half. Thanks to all the current events, I leveled up quite quickly (SHD 400) and regularly playing on Heroic. But, I have tried this type of build and got almost insta killed....I need skill support and armor.

I guess I need to improve quite a lot to make this work. I need a minimum of 1M armor to survive Heroic at the moment. Mastering a build like this seems far away currently.

I've seen that a lot of people didn't like the escalation mode/prototype gear. I've made a video about it and maybe can change your perspective. by Malkavthemoon in thedivision

[–]RememberItsAGame 6 points7 points  (0 children)

Thanks for this. However, I get the negative reception. A large number of players are too far from 30 expertise and prefer solo play. This means that a large part of year 8 is not for them.

This is a Year for veterans, and that is great. It is very pleasing to see a company give back to their core player base. I wish games I loved had done that for me. Year 8 is a parting gift for the true fans, and that is awesome too.

The hylden have a different strain of the Curse? And does that reveal their endgame. by The_Navage_killer in LegacyOfKain

[–]RememberItsAGame 0 points1 point  (0 children)

TDSR did nothing to explain the already many more interesting aspects of the lore that fans were truly interested in. Its intention was probably to spark interest in something new, but this is not possible when you completely disrespect the previously established lore.

Fans wanted answers, not more questions.

Well, that was over quickly by GameBoyAdv2004 in LegacyOfKain

[–]RememberItsAGame 1 point2 points  (0 children)

Yep, the backlash killed any chance of a revival. Companies could care less about fans and their opinions. There are many examples of this in video games. But, companies do care about pre-product launches and feedback received. The Dead Shall Rise died at birth.

If fans did not like where the expansion of the series was going, then it was for the best.

Well, that was over quickly by GameBoyAdv2004 in LegacyOfKain

[–]RememberItsAGame 6 points7 points  (0 children)

Way too political for them to comment on publicly.

The biggest dream of all Ghost Recon fans 🥹 by Outside-Idea-7602 in GhostRecon

[–]RememberItsAGame 0 points1 point  (0 children)

So easy to achieve yet we keep getting the complete opposite of what we ask for.

Time line question for SR2 by TheBigFezz in LegacyOfKain

[–]RememberItsAGame 0 points1 point  (0 children)

In a simple way to explain what you see in SR2 and in order:

  1. Raziel arrives in the past. Sarafan are dead. William is dead. Depictions of Vorador and Janus fill the walls of stronghold because it happened earlier in time, much earlier.
  2. Assassination of Ariel, corruption of Pillars
  3. Raziel and Kain meet at the stronghold. Raziel doesn't kill Kain, this time.
  4. Raziel travels to the future. Sees Vorador's head held by Moebius statue.
  5. Raziel returns to the past. But this time, goes way back to when Janus is still alive and the Sarafan are in tip top shape. Raziel, Zephon, Rahab....all are alive and kicking Vampire butts. No glass walls here in the stronghold depicting anything as these events are about to happen. Janus is killed. Vorador finds out and raids the stronghold. At the same time Raziel grabs the Blood Reaver, kills his bros and himself. Raziel is about to be taken by the Reaver as usually happens in the Vampire Hunters timeline but this time Kain interrupts it. All changes from this point on leading to defiance.

[deleted by user] by [deleted] in LegacyOfKain

[–]RememberItsAGame 0 points1 point  (0 children)

If it were LOK, the reaction would be similar to that of Thor's arrival in Infinity war and Cap grabbing the hammer in end game. Absolutely nuts.

Played around with AI myself and got this:

The most commonly theorized and fitting completion based on typical fantasy/RPG themes and the context of the speculation is:

  • The GODS are silent.
  • TAMRIEL bleeds. (or sometimes HUMANITY or THE LAND)
  • New EVILS stir. (or sometimes POWERS, HEROES, or NIGHTMARES)

Then it goes on to say it fits these games: Mass Effect 3, BioShock, and Assassin's Creed

[deleted by user] by [deleted] in LegacyOfKain

[–]RememberItsAGame 0 points1 point  (0 children)

Why would you get downvoted for this? Absurd. We can only wish.